Player Matchup

Atlas
Atlas
Dakers008
Atlas
Level 100
God Stats
2W - 5L
1,361 SR
Queue Stats
113W - 136L
1,323 Elo+
Party 2
Surtr
Surtr
Fathertizime544
Surtr
Level 65
God Stats
6W - 6L
1,272 SR
Queue Stats
45W - 55L
1,328 Elo+
Party 2
Agni
Agni
Xypftkill
Agni
Level 29
God Stats
2W - 1L
1,277 SR
Queue Stats
6W - 8L
1,347 Elo+
Party 2
Bakasura
Bakasura
jelllybeans95
Bakasura
Level 37
God Stats
17W - 18L
1,478 SR
Queue Stats
77W - 90L
1,314 Elo+
Party 2
Izanami
Izanami
urmomwarnedyou
Izanami
Level 93
God Stats
3W - 8L
1,351 SR
Queue Stats
3W - 8L
1,155 Elo+
Party 2
Team Averages
Level 65
1,348 SR
1,293 Elo+

VS

Team Averages
Level 106
1,529 SR
1,434 Elo+
Nike
Nike
GriimPHD
Nike
Level 109
God Stats
7W - 9L
1,558 SR
Queue Stats
242W - 222L
1,504 Elo+
Solo
Izanami
Izanami
JEWBEAR1995
Izanami
Level 35
God Stats
14W - 18L
1,560 SR
Queue Stats
50W - 67L
1,414 Elo+
Party 1
Ra
Ra
Mustangmike09
Ra
Level 121
God Stats
5W - 11L
1,193 SR
Queue Stats
218W - 209L
1,397 Elo+
Solo
Arachne
Arachne
blackhrdZ1472
Arachne
Level 115
God Stats
6W - 5L
1,671 SR
Queue Stats
49W - 79L
1,390 Elo+
Solo
Kuzenbo
Kuzenbo
mrjgood_87
Kuzenbo
Level 152
God Stats
3W - 3L
1,662 SR
Queue Stats
108W - 105L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dakers008
Atlas
14
2 / 3 / 6
9,368
551
6,364
17,444
16,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 1 / 1
10,247
603
9,721
14,102
12,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
17
7 / 1 / 6
10,664
627
13,042
9,163
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
jelllybeans95
Bakasura
17
7 / 6 / 7
10,781
634
13,230
16,851
7,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 3
9,014
530
9,657
8,423
2,834
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
2 / 3 / 1
8,503
500
8,002
17,153
13,726
Izanami
JEWBEAR1995
Izanami
13
1 / 5 / 3
8,043
473
7,366
12,372
5,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 7 / 3
9,583
564
10,199
15,305
6,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
13
0 / 5 / 0
7,669
451
6,249
15,809
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
mrjgood_87
Kuzenbo
12
3 / 2 / 3
8,163
480
5,508
12,465
13,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
22
Kills
10
12
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
Dakers008
Atlas
2
3
6
1.67
W
4
1
1
4.5
L
Nike
2
3
1
0.83
L
Izanami
JEWBEAR1995
Izanami
1
5
3
0.5
L
4
7
3
0.79
W
Agni
7
1
6
10
L
Arachne
0
5
0
0
W
Bakasura
jelllybeans95
Bakasura
7
6
7
1.75
L
Kuzenbo
mrjgood_87
Kuzenbo
3
2
3
2.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,014
Damage
37,324
65,983
Taken
73,104
44,296
Mitigated
45,643
9,261
Healing
12,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Dakers008
Atlas
6,364
2,270
230
867
17,444
16,986
396
3,163
14,281
41,047
0
W
9,721
6,183
0
2,233
14,102
12,690
643
1,962
12,029
1,115
70,034
L
Nike
8,002
1,653
0
1,731
17,153
13,726
0
2,295
14,583
0
60,572
L
Izanami
JEWBEAR1995
Izanami
7,366
5,075
0
2,200
12,372
5,119
833
2,609
9,763
0
61,695
L
10,199
1,441
103
2,382
15,305
6,679
399
7,981
7,214
81,092
0
W
Agni
13,042
986
0
2,088
9,163
3,791
791
4,526
4,637
86,060
0
L
Arachne
6,249
3,619
0
3,346
15,809
6,967
0
3,221
12,438
0
77,457
W
Bakasura
jelllybeans95
Bakasura
13,230
10,904
0
2,436
16,851
7,995
167
4,099
12,655
0
71,111
L
Kuzenbo
mrjgood_87
Kuzenbo
5,508
1,654
203
2,581
12,465
13,152
297
3,504
8,805
25,986
0
W
9,657
6,462
311
1,096
8,423
2,834
3,135
2,190
6,233
0
64,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,074
Gold Earned
41,961
545
Minions Killed
495
0
Camps Cleared
0
1,701,960
Distance Traveled
1,584,646
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,368
551
82
5
0
284,573
0
W
Surtr
10,247
603
112
7
0
335,366
0
L
Nike
8,503
500
113
7
0
284,742
0
L
Izanami
8,043
473
92
5
0
283,221
0
L
Ra
9,583
564
133
8
0
323,244
0
W
Agni
10,664
627
117
7
0
363,070
3
L
Arachne
7,669
451
115
7
0
369,363
0
W
Bakasura
10,781
634
137
8
0
371,729
0
L
Kuzenbo
8,163
480
42
2
0
324,076
4
W
Izanami
9,014
530
97
6
0
347,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role