Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
KG_ghesborofio
Atlas
Level 86
God Stats
0W - 1L
1,809 SR
Queue Stats
59W - 67L
1,489 Elo+
Party 2
Guan Yu
Guan Yu
LashedCarton912
Guan Yu
Level 102
God Stats
3W - 2L
1,897 SR
Queue Stats
95W - 89L
1,469 Elo+
Solo
Scylla
Scylla
PhantomRivaL147
Scylla
Level 87
God Stats
1W - 3L
1,166 SR
Queue Stats
135W - 127L
1,281 Elo+
Solo
Ne Zha
Ne Zha
o SnlPErZz
Ne Zha
Level 124
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 82L
1,420 Elo+
Solo
Team Averages
Level 109
1,574 SR
1,432 Elo+

VS

Team Averages
Level 88
1,490 SR
1,442 Elo+
King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dr_Murchik
Anubis
Level 88
God Stats
139W - 142L
1,490 SR
Queue Stats
449W - 434L
1,479 Elo+
Solo
Cthulhu
Cthulhu
SnoopJaps
Cthulhu
Level 157
God Stats
1W - 0L
1,624 SR
Queue Stats
3W - 3L
1,367 Elo+
Solo
Cupid
Cupid
Tim0noZz
Cupid
Level 61
God Stats
2W - 4L
1,229 SR
Queue Stats
42W - 42L
1,426 Elo+
Party 1
Ratatoskr
Ratatoskr
TwiinTy Lgds
Ratatoskr
Level 29
God Stats
3W - 3L
1,605 SR
Queue Stats
35W - 31L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 2 / 0
7,062
543
6,231
8,631
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 1
6,866
528
5,226
10,938
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 7 / 1
6,489
499
6,080
14,102
16,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 1
6,241
480
5,794
9,257
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
o SnlPErZz
Ne Zha
11
2 / 3 / 0
6,784
522
8,467
11,719
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
6 / 0 / 1
7,904
608
8,549
12,039
11,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Dr_Murchik
Anubis
12
5 / 2 / 3
7,607
585
6,797
11,383
4,318
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
SnoopJaps
Cthulhu
10
1 / 1 / 4
6,918
532
7,083
9,002
7,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Tim0noZz
Cupid
11
0 / 1 / 2
6,344
488
2,585
8,259
2,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
TwiinTy Lgds
Ratatoskr
14
8 / 1 / 4
8,634
664
9,203
9,738
3,465
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
20
20
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
W
King Arthur
 
King Arthur
6
0
1
6.5
W
Anubis
Dr_Murchik
Anubis
5
2
3
3.25
L
1
2
1
0.75
L
0
7
1
0.07
L
1
6
1
0.25
W
Cthulhu
SnoopJaps
Cthulhu
1
1
4
3
W
Cupid
Tim0noZz
Cupid
0
1
2
1
W
Ratatoskr
TwiinTy Lgds
Ratatoskr
8
1
4
10
L
Ne Zha
o SnlPErZz
Ne Zha
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,798
Damage
34,217
54,647
Taken
50,421
35,641
Mitigated
29,289
13,630
Healing
15,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,231
4,059
0
4,022
8,631
3,398
799
1,115
7,516
0
61,084
W
King Arthur
 
King Arthur
8,549
1,114
0
1,995
12,039
11,846
0
0
12,039
0
48,865
W
Anubis
Dr_Murchik
Anubis
6,797
193
0
5,939
11,383
4,318
364
4,012
7,097
54,481
0
L
5,226
1,617
186
2,996
10,938
8,424
0
4,131
6,807
26,001
0
L
6,080
1,626
54
3,528
14,102
16,502
158
0
14,102
0
44,850
L
5,794
577
0
730
9,257
2,642
0
5,977
3,280
35,733
0
W
Cthulhu
SnoopJaps
Cthulhu
7,083
366
1,384
1,076
9,002
7,042
0
3,751
5,098
30,096
0
W
Cupid
Tim0noZz
Cupid
2,585
1,237
357
3,413
8,259
2,618
0
1,021
7,238
0
40,616
W
Ratatoskr
TwiinTy Lgds
Ratatoskr
9,203
2,712
0
937
9,738
3,465
357
1,719
7,929
0
67,506
L
Ne Zha
o SnlPErZz
Ne Zha
8,467
2,243
0
2,114
11,719
4,675
0
2,657
9,062
0
49,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,442
Gold Earned
37,407
331
Minions Killed
369
0
Camps Cleared
0
1,188,831
Distance Traveled
1,303,230
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,062
543
93
7
0
202,118
4
W
King Arthur
7,904
608
71
5
0
253,497
2
W
Anubis
7,607
585
87
7
0
250,375
0
L
Atlas
6,866
528
30
2
0
253,545
0
L
Guan Yu
6,489
499
67
5
0
233,909
0
L
Scylla
6,241
480
59
5
0
218,986
0
W
Cthulhu
6,918
532
47
4
0
241,892
0
W
Cupid
6,344
488
72
6
0
265,809
1
W
Ratatoskr
8,634
664
92
7
0
291,657
0
L
Ne Zha
6,784
522
82
6
0
280,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role