Player Matchup

Thoth
Thoth
All Dive
Thoth
Level 146
God Stats
6W - 2L
1,278 SR
Queue Stats
210W - 209L
1,587 Elo+
Solo
Baron Samedi
Baron Samedi
Catalinawolf
Baron Samedi
Level 170
God Stats
1W - 2L
1,175 SR
Queue Stats
23W - 25L
1,560 Elo+
Party 1
Nu Wa
Nu Wa
IMAMILKMAN27
Nu Wa
Level 129
God Stats
1W - 3L
1,177 SR
Queue Stats
227W - 230L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Keywi
Ah Muzen Cab
Level 150
God Stats
11W - 6L
1,732 SR
Queue Stats
271W - 290L
1,538 Elo+
Solo
Scylla
Scylla
Takamarou
Scylla
Level 159
God Stats
1W - 0L
1,320 SR
Queue Stats
24W - 20L
1,601 Elo+
Party 1
Team Averages
Level 151
1,337 SR
1,556 Elo+

VS

Team Averages
Level 135
1,467 SR
1,548 Elo+
Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MichaelRae
Shiva
Level 122
God Stats
1W - 4L
1,337 SR
Queue Stats
406W - 399L
1,564 Elo+
Solo
Xing Tian
Xing Tian
VatoK
Xing Tian
Level 120
God Stats
4W - 4L
1,724 SR
Queue Stats
477W - 456L
1,578 Elo+
Solo
Raijin
Raijin
mrcoolsauce
Raijin
Level 124
God Stats
0W - 2L
1,272 SR
Queue Stats
164W - 171L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
All Dive
Thoth
20
9 / 0 / 8
11,222
863
11,954
6,730
3,698
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Catalinawolf
Baron Samedi
15
0 / 1 / 12
9,351
719
7,450
10,670
10,758
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 11
9,009
693
17,521
7,771
3,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Keywi
Ah Muzen Cab
18
4 / 1 / 10
9,783
753
21,978
6,649
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Takamarou
Scylla
13
2 / 3 / 10
8,656
666
5,902
7,793
3,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
1 / 2 / 4
8,870
682
7,199
13,731
15,337
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
 
Serqet
14
0 / 2 / 2
8,480
652
5,354
13,600
14,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shiva
14
0 / 5 / 3
7,966
613
5,958
15,784
16,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
VatoK
Xing Tian
14
2 / 5 / 2
8,118
624
7,801
17,519
23,546
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
18
4 / 4 / 1
10,087
776
7,727
11,970
6,486
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
18
Kills
7
7
Deaths
18
51
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
4
1.5
L
Serqet
 
Serqet
0
2
2
0.5
W
Thoth
All Dive
Thoth
9
0
8
13
W
Baron Samedi
Catalinawolf
Baron Samedi
0
1
12
6
W
3
2
11
4.25
W
Ah Muzen Cab
Keywi
Ah Muzen Cab
4
1
10
9
L
Shiva
0
5
3
0.3
W
Scylla
Takamarou
Scylla
2
3
10
2.33
L
Xing Tian
VatoK
Xing Tian
2
5
2
0.6
L
Raijin
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,805
Damage
34,039
39,613
Taken
72,604
25,328
Mitigated
76,676
13,706
Healing
24,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,199
647
0
3,542
13,731
15,337
0
8,800
4,931
0
20,034
L
Serqet
 
Serqet
5,354
586
1,414
4,061
13,600
14,778
0
7,429
6,171
0
9,546
W
Thoth
All Dive
Thoth
11,954
481
342
722
6,730
3,698
17
3,608
2,985
36,193
0
W
Baron Samedi
Catalinawolf
Baron Samedi
7,450
325
5,544
4,781
10,670
10,758
12
3,350
6,826
14,831
0
W
17,521
4,329
0
0
7,771
3,970
162
4,270
3,050
32,868
0
W
Ah Muzen Cab
Keywi
Ah Muzen Cab
21,978
6,644
553
42
6,649
3,526
1,007
1,876
4,120
0
37,604
L
Shiva
5,958
345
4,988
3,058
15,784
16,529
0
10,398
5,386
0
23,115
W
Scylla
Takamarou
Scylla
5,902
325
922
800
7,793
3,376
20
2,424
5,238
10,192
0
L
Xing Tian
VatoK
Xing Tian
7,801
161
939
3,155
17,519
23,546
0
9,953
7,566
15,082
0
L
Raijin
7,727
329
2,159
762
11,970
6,486
0
6,247
5,723
42,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,021
Gold Earned
43,521
159
Minions Killed
192
0
Camps Cleared
0
1,320,628
Distance Traveled
1,307,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,870
682
33
3
0
261,488
0
L
Serqet
8,480
652
17
1
0
258,852
0
W
Thoth
11,222
863
73
6
0
291,070
0
W
Baron Samedi
9,351
719
11
1
0
237,397
0
W
Nu Wa
9,009
693
39
3
0
253,614
0
W
Ah Muzen Cab
9,783
753
23
2
0
286,556
0
L
Shiva
7,966
613
38
3
0
253,248
0
W
Scylla
8,656
666
13
1
0
251,991
0
L
Xing Tian
8,118
624
11
1
0
293,653
0
L
Raijin
10,087
776
93
7
0
240,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role