Player Matchup

Merlin
Merlin
BeTr4y4L
Merlin
Level 44
God Stats
75W - 85L
1,442 SR
Queue Stats
94W - 118L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
Thump3r1006
Danzaburou
Level 56
God Stats
14W - 16L
1,526 SR
Queue Stats
16W - 18L
1,400 Elo+
Solo
Cerberus
Cerberus
Zonkey 5280
Cerberus
Level 54
God Stats
4W - 6L
1,453 SR
Queue Stats
93W - 115L
1,341 Elo+
Party 2
Team Averages
Level 51
1,474 SR
1,360 Elo+

VS

Team Averages
Level 60
1,529 SR
1,429 Elo+
Fenrir
Fenrir
HighGuy9000
Fenrir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,466 Elo+
Party 1
Ah Puch
Ah Puch
ItzMiinx
Ah Puch
Level 70
God Stats
4W - 3L
1,813 SR
Queue Stats
17W - 18L
1,505 Elo+
Party 1
Apollo
Apollo
MattdAjEeZy
Apollo
Level 41
God Stats
3W - 1L
1,274 SR
Queue Stats
244W - 274L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BeTr4y4L
Merlin
12
3 / 7 / 3
9,370
721
9,601
10,487
3,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Thump3r1006
Danzaburou
12
1 / 1 / 6
9,652
742
6,583
9,285
3,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Zonkey 5280
Cerberus
11
2 / 2 / 3
9,103
700
6,623
15,967
11,815
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 2 / 4
9,075
698
4,797
12,869
7,329
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
ItzMiinx
Ah Puch
13
2 / 1 / 4
9,726
748
21,019
6,986
2,625
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
13
6 / 4 / 1
10,089
776
5,968
8,995
4,356
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
6
Kills
10
10
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
BeTr4y4L
Merlin
3
7
3
0.64
W
Fenrir
2
2
4
2
W
Ah Puch
ItzMiinx
Ah Puch
2
1
4
4
W
Apollo
6
4
1
1.63
L
Danzaburou
Thump3r1006
Danzaburou
1
1
6
4
L
Cerberus
Zonkey 5280
Cerberus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,807
Damage
31,784
35,739
Taken
28,850
18,724
Mitigated
14,310
3,112
Healing
2,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BeTr4y4L
Merlin
9,601
160
0
426
10,487
3,791
0
5,226
5,261
38,156
0
W
Fenrir
4,797
1,095
0
1,831
12,869
7,329
54
7,645
5,224
0
14,675
W
Ah Puch
ItzMiinx
Ah Puch
21,019
1,274
0
925
6,986
2,625
0
3,942
3,044
67,443
0
W
Apollo
5,968
3,885
0
204
8,995
4,356
0
4,527
4,468
0
21,911
L
Danzaburou
Thump3r1006
Danzaburou
6,583
2,297
0
1,521
9,285
3,118
0
6,712
2,573
0
21,853
L
Cerberus
Zonkey 5280
Cerberus
6,623
598
97
1,068
15,967
11,815
0
9,361
6,606
19,964
676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,125
Gold Earned
28,890
142
Minions Killed
125
0
Camps Cleared
0
675,412
Distance Traveled
648,126
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,370
721
56
4
0
205,247
0
W
Fenrir
9,075
698
11
1
0
228,829
5
W
Ah Puch
9,726
748
79
6
0
197,826
0
W
Apollo
10,089
776
35
3
0
221,471
0
L
Danzaburou
9,652
742
47
4
0
222,031
0
L
Cerberus
9,103
700
39
3
0
248,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role