Player Matchup

Mercury
Mercury
Blùrr
Mercury
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 46L
1,723 Elo+
Party 1
Zhong Kui
Zhong Kui
BuddahBear-
Zhong Kui
Level 86
God Stats
8W - 7L
1,433 SR
Queue Stats
175W - 180L
1,475 Elo+
Solo
Charybdis
Charybdis
WinterWolf299
Charybdis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,322 Elo+
Solo
Achilles
Achilles
bennypicked1st
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,195 Elo+
Solo
Eset
Eset
oVixa
Eset
Level 154
God Stats
11W - 12L
1,592 SR
Queue Stats
244W - 243L
1,599 Elo+
Party 1
Team Averages
Level 83
1,505 SR
1,463 Elo+

VS

Team Averages
Level 124
1,622 SR
1,509 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
HyperGauge131
Vamana
Level 118
God Stats
7W - 1L
1,998 SR
Queue Stats
152W - 147L
1,525 Elo+
Solo
Thanatos
Thanatos
Subiewoo
Thanatos
Level 106
God Stats
2W - 2L
1,350 SR
Queue Stats
27W - 38L
1,505 Elo+
Solo
Bacchus
Bacchus
TheFFDisc
Bacchus
Level 125
God Stats
25W - 17L
1,614 SR
Queue Stats
777W - 695L
1,562 Elo+
Solo
Hera
Hera
montez1408
Hera
Level 112
God Stats
14W - 5L
1,652 SR
Queue Stats
239W - 235L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blùrr
Mercury
18
7 / 5 / 4
11,580
579
10,757
18,843
8,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
BuddahBear-
Zhong Kui
16
6 / 3 / 4
9,694
485
12,734
17,959
14,606
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
WinterWolf299
Charybdis
13
1 / 4 / 5
8,414
421
5,353
12,444
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
14
0 / 6 / 6
8,410
421
11,516
22,986
18,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
oVixa
Eset
14
3 / 3 / 12
10,252
513
10,212
17,050
22,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
10 / 6 / 4
12,093
605
18,372
17,363
10,867
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
5 / 2 / 4
12,340
617
14,969
19,547
22,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
Subiewoo
Thanatos
15
2 / 3 / 10
10,115
506
9,136
18,213
9,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
TheFFDisc
Bacchus
15
2 / 3 / 14
10,651
533
13,393
16,928
22,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
2 / 4 / 5
9,871
494
11,034
10,217
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
58
17
Kills
21
21
Deaths
18
31
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
10
6
4
2
L
Mercury
Blùrr
Mercury
7
5
4
1.8
L
Zhong Kui
BuddahBear-
Zhong Kui
6
3
4
2.67
W
5
2
4
3.5
W
Thanatos
Subiewoo
Thanatos
2
3
10
2.33
W
Bacchus
TheFFDisc
Bacchus
2
3
14
3
L
Charybdis
WinterWolf299
Charybdis
1
4
5
0.88
L
Achilles
0
6
6
0.5
W
2
4
5
1.13
L
Eset
oVixa
Eset
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,572
Damage
66,904
89,282
Taken
82,268
69,463
Mitigated
70,146
19,551
Healing
26,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
18,372
11,722
0
6,324
17,363
10,867
6,977
5,295
11,901
0
114,285
L
Mercury
Blùrr
Mercury
10,757
5,189
0
2,145
18,843
8,794
0
3,848
14,995
0
103,631
L
Zhong Kui
BuddahBear-
Zhong Kui
12,734
2,057
0
7,691
17,959
14,606
44
7,211
10,748
73,183
0
W
14,969
7,630
0
2,315
19,547
22,002
547
1,881
16,859
0
101,354
W
Thanatos
Subiewoo
Thanatos
9,136
1,423
0
11,134
18,213
9,693
1,327
3,659
14,554
0
66,664
W
Bacchus
TheFFDisc
Bacchus
13,393
2,073
0
4,563
16,928
22,742
571
4,985
11,859
36,616
187
L
Charybdis
WinterWolf299
Charybdis
5,353
1,602
0
1,367
12,444
4,623
0
4,321
8,123
0
30,410
L
Achilles
11,516
3,764
0
2,501
22,986
18,799
0
4,405
18,581
0
55,602
W
11,034
2,462
0
1,710
10,217
4,842
76
7,126
3,046
72,435
0
L
Eset
oVixa
Eset
10,212
1,815
2,350
3,497
17,050
22,641
0
4,455
12,595
53,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,350
Gold Earned
55,070
428
Minions Killed
538
0
Camps Cleared
0
1,881,124
Distance Traveled
1,868,388
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,093
605
176
9
0
329,993
6
L
Mercury
11,580
579
147
7
0
464,214
2
L
Zhong Kui
9,694
485
86
4
0
302,442
2
W
Vamana
12,340
617
143
7
0
368,984
2
W
Thanatos
10,115
506
80
4
0
418,925
0
W
Bacchus
10,651
533
18
1
0
406,984
7
L
Charybdis
8,414
421
59
3
0
361,062
0
L
Achilles
8,410
421
67
3
0
374,180
1
W
Hera
9,871
494
121
6
0
343,502
0
L
Eset
10,252
513
69
3
0
379,226
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role