Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Sleepybear5389
Da Ji
Level 39
God Stats
2W - 3L
1,290 SR
Queue Stats
115W - 137L
1,325 Elo+
Solo
Team Averages
Level 67
1,430 SR
1,442 Elo+

VS

Team Averages
Level 54
1,519 SR
1,280 Elo+
Chaac
Chaac
DaddyPlatty
Chaac
Level 8
God Stats
1W - 1L
1,687 SR
Queue Stats
5W - 13L
1,166 Elo+
Party 1
Neith
Neith
G1rlXcr0w
Neith
Level 105
God Stats
37W - 29L
1,433 SR
Queue Stats
387W - 400L
1,315 Elo+
Solo
Ra
Ra
KorlenJaku
Ra
Level 48
God Stats
7W - 11L
1,436 SR
Queue Stats
14W - 19L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
6 / 1 / 12
10,276
856
13,332
5,841
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
 
Hercules
12
4 / 1 / 12
9,712
809
5,536
10,300
10,392
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
8 / 0 / 8
10,646
887
6,021
6,850
3,190
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
7,290
608
5,119
14,212
14,044
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
G1rlXcr0w
Neith
5
0 / 2 / 0
6,783
565
915
3,188
915
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 8 / 0
8,441
703
5,616
11,924
8,408
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
18
Kills
2
2
Deaths
18
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
1
12
12
W
Hercules
 
Hercules
4
1
12
10
L
0
8
0
0
L
Neith
G1rlXcr0w
Neith
0
2
0
0
L
2
8
0
0.25
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
11,650
22,991
Taken
29,324
15,878
Mitigated
23,367
6,133
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
13,332
437
0
745
5,841
2,296
1,143
1,657
4,109
48,949
0
W
Hercules
 
Hercules
5,536
996
0
5,037
10,300
10,392
72
3,646
6,592
82
22,696
L
5,119
1,050
0
1,225
14,212
14,044
0
5,520
8,692
0
15,461
L
Neith
G1rlXcr0w
Neith
915
472
0
150
3,188
915
0
2,144
1,044
0
4,002
L
5,616
1,797
453
844
11,924
8,408
0
5,970
5,954
31,187
0
W
6,021
1,629
0
351
6,850
3,190
1,008
791
6,059
0
30,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
22,514
127
Minions Killed
64
0
Camps Cleared
0
635,078
Distance Traveled
397,157
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,276
856
59
5
0
194,384
0
W
Hercules
9,712
809
25
2
0
234,076
5
L
Chaac
7,290
608
18
2
0
192,037
0
L
Neith
6,783
565
4
0
0
35,378
0
L
Ra
8,441
703
42
4
0
169,742
3
W
Da Ji
10,646
887
43
4
0
206,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role