Player Matchup

Thor
Thor
ColdDex
Thor
Level 63
God Stats
11W - 7L
1,305 SR
Queue Stats
230W - 234L
1,404 Elo+
Party 1
Hachiman
Hachiman
ColdViews
Hachiman
Level 69
God Stats
14W - 15L
1,398 SR
Queue Stats
311W - 320L
1,407 Elo+
Party 1
Hel
Hel
PURGE_CALEL42
Hel
Level 68
God Stats
2W - 1L
1,457 SR
Queue Stats
278W - 281L
1,386 Elo+
Solo
Chang'e
Chang'e
Wolfmanjack808
Chang'e
Level 65
God Stats
3W - 3L
1,326 SR
Queue Stats
7W - 11L
1,238 Elo+
Solo
Ymir
Ymir
slvloke69
Ymir
Level 94
God Stats
4W - 0L
1,887 SR
Queue Stats
104W - 102L
1,386 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,364 Elo+

VS

Team Averages
Level 58
1,530 SR
1,383 Elo+
Cabrakan
Cabrakan
ALEXFABlAN
Cabrakan
Level 117
God Stats
0W - 1L
1,664 SR
Queue Stats
226W - 206L
1,502 Elo+
Solo
Odin
Odin
Mtindustries77
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 80L
1,451 Elo+
Solo
Eset
Eset
Nekopuffs
Eset
Level 43
God Stats
2W - 6L
1,287 SR
Queue Stats
82W - 90L
1,405 Elo+
Solo
Neith
Neith
PistolCat
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 68L
1,279 Elo+
Party 2
Jormungandr
Jormungandr
skulllair
Jormungandr
Level 41
God Stats
1W - 1L
1,700 SR
Queue Stats
45W - 74L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ColdDex
Thor
16
8 / 1 / 9
10,424
579
11,369
14,606
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
ColdViews
Hachiman
16
13 / 0 / 9
11,298
628
18,153
12,810
5,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 0 / 11
10,327
574
11,655
9,514
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
5 / 2 / 2
11,097
617
8,493
15,689
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
13
1 / 2 / 17
9,636
535
3,503
16,368
18,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ALEXFABlAN
Cabrakan
14
2 / 6 / 1
8,564
476
10,695
18,878
13,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

3
0 / 1 / 1
5,769
321
98
2,992
1,324
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
11
0 / 9 / 1
7,095
394
6,507
12,996
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
PistolCat
Neith
11
0 / 7 / 2
7,021
390
5,591
14,986
5,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
skulllair
Jormungandr
12
1 / 5 / 1
7,549
419
4,873
17,261
15,588
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
9
28
Kills
3
5
Deaths
28
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ALEXFABlAN
Cabrakan
2
6
1
0.42
W
Thor
ColdDex
Thor
8
1
9
12.5
W
Hachiman
ColdViews
Hachiman
13
0
9
17.5
L
0
1
1
0.5
L
Eset
0
9
1
0.06
W
1
0
11
6.5
L
Neith
PistolCat
Neith
0
7
2
0.14
W
5
2
2
3
L
Jormungandr
skulllair
Jormungandr
1
5
1
0.3
W
Ymir
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,173
Damage
27,764
68,987
Taken
67,113
42,015
Mitigated
39,296
34,903
Healing
6,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ALEXFABlAN
Cabrakan
10,695
1,553
0
1,361
18,878
13,144
0
7,935
10,943
55,688
0
W
Thor
ColdDex
Thor
11,369
4,297
0
2,026
14,606
7,077
1,011
4,743
9,741
0
77,326
W
Hachiman
ColdViews
Hachiman
18,153
11,051
0
8,362
12,810
5,484
5,840
4,398
8,366
0
94,653
L
98
98
0
0
2,992
1,324
0
1,647
1,345
0
1,429
L
Eset
6,507
156
328
1,086
12,996
3,927
125
2,032
10,964
42,260
0
W
11,655
1,000
4,839
6,290
9,514
4,632
2,137
4,128
5,364
86,696
0
L
Neith
PistolCat
Neith
5,591
889
0
2,560
14,986
5,313
217
4,032
10,954
378
30,768
W
8,493
635
1,501
8,045
15,689
6,735
2,085
5,858
9,421
82,265
0
L
Jormungandr
skulllair
Jormungandr
4,873
915
0
1,085
17,261
15,588
0
8,005
9,256
37,021
0
W
Ymir
3,503
152
0
3,840
16,368
18,087
398
3,450
12,910
17,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,782
Gold Earned
35,998
518
Minions Killed
259
0
Camps Cleared
0
1,732,300
Distance Traveled
1,188,117
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,564
476
86
5
0
298,285
0
W
Thor
10,424
579
98
5
0
388,196
0
W
Hachiman
11,298
628
122
7
0
340,843
0
L
Odin
5,769
321
3
0
0
40,071
0
L
Eset
7,095
394
58
3
0
309,862
3
W
Hel
10,327
574
140
8
0
348,726
0
L
Neith
7,021
390
53
3
0
288,428
0
W
Chang'e
11,097
617
139
8
0
345,719
2
L
Jormungandr
7,549
419
59
3
0
251,471
0
W
Ymir
9,636
535
19
1
0
308,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role