Player Matchup

Yemoja
Yemoja
Illusions KC
Yemoja
Level 127
God Stats
1W - 5L
1,319 SR
Queue Stats
36W - 67L
1,239 Elo+
Party 4
Nu Wa
Nu Wa
VotedWig7493
Nu Wa
Level 47
God Stats
1W - 2L
1,224 SR
Queue Stats
22W - 37L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
XxY_A_WxX
Cthulhu
Level 46
God Stats
1W - 7L
1,173 SR
Queue Stats
26W - 50L
1,355 Elo+
Party 2
Chang'e
Chang'e
iii_Deathrose
Chang'e
Level 4
God Stats
0W - 1L
1,193 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
temp-1875285
Hun Batz
Level 31
God Stats
26W - 12L
1,787 SR
Queue Stats
146W - 130L
1,397 Elo+
Solo
Team Averages
Level 51
1,339 SR
1,376 Elo+

VS

Team Averages
Level 64
1,490 SR
1,446 Elo+
Serqet
Serqet
AGONY_FIRES
Serqet
Level 46
God Stats
5W - 6L
1,365 SR
Queue Stats
133W - 109L
1,405 Elo+
Party 1
Medusa
Medusa
ChickenFir70475
Medusa
Level 89
God Stats
6W - 4L
1,350 SR
Queue Stats
101W - 116L
1,421 Elo+
Solo
Surtr
Surtr
Fastest_Crawdad
Surtr
Level 29
God Stats
20W - 19L
1,521 SR
Queue Stats
205W - 188L
1,377 Elo+
Party 1
Eset
Eset
Lost_Horizons_
Eset
Level 149
God Stats
19W - 11L
1,644 SR
Queue Stats
1,142W - 1,017L
1,529 Elo+
Party 3
Baron Samedi
Baron Samedi
Sartfniffer
Baron Samedi
Level 8
God Stats
3W - 6L
1,571 SR
Queue Stats
13W - 19L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 4 / 3
7,472
534
6,792
8,421
3,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 7 / 2
7,922
566
9,946
12,653
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
XxY_A_WxX
Cthulhu
12
2 / 0 / 3
7,252
518
5,156
12,965
10,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
6
0 / 3 / 0
5,334
381
485
3,706
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
temp-1875285
Hun Batz
12
1 / 5 / 2
7,156
511
5,860
13,016
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
1 / 1 / 3
7,146
510
3,067
9,812
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
10 / 3 / 3
8,692
621
11,606
10,236
3,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 0 / 0
8,279
591
4,070
7,162
4,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 3 / 10
8,265
590
8,107
11,578
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Baron Samedi
Sartfniffer
Baron Samedi
12
3 / 3 / 6
8,048
575
10,015
10,273
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
10
Kills
19
19
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
1
3
2.5
W
10
3
3
3.83
W
0
0
0
0
L
Yemoja
3
4
3
1.13
W
5
3
10
3.33
W
Baron Samedi
Sartfniffer
Baron Samedi
3
3
6
2
L
4
7
2
0.71
L
Cthulhu
XxY_A_WxX
Cthulhu
2
0
3
3.5
L
Chang'e
0
3
0
0
L
Hun Batz
temp-1875285
Hun Batz
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,239
Damage
36,865
50,761
Taken
49,061
24,844
Mitigated
26,043
5,044
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
3,067
1,299
0
259
9,812
3,495
0
3,082
6,730
0
41,817
W
11,606
6,862
0
1,751
10,236
3,967
1,764
4,830
5,406
0
45,677
W
4,070
2,662
0
1,917
7,162
4,304
2,676
2,643
4,519
459
55,949
L
Yemoja
6,792
762
281
435
8,421
3,837
504
2,239
5,985
31,345
0
W
8,107
387
429
2,860
11,578
9,336
144
6,591
4,987
42,454
0
W
Baron Samedi
Sartfniffer
Baron Samedi
10,015
823
971
2,467
10,273
4,941
68
5,788
4,485
52,196
0
L
9,946
2,492
0
20
12,653
5,170
574
8,129
4,138
52,736
0
L
Cthulhu
XxY_A_WxX
Cthulhu
5,156
761
0
1,927
12,965
10,142
0
3,594
9,248
34,624
0
L
Chang'e
485
148
0
0
3,706
989
0
437
3,195
4,305
0
L
Hun Batz
temp-1875285
Hun Batz
5,860
2,655
0
2,381
13,016
4,706
0
2,979
9,774
0
48,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,136
Gold Earned
40,430
251
Minions Killed
351
0
Camps Cleared
0
1,181,390
Distance Traveled
1,370,691
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,146
510
64
5
0
312,130
1
W
Medusa
8,692
621
55
4
0
241,969
0
W
Surtr
8,279
591
89
6
0
303,339
0
L
Yemoja
7,472
534
44
3
0
265,594
0
W
Eset
8,265
590
49
4
0
250,353
2
W
Baron Samedi
8,048
575
94
7
0
262,900
3
L
Nu Wa
7,922
566
66
5
0
218,464
0
L
Cthulhu
7,252
518
58
4
0
243,688
0
L
Chang'e
5,334
381
3
0
0
147,873
0
L
Hun Batz
7,156
511
80
6
0
305,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role