Player Matchup

Hercules
Hercules
Darkhydrus
Hercules
Level 109
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 6L
1,906 Elo+
Party 2
Rama
Rama
GiantAram
Rama
Level 125
God Stats
1W - 2L
1,569 SR
Queue Stats
11W - 8L
1,729 Elo+
Party 2
Nu Wa
Nu Wa
Jogtron
Nu Wa
Level 89
God Stats
1W - 1L
1,893 SR
Queue Stats
11W - 9L
1,850 Elo+
Party 2
Awilix
Awilix
LuiJan
Awilix
Level 104
God Stats
0W - 2L
1,423 SR
Queue Stats
8W - 9L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
REDCELL25
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,438 Elo+
Party 2
Team Averages
Level 92
1,603 SR
1,710 Elo+

VS

Team Averages
Level 96
1,469 SR
1,498 Elo+
Ullr
Ullr
 
Ullr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AogiriTree
Ix Chel
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 23L
1,355 Elo+
Party 3
Agni
Agni
TheHyperCloud
Agni
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,512 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheToeTaker
Cu Chulainn
Level 146
God Stats
4W - 2L
1,563 SR
Queue Stats
305W - 270L
1,551 Elo+
Party 3
Ne Zha
Ne Zha
imarkoo
Ne Zha
Level 78
God Stats
2W - 2L
1,284 SR
Queue Stats
34W - 24L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Darkhydrus
Hercules
12
2 / 4 / 1
7,180
718
3,658
14,906
15,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
13
1 / 4 / 0
6,902
690
6,194
10,689
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Jogtron
Nu Wa
13
0 / 4 / 3
6,909
691
9,003
8,707
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
LuiJan
Awilix
12
0 / 5 / 3
6,677
668
4,405
10,517
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
REDCELL25
Cthulhu
13
1 / 4 / 0
7,058
706
3,714
13,074
12,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 0 / 8
8,011
801
7,377
7,460
3,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
AogiriTree
Ix Chel
14
5 / 0 / 5
7,607
761
11,834
5,767
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 12
7,876
788
10,098
6,185
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
TheToeTaker
Cu Chulainn
14
5 / 2 / 11
7,852
785
8,998
11,331
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
imarkoo
Ne Zha
15
6 / 1 / 8
8,157
816
11,791
7,548
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
4
Kills
21
21
Deaths
4
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
0
8
8
W
Ix Chel
AogiriTree
Ix Chel
5
0
5
7.5
L
Hercules
Darkhydrus
Hercules
2
4
1
0.63
L
Rama
1
4
0
0.25
L
Nu Wa
Jogtron
Nu Wa
0
4
3
0.38
L
Awilix
LuiJan
Awilix
0
5
3
0.3
L
Cthulhu
REDCELL25
Cthulhu
1
4
0
0.25
W
1
1
12
7
W
Cu Chulainn
TheToeTaker
Cu Chulainn
5
2
11
5.25
W
Ne Zha
imarkoo
Ne Zha
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,974
Damage
50,098
57,893
Taken
38,291
39,878
Mitigated
22,230
8,172
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,377
3,728
0
500
7,460
3,221
1,324
2,105
5,355
0
32,426
W
Ix Chel
AogiriTree
Ix Chel
11,834
2,622
2,612
1,949
5,767
2,489
0
2,210
3,557
22,104
0
L
Hercules
Darkhydrus
Hercules
3,658
929
0
5,537
14,906
15,789
0
7,096
7,495
0
10,227
L
Rama
6,194
5,329
0
1,476
10,689
4,166
407
2,706
7,901
0
19,941
L
Nu Wa
Jogtron
Nu Wa
9,003
1,534
0
500
8,707
2,897
0
2,024
6,550
28,050
0
L
Awilix
LuiJan
Awilix
4,405
1,184
0
318
10,517
4,106
0
4,241
6,154
0
12,615
L
Cthulhu
REDCELL25
Cthulhu
3,714
543
0
341
13,074
12,920
0
6,314
6,490
13,420
0
W
10,098
1,164
0
436
6,185
2,431
198
2,535
3,650
39,751
0
W
Cu Chulainn
TheToeTaker
Cu Chulainn
8,998
1,679
0
2,135
11,331
10,446
0
3,497
7,834
819
18,807
W
Ne Zha
imarkoo
Ne Zha
11,791
2,258
0
1,929
7,548
3,643
0
2,370
5,178
0
22,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,726
Gold Earned
39,503
138
Minions Killed
211
0
Camps Cleared
0
966,012
Distance Traveled
1,083,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,011
801
57
6
0
206,358
0
W
Ix Chel
7,607
761
23
2
0
218,604
0
L
Hercules
7,180
718
13
1
0
206,073
0
L
Rama
6,902
690
35
4
0
179,467
0
L
Nu Wa
6,909
691
40
4
0
189,226
0
L
Awilix
6,677
668
19
2
0
207,243
0
L
Cthulhu
7,058
706
31
3
0
184,003
0
W
Agni
7,876
788
80
8
0
216,050
0
W
Cu Chulainn
7,852
785
35
4
0
213,531
0
W
Ne Zha
8,157
816
16
2
0
229,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role