Player Matchup

Ymir
Ymir
CUCUZAA_
Ymir
Level 127
God Stats
1W - 1L
1,298 SR
Queue Stats
59W - 54L
1,498 Elo+
Party 2
Nemesis
Nemesis
Stoneyrecks
Nemesis
Level 34
God Stats
3W - 10L
1,425 SR
Queue Stats
403W - 422L
1,488 Elo+
Solo
Bacchus
Bacchus
Straw_Hat_Nick
Bacchus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 95L
1,490 Elo+
Party 2
Olorun
Olorun
T0mmyt
Olorun
Level 163
God Stats
3W - 4L
1,176 SR
Queue Stats
451W - 454L
1,545 Elo+
Party 3
Cernunnos
Cernunnos
Vampses
Cernunnos
Level 107
God Stats
18W - 14L
1,542 SR
Queue Stats
748W - 776L
1,436 Elo+
Party 3
Team Averages
Level 115
1,388 SR
1,492 Elo+

VS

Team Averages
Level 144
1,545 SR
1,565 Elo+
Vamana
Vamana
 
Vamana
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Grim_Zombiez_
Thor
Level 153
God Stats
6W - 11L
1,717 SR
Queue Stats
527W - 548L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
Toddmtr
Cthulhu
Level 144
God Stats
13W - 8L
1,508 SR
Queue Stats
292W - 289L
1,547 Elo+
Solo
Pele
Pele
WhiteZeus95
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 0 / 4
5,662
1,132
1,183
4,048
3,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
Stoneyrecks
Nemesis
11
1 / 0 / 3
5,707
1,141
2,573
4,256
4,333
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
1 / 1 / 2
5,668
1,134
2,688
3,911
4,204
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
T0mmyt
Olorun
10
2 / 1 / 2
5,663
1,133
4,569
3,615
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Vampses
Cernunnos
10
1 / 0 / 3
5,645
1,129
2,662
1,926
828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 1 / 0
4,493
899
1,457
3,394
2,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
 
Sobek
1
0 / 0 / 0
1,220
244
0
0
0
10
0 / 1 / 2
5,105
1,021
2,467
3,042
1,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Toddmtr
Cthulhu
11
0 / 1 / 0
5,282
1,056
5,908
4,232
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 2 / 0
5,181
1,036
2,126
4,592
1,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
5
Kills
1
2
Deaths
5
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
0
0
L
Sobek
 
Sobek
0
0
0
0
W
Ymir
0
0
4
2
L
0
1
2
1
W
Nemesis
Stoneyrecks
Nemesis
1
0
3
2.5
W
1
1
2
2
W
Olorun
T0mmyt
Olorun
2
1
2
3
L
Cthulhu
Toddmtr
Cthulhu
0
1
0
0
W
Cernunnos
Vampses
Cernunnos
1
0
3
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,675
Damage
11,958
17,756
Taken
15,260
14,504
Mitigated
8,639
9,023
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,457
0
441
990
3,394
2,443
0
1,133
2,261
0
2,622
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,183
73
1,409
1,146
4,048
3,393
72
1,701
2,264
3,365
0
L
2,467
243
0
730
3,042
1,252
0
2,084
958
0
6,891
W
Nemesis
Stoneyrecks
Nemesis
2,573
482
329
471
4,256
4,333
380
1,463
2,714
0
4,723
W
2,688
278
474
1,132
3,911
4,204
218
751
3,017
3,666
0
W
Olorun
T0mmyt
Olorun
4,569
1,544
1,138
1,309
3,615
1,746
636
1,474
2,141
12,701
0
L
Cthulhu
Toddmtr
Cthulhu
5,908
80
0
68
4,232
3,070
0
2,490
1,742
10,506
519
W
Cernunnos
Vampses
Cernunnos
2,662
619
1,014
601
1,926
828
309
0
1,888
0
11,240
L
2,126
268
405
640
4,592
1,874
0
2,733
1,859
0
7,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,345
Gold Earned
21,281
49
Minions Killed
44
0
Camps Cleared
0
517,840
Distance Traveled
437,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,493
899
3
1
0
114,609
0
L
Sobek
1,220
244
0
0
0
0
0
W
Ymir
5,662
1,132
6
1
0
104,200
0
L
Thor
5,105
1,021
14
3
0
96,210
0
W
Nemesis
5,707
1,141
3
1
0
120,639
0
W
Bacchus
5,668
1,134
6
1
0
94,098
0
W
Olorun
5,663
1,133
13
3
0
91,332
0
L
Cthulhu
5,282
1,056
18
4
0
108,293
0
W
Cernunnos
5,645
1,129
21
4
0
107,571
0
L
Pele
5,181
1,036
9
2
0
118,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role