Player Matchup

Morgan Le Fay
Morgan Le Fay
AwesomeIce
Morgan Le Fay
Level 67
God Stats
2W - 1L
1,665 SR
Queue Stats
46W - 35L
1,516 Elo+
Solo
Ymir
Ymir
Great77
Ymir
Level 120
God Stats
5W - 0L
1,933 SR
Queue Stats
15W - 7L
1,621 Elo+
Solo
Fenrir
Fenrir
ItzAtalas
Fenrir
Level 121
God Stats
3W - 1L
1,579 SR
Queue Stats
315W - 282L
1,560 Elo+
Party 2
Loki
Loki
StephCαrry
Loki
Level 81
God Stats
39W - 19L
1,716 SR
Queue Stats
246W - 219L
1,561 Elo+
Solo
Cernunnos
Cernunnos
coolmrlol
Cernunnos
Level 69
God Stats
4W - 3L
1,450 SR
Queue Stats
265W - 231L
1,576 Elo+
Party 2
Team Averages
Level 92
1,669 SR
1,567 Elo+

VS

Team Averages
Level 138
1,512 SR
1,504 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BogdanTerminator
Izanami
Level 128
God Stats
141W - 94L
1,575 SR
Queue Stats
176W - 147L
1,527 Elo+
Solo
Arachne
Arachne
Cha0sguilmon
Arachne
Level 123
God Stats
5W - 7L
1,364 SR
Queue Stats
93W - 94L
1,496 Elo+
Solo
Kumbhakarna
Kumbhakarna
Langlam
Kumbhakarna
Level 171
God Stats
13W - 20L
1,585 SR
Queue Stats
422W - 623L
1,444 Elo+
Solo
Hel
Hel
OnionRiing
Hel
Level 122
God Stats
2W - 4L
1,538 SR
Queue Stats
96W - 98L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AwesomeIce
Morgan Le Fay
11
0 / 1 / 2
6,294
525
8,554
6,031
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Great77
Ymir
10
1 / 3 / 2
6,007
501
4,622
12,679
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
ItzAtalas
Fenrir
15
10 / 2 / 0
9,311
776
10,533
11,573
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 1
6,776
565
5,749
8,380
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
coolmrlol
Cernunnos
11
0 / 0 / 0
5,802
484
4,009
6,652
2,381
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 2
6,560
547
5,545
8,597
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 2
7,260
605
8,587
7,157
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Cha0sguilmon
Arachne
11
3 / 3 / 0
6,494
541
4,959
11,024
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Langlam
Kumbhakarna
10
2 / 1 / 1
6,540
545
3,581
10,429
6,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 7 / 0
6,488
541
3,539
9,342
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
13
Kills
6
7
Deaths
13
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
2
0.5
W
Morgan Le Fay
AwesomeIce
Morgan Le Fay
0
1
2
1
L
1
0
2
2
L
Arachne
Cha0sguilmon
Arachne
3
3
0
1
W
Ymir
Great77
Ymir
1
3
2
0.67
W
Fenrir
ItzAtalas
Fenrir
10
2
0
5
L
Kumbhakarna
Langlam
Kumbhakarna
2
1
1
2.5
L
0
7
0
0
W
2
1
1
2.5
W
Cernunnos
coolmrlol
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,467
Damage
26,211
45,315
Taken
46,549
22,629
Mitigated
20,680
14,470
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,545
253
0
2,250
8,597
3,203
0
5,413
3,184
49,944
0
W
Morgan Le Fay
AwesomeIce
Morgan Le Fay
8,554
388
0
1,082
6,031
2,326
0
3,685
2,346
50,247
0
L
8,587
6,962
0
3,312
7,157
2,627
758
2,088
5,069
0
72,506
L
Arachne
Cha0sguilmon
Arachne
4,959
3,287
0
4,160
11,024
5,134
0
1,565
9,239
0
44,953
W
Ymir
Great77
Ymir
4,622
1,209
353
3,527
12,679
7,196
0
3,593
9,086
12,960
0
W
Fenrir
ItzAtalas
Fenrir
10,533
4,190
0
4,432
11,573
7,975
840
3,299
8,034
0
71,788
L
Kumbhakarna
Langlam
Kumbhakarna
3,581
378
1,630
2,513
10,429
6,898
0
4,110
6,319
18,553
0
L
3,539
835
0
1,626
9,342
2,818
41
0
9,011
48,215
0
W
5,749
1,304
0
967
8,380
2,751
0
974
7,406
0
55,944
W
Cernunnos
coolmrlol
Cernunnos
4,009
1,877
0
4,109
6,652
2,381
0
874
5,778
0
47,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
33,342
386
Minions Killed
400
0
Camps Cleared
0
1,254,218
Distance Traveled
1,180,903
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,560
547
98
8
0
228,053
5
W
Morgan Le Fay
6,294
525
96
8
0
234,337
0
L
Izanami
7,260
605
136
11
0
217,142
1
L
Arachne
6,494
541
70
6
0
262,461
0
W
Ymir
6,007
501
12
1
0
225,385
5
W
Fenrir
9,311
776
126
11
0
272,102
0
L
Kumbhakarna
6,540
545
11
1
0
255,091
3
L
Hel
6,488
541
85
7
0
218,156
1
W
Loki
6,776
565
82
7
0
289,220
0
W
Cernunnos
5,802
484
70
6
0
233,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role