Player Matchup

Ares
Ares
CobraComander90
Ares
Level 35
God Stats
3W - 2L
1,263 SR
Queue Stats
6W - 16L
1,233 Elo+
Party 2
Zeus
Zeus
Demonic2501
Zeus
Level 68
God Stats
1W - 9L
1,464 SR
Queue Stats
497W - 478L
1,486 Elo+
Solo
Heimdallr
Heimdallr
MasterBeerus
Heimdallr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,344 Elo+
Party 2
Izanami
Izanami
Mkasper92
Izanami
Level 119
God Stats
4W - 3L
1,732 SR
Queue Stats
409W - 424L
1,457 Elo+
Solo
Fenrir
Fenrir
TraumaticDrop
Fenrir
Level 83
God Stats
1W - 1L
1,223 SR
Queue Stats
27W - 28L
1,363 Elo+
Party 2
Team Averages
Level 70
1,436 SR
1,377 Elo+

VS

Team Averages
Level 71
1,497 SR
1,401 Elo+
Nemesis
Nemesis
InfiniteSmoke0
Nemesis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 182L
1,358 Elo+
Party 1
Rama
Rama
Infinitedeth960
Rama
Level 85
God Stats
0W - 2L
1,261 SR
Queue Stats
366W - 342L
1,370 Elo+
Party 1
Kali
Kali
PASS THE CNTRLR
Kali
Level 109
God Stats
285W - 305L
1,562 SR
Queue Stats
324W - 353L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
elstainer11
Zhong Kui
Level 65
God Stats
1W - 2L
1,664 SR
Queue Stats
87W - 96L
1,372 Elo+
Solo
Cthulhu
Cthulhu
ngmtapurobb
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
7,092
507
3,819
7,963
6,562
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 1
8,706
622
6,831
7,321
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
MasterBeerus
Heimdallr
14
5 / 0 / 3
8,642
617
8,956
9,733
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Mkasper92
Izanami
11
0 / 2 / 7
6,885
492
6,702
8,340
3,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
9 / 3 / 1
8,565
612
12,053
15,208
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,806
558
5,722
13,532
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 4 / 0
7,172
512
7,459
10,544
3,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 0
8,706
622
4,827
12,489
6,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
elstainer11
Zhong Kui
10
0 / 4 / 0
6,545
468
3,120
6,749
4,740
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
ngmtapurobb
Cthulhu
11
0 / 3 / 4
7,242
517
6,019
12,581
15,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
10
10
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
1
4
1
0.38
L
2
4
1
0.63
L
4
4
0
1
W
Heimdallr
MasterBeerus
Heimdallr
5
0
3
6.5
W
Izanami
Mkasper92
Izanami
0
2
7
1.75
L
4
2
0
2
W
9
3
1
3.17
L
Zhong Kui
elstainer11
Zhong Kui
0
4
0
0
L
Cthulhu
ngmtapurobb
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,361
Damage
27,147
48,565
Taken
55,895
23,626
Mitigated
35,409
13,847
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,819
427
0
2,729
7,963
6,562
205
1,998
5,965
13,855
0
W
6,831
2,393
0
1,030
7,321
2,706
330
0
7,321
66,222
0
L
5,722
3,114
0
414
13,532
5,221
0
195
13,337
0
59,512
L
7,459
6,670
0
3,245
10,544
3,869
228
1,245
9,299
0
44,523
W
Heimdallr
MasterBeerus
Heimdallr
8,956
3,310
0
1,558
9,733
4,528
0
3,825
5,908
0
57,050
W
Izanami
Mkasper92
Izanami
6,702
5,679
0
2,293
8,340
3,325
773
1,668
6,672
0
56,426
L
4,827
2,284
0
6,102
12,489
6,257
954
6,831
5,658
0
58,843
W
12,053
6,117
0
6,237
15,208
6,505
0
1,268
13,940
0
54,587
L
Zhong Kui
elstainer11
Zhong Kui
3,120
585
0
1,343
6,749
4,740
324
0
6,749
36,189
0
L
Cthulhu
ngmtapurobb
Cthulhu
6,019
822
0
1,500
12,581
15,322
14
2,379
10,202
35,565
380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,890
Gold Earned
37,471
372
Minions Killed
355
0
Camps Cleared
0
1,285,849
Distance Traveled
1,357,950
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,092
507
12
1
0
296,704
0
W
Zeus
8,706
622
107
8
0
241,400
0
L
Nemesis
7,806
558
94
7
0
322,939
1
L
Rama
7,172
512
78
6
0
262,872
2
W
Heimdallr
8,642
617
87
6
0
259,261
0
W
Izanami
6,885
492
95
7
0
230,994
3
L
Kali
8,706
622
86
6
0
227,695
0
W
Fenrir
8,565
612
71
5
0
257,490
0
L
Zhong Kui
6,545
468
55
4
0
251,993
0
L
Cthulhu
7,242
517
42
3
0
292,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role