Player Matchup

Nemesis
Nemesis
Elite Osiris
Nemesis
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 257L
1,438 Elo+
Party 2
Yemoja
Yemoja
Kingstalker1
Yemoja
Level 79
God Stats
1W - 2L
1,328 SR
Queue Stats
57W - 55L
1,552 Elo+
Solo
Nu Wa
Nu Wa
PFC_Payne3
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,330 Elo+
Party 2
Cernunnos
Cernunnos
SPeeDy HAndGuN
Cernunnos
Level 39
God Stats
3W - 8L
1,500 SR
Queue Stats
203W - 186L
1,207 Elo+
Solo
Hades
Hades
wHySoSeRi0uS17x
Hades
Level 65
God Stats
3W - 5L
1,383 SR
Queue Stats
421W - 394L
1,415 Elo+
Party 2
Team Averages
Level 64
1,442 SR
1,389 Elo+

VS

Team Averages
Level 88
1,485 SR
1,427 Elo+
Neith
Neith
Arterialization
Neith
Level 53
God Stats
3W - 8L
1,315 SR
Queue Stats
120W - 152L
1,381 Elo+
Solo
Thor
Thor
MB_ALPHA05
Thor
Level 37
God Stats
4W - 6L
1,542 SR
Queue Stats
22W - 24L
1,431 Elo+
Party 1
Sylvanus
Sylvanus
MrCleansLover
Sylvanus
Level 118
God Stats
4W - 4L
1,499 SR
Queue Stats
89W - 83L
1,416 Elo+
Party 3
Ymir
Ymir
SethLoganSc
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 66L
1,384 Elo+
Party 3
Ishtar
Ishtar
TheBorckster12
Ishtar
Level 122
God Stats
2W - 1L
1,569 SR
Queue Stats
52W - 53L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elite Osiris
Nemesis
9
1 / 1 / 3
5,600
509
5,876
11,805
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
8
1 / 3 / 0
5,290
481
968
8,986
5,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
8
0 / 7 / 0
5,012
456
2,412
7,497
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
SPeeDy HAndGuN
Cernunnos
10
0 / 2 / 1
5,449
495
2,129
8,140
2,961
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 2
5,764
524
6,162
10,088
4,215
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,434
585
8,758
5,718
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 1 / 2
6,655
605
4,792
8,224
2,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
MrCleansLover
Sylvanus
10
2 / 1 / 5
6,080
553
3,282
7,806
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 2 / 1
7,003
637
6,382
8,100
5,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
6 / 0 / 5
6,947
632
9,489
7,345
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
17
17
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Nemesis
Elite Osiris
Nemesis
1
1
3
2.5
L
Yemoja
1
3
0
0.33
W
4
1
2
5
W
Sylvanus
MrCleansLover
Sylvanus
2
1
5
4.5
L
Nu Wa
0
7
0
0
L
Cernunnos
SPeeDy HAndGuN
Cernunnos
0
2
1
0.25
W
2
2
1
1.25
W
6
0
5
8.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
32,703
46,516
Taken
37,193
18,594
Mitigated
18,769
12,320
Healing
11,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,758
2,814
0
1,700
5,718
2,077
288
979
4,739
0
39,751
L
Nemesis
Elite Osiris
Nemesis
5,876
2,083
0
958
11,805
4,270
0
963
10,842
0
31,572
L
Yemoja
968
595
2,797
2,032
8,986
5,141
0
1,317
7,669
9,764
0
W
4,792
138
0
1,240
8,224
2,895
0
2,171
6,053
0
32,192
W
Sylvanus
MrCleansLover
Sylvanus
3,282
1,341
1,068
2,107
7,806
5,760
150
1,995
5,811
26,207
8,896
L
Nu Wa
2,412
448
0
20
7,497
2,007
0
1,264
6,233
26,922
0
L
Cernunnos
SPeeDy HAndGuN
Cernunnos
2,129
1,143
0
2,524
8,140
2,961
0
598
7,542
0
38,466
W
6,382
1,432
0
2,735
8,100
5,358
465
3,553
4,547
47,452
0
W
9,489
6,435
0
3,045
7,345
2,679
562
1,728
5,617
0
44,580
L
6,162
801
281
3,708
10,088
4,215
0
5,263
4,825
27,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,115
Gold Earned
33,119
215
Minions Killed
294
0
Camps Cleared
0
1,038,202
Distance Traveled
1,003,115
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,434
585
53
5
0
213,019
0
L
Nemesis
5,600
509
46
4
0
241,075
0
L
Yemoja
5,290
481
15
1
0
199,627
0
W
Thor
6,655
605
51
5
0
247,322
0
W
Sylvanus
6,080
553
48
4
0
174,950
1
L
Nu Wa
5,012
456
37
3
0
188,076
0
L
Cernunnos
5,449
495
70
6
0
203,202
0
W
Ymir
7,003
637
94
9
0
163,155
0
W
Ishtar
6,947
632
48
4
0
204,669
0
L
Hades
5,764
524
47
4
0
206,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role