Player Matchup

Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
EuraDeplporable
Hel
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,526 Elo+
Solo
Serqet
Serqet
PaulNotPaul
Serqet
Level 153
God Stats
3W - 2L
1,359 SR
Queue Stats
435W - 305L
1,660 Elo+
Party 2
Ullr
Ullr
Shyam123
Ullr
Level 140
God Stats
55W - 37L
1,540 SR
Queue Stats
225W - 192L
1,565 Elo+
Solo
Hera
Hera
VyscoI
Hera
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 147L
1,680 Elo+
Solo
Team Averages
Level 117
1,480 SR
1,586 Elo+

VS

Team Averages
Level 131
1,602 SR
1,623 Elo+
Nu Wa
Nu Wa
BrailleBanjo
Nu Wa
Level 75
God Stats
1W - 3L
1,698 SR
Queue Stats
585W - 529L
1,608 Elo+
Solo
Janus
Janus
DumpTruckDaddy
Janus
Level 157
God Stats
22W - 8L
1,814 SR
Queue Stats
397W - 329L
1,636 Elo+
Solo
Ao Kuang
Ao Kuang
MrMasterJinx
Ao Kuang
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
329W - 270L
1,641 Elo+
Party 1
Xbalanque
Xbalanque
Padilbo
Xbalanque
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,682 Elo+
Solo
Guan Yu
Guan Yu
zSneLz
Guan Yu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 5
7,477
623
4,144
6,074
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 3
6,403
534
4,155
10,233
7,146
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
11
6 / 1 / 5
7,224
602
7,338
9,267
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
12
2 / 1 / 2
6,362
530
4,507
8,619
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
VyscoI
Hera
13
3 / 2 / 1
7,651
638
6,650
5,330
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,139
512
5,792
6,100
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 1
6,286
524
1,730
6,569
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
MrMasterJinx
Ao Kuang
11
2 / 5 / 2
6,535
545
4,986
11,279
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Padilbo
Xbalanque
11
1 / 2 / 1
6,324
527
5,428
7,614
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
zSneLz
Guan Yu
11
2 / 2 / 0
6,460
538
3,835
10,813
11,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
6
6
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
5
4.5
L
1
2
1
0.75
L
0
4
1
0.13
W
2
1
3
3.5
L
Ao Kuang
MrMasterJinx
Ao Kuang
2
5
2
0.6
L
Xbalanque
Padilbo
Xbalanque
1
2
1
0.75
W
Serqet
6
1
5
8.5
W
Ullr
2
1
2
3
W
Hera
VyscoI
Hera
3
2
1
1.75
L
Guan Yu
zSneLz
Guan Yu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,794
Damage
21,771
39,523
Taken
42,375
18,201
Mitigated
21,878
10,430
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,144
366
0
1,000
6,074
1,950
0
2,471
3,577
56,308
0
L
5,792
1,981
0
2,092
6,100
2,404
374
2,879
3,137
20,015
0
L
1,730
114
0
494
6,569
1,667
0
1,528
4,613
50,543
0
W
4,155
839
2,027
4,375
10,233
7,146
13
3,373
6,860
30,866
0
L
Ao Kuang
MrMasterJinx
Ao Kuang
4,986
1,537
0
1,124
11,279
4,017
0
3,430
7,719
43,849
0
L
Xbalanque
Padilbo
Xbalanque
5,428
3,458
0
1,643
7,614
2,540
646
843
6,611
0
44,744
W
Serqet
7,338
973
0
616
9,267
3,858
0
3,036
6,133
0
40,851
W
Ullr
4,507
2,162
0
490
8,619
3,589
0
2,869
5,750
0
48,254
W
Hera
VyscoI
Hera
6,650
1,564
0
1,922
5,330
1,658
240
635
4,695
56,350
0
L
Guan Yu
zSneLz
Guan Yu
3,835
761
34
2,074
10,813
11,250
0
6,112
4,701
0
32,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
31,744
414
Minions Killed
312
0
Camps Cleared
0
1,157,513
Distance Traveled
1,173,213
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,477
623
107
9
0
240,404
1
L
Nu Wa
6,139
512
14
1
0
215,534
0
L
Janus
6,286
524
97
8
0
239,395
0
W
Hel
6,403
534
46
4
0
210,340
3
L
Ao Kuang
6,535
545
77
6
0
251,791
0
L
Xbalanque
6,324
527
74
6
0
209,951
0
W
Serqet
7,224
602
71
6
0
271,004
0
W
Ullr
6,362
530
86
7
0
218,076
0
W
Hera
7,651
638
104
9
0
217,689
0
L
Guan Yu
6,460
538
50
4
0
256,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role