Player Matchup

Tsukuyomi
Tsukuyomi
AfricanMeatMonke
Tsukuyomi
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 133L
1,447 Elo+
Party 1
Bacchus
Bacchus
Caf12
Bacchus
Level 194
God Stats
2W - 1L
1,749 SR
Queue Stats
43W - 50L
1,525 Elo+
Solo
King Arthur
King Arthur
EidechseSama
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,270 Elo+
Solo
Tiamat
Tiamat
The_Harbinger99
Tiamat
Level 156
God Stats
8W - 7L
1,335 SR
Queue Stats
249W - 265L
1,435 Elo+
Party 1
Chang'e
Chang'e
gta___champ
Chang'e
Level 165
God Stats
5W - 2L
1,714 SR
Queue Stats
334W - 364L
1,447 Elo+
Solo
Team Averages
Level 131
1,560 SR
1,425 Elo+

VS

Team Averages
Level 136
1,490 SR
1,469 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AaronWantToast
Tiamat
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 63L
1,481 Elo+
Solo
Vulcan
Vulcan
DEJONGH1530
Vulcan
Level 159
God Stats
7W - 2L
1,719 SR
Queue Stats
193W - 267L
1,422 Elo+
Solo
Terra
Terra
kinki_dook
Terra
Level 109
God Stats
7W - 1L
1,500 SR
Queue Stats
475W - 467L
1,476 Elo+
Solo
Danzaburou
Danzaburou
puffpuffolchap
Danzaburou
Level 135
God Stats
7W - 9L
1,229 SR
Queue Stats
855W - 837L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
16
5 / 5 / 3
9,760
697
15,659
14,065
7,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Caf12
Bacchus
16
2 / 3 / 4
9,729
695
7,576
20,810
34,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
EidechseSama
King Arthur
12
0 / 7 / 3
7,626
545
1,829
16,957
14,516
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
2 / 2 / 5
10,659
761
16,882
8,364
7,869
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chang'e
gta___champ
Chang'e
16
1 / 3 / 6
8,949
639
14,366
15,656
7,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
2 / 4 / 15
9,986
713
14,964
12,935
6,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 3 / 11
8,785
628
9,666
13,664
8,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
18
6 / 2 / 9
10,983
785
22,533
11,689
5,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
17
2 / 1 / 13
10,274
734
6,976
18,550
18,944
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
puffpuffolchap
Danzaburou
19
9 / 1 / 9
11,940
853
14,243
7,924
4,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
10
Kills
20
20
Deaths
11
21
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
4
15
2.38
W
1
3
11
2.17
L
Tsukuyomi
5
5
3
1.3
L
Bacchus
Caf12
Bacchus
2
3
4
1.33
W
Vulcan
6
2
9
5.25
L
King Arthur
EidechseSama
King Arthur
0
7
3
0.21
L
2
2
5
2.25
L
Chang'e
gta___champ
Chang'e
1
3
6
1.33
W
Terra
2
1
13
8.5
W
Danzaburou
puffpuffolchap
Danzaburou
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,312
Damage
68,382
75,852
Taken
64,762
71,670
Mitigated
44,248
28,322
Healing
34,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
14,964
6,419
351
1,852
12,935
6,535
718
7,249
5,686
0
29,084
W
9,666
1,214
1,170
4,156
13,664
8,906
291
8,063
5,601
16,135
0
L
Tsukuyomi
15,659
1,888
0
1,227
14,065
7,300
0
9,242
4,823
0
27,262
L
Bacchus
Caf12
Bacchus
7,576
1,262
3,165
4,018
20,810
34,248
0
9,690
11,120
12,936
0
W
Vulcan
22,533
11,281
1,499
2,907
11,689
5,764
0
8,014
3,675
48,680
0
L
King Arthur
EidechseSama
King Arthur
1,829
526
171
29
16,957
14,516
0
8,990
7,967
0
6,022
L
16,882
203
1,168
2,232
8,364
7,869
0
4,435
3,929
57,049
0
L
Chang'e
gta___champ
Chang'e
14,366
36
8,847
7,465
15,656
7,737
0
6,818
8,838
30,748
0
W
Terra
6,976
855
8,962
8,028
18,550
18,944
130
11,457
7,093
12,999
0
W
Danzaburou
puffpuffolchap
Danzaburou
14,243
7,934
1,823
3,318
7,924
4,099
632
4,041
3,883
0
33,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,723
Gold Earned
51,968
172
Minions Killed
171
0
Camps Cleared
0
1,315,565
Distance Traveled
1,332,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,986
713
25
2
0
205,522
0
W
Tiamat
8,785
628
16
1
0
236,451
0
L
Tsukuyomi
9,760
697
20
1
0
286,008
0
L
Bacchus
9,729
695
9
1
0
271,638
0
W
Vulcan
10,983
785
70
5
0
320,087
0
L
King Arthur
7,626
545
10
1
0
207,015
0
L
Tiamat
10,659
761
95
7
0
289,697
0
L
Chang'e
8,949
639
38
3
0
261,207
0
W
Terra
10,274
734
7
1
0
318,371
0
W
Danzaburou
11,940
853
53
4
0
252,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role