Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
Billz_Ross
Cu Chulainn
Gold II
Level 102
God Stats
5W - 10L
1,127 SR
Queue Stats
919W - 982L
1,529 MMR
Party 1
Charybdis
Charybdis
Gold I
HarvesterXReaper
Charybdis
Gold I
Level 149
God Stats
95W - 123L
1,581 SR
Queue Stats
538W - 615L
1,691 MMR
Party 1
Agni
Agni
Gold II
Staragian
Agni
Gold II
Level 147
God Stats
25W - 22L
1,679 SR
Queue Stats
189W - 169L
1,449 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,463 SR
1,557 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,436 SR
1,389 MMR
Ishtar
Ishtar
Bronze IV
Arrese
Ishtar
Bronze IV
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,113 MMR
Solo
Chaac
Chaac
Gold II
Bhrissy
Chaac
Gold II
Level 128
God Stats
64W - 54L
1,654 SR
Queue Stats
361W - 380L
1,609 MMR
Party 2
Discordia
Discordia
Gold IV
Im Alucard1345
Discordia
Gold IV
Level 146
God Stats
0W - 7L
1,154 SR
Queue Stats
1,057W - 1,059L
1,445 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Billz_Ross
Cu Chulainn
15
7 / 0 / 7
12,500
833
14,282
16,268
17,285
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
14
4 / 3 / 6
11,551
770
10,138
9,984
4,052
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
15
4 / 1 / 9
12,041
803
14,350
9,427
3,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
VamanaAchillesIx ChelAo KuangHercules

VS

Bans
Ne ZhaMartichorasHou YiHachimanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Arrese
Ishtar
12
0 / 6 / 0
9,400
627
3,865
12,985
5,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Bhrissy
Chaac
12
2 / 6 / 2
10,097
673
12,237
18,817
20,814
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Im Alucard1345
Discordia
14
2 / 3 / 0
10,270
685
11,178
12,289
4,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
4
4
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Arrese
Ishtar
0
6
0
0
L
Chaac
Bhrissy
Chaac
2
6
2
0.5
W
Cu Chulainn
Billz_Ross
Cu Chulainn
7
0
7
10.5
W
Charybdis
4
3
6
2.33
L
Discordia
Im Alucard1345
Discordia
2
3
0
0.67
W
Agni
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,770
Damage
27,280
35,679
Taken
44,091
25,174
Mitigated
30,735
5,127
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Arrese
Ishtar
3,865
2,883
0
1,738
12,985
5,394
0
5,137
7,848
0
31,022
L
Chaac
Bhrissy
Chaac
12,237
1,455
0
3,718
18,817
20,814
0
7,129
11,688
0
37,352
W
Cu Chulainn
Billz_Ross
Cu Chulainn
14,282
1,076
0
1,532
16,268
17,285
158
6,391
9,877
11,857
34,004
W
Charybdis
10,138
5,729
0
1,305
9,984
4,052
2,175
2,957
7,027
0
54,629
L
Discordia
Im Alucard1345
Discordia
11,178
323
135
714
12,289
4,527
0
5,919
6,370
47,765
0
W
Agni
14,350
633
0
2,290
9,427
3,837
477
2,076
7,351
52,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,092
Gold Earned
29,767
193
Minions Killed
146
0
Camps Cleared
0
840,198
Distance Traveled
831,941
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,400
627
51
3
0
272,392
0
L
Chaac
10,097
673
27
2
0
271,524
0
W
Cu Chulainn
12,500
833
41
3
0
291,246
1
W
Charybdis
11,551
770
89
6
0
259,699
3
L
Discordia
10,270
685
68
5
0
288,025
0
W
Agni
12,041
803
63
4
0
289,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role