Player Matchup

King Arthur
King Arthur
Crim00
King Arthur
Level 45
God Stats
3W - 6L
1,359 SR
Queue Stats
30W - 40L
1,359 Elo+
Party 2
Izanami
Izanami
Daktoa
Izanami
Level 47
God Stats
1W - 2L
1,724 SR
Queue Stats
65W - 96L
1,375 Elo+
Party 2
Nike
Nike
Raccaine
Nike
Level 65
God Stats
2W - 5L
1,616 SR
Queue Stats
180W - 166L
1,452 Elo+
Solo
Serqet
Serqet
TrueDrewBlue
Serqet
Level 155
God Stats
1W - 2L
1,292 SR
Queue Stats
146W - 156L
1,538 Elo+
Party 2
Baba Yaga
Baba Yaga
ZenaBattleQueen
Baba Yaga
Level 27
God Stats
2W - 6L
1,612 SR
Queue Stats
83W - 105L
1,542 Elo+
Party 2
Team Averages
Level 68
1,521 SR
1,453 Elo+

VS

Team Averages
Level 82
1,294 SR
1,445 Elo+
Merlin
Merlin
CobaltChthonic
Merlin
Level 121
God Stats
2W - 2L
1,670 SR
Queue Stats
114W - 104L
1,462 Elo+
Solo
Susano
Susano
Land42shark
Susano
Level 103
God Stats
3W - 6L
1,269 SR
Queue Stats
75W - 75L
1,453 Elo+
Party 1
Skadi
Skadi
ThrowingBleuboy
Skadi
Level 92
God Stats
7W - 0L
1,193 SR
Queue Stats
235W - 200L
1,494 Elo+
Party 1
Chaac
Chaac
classythegod
Chaac
Level 27
God Stats
22W - 29L
1,338 SR
Queue Stats
38W - 51L
1,357 Elo+
Party 1
Ganesha
Ganesha
thatguypatrick
Ganesha
Level 69
God Stats
2W - 6L
1,003 SR
Queue Stats
85W - 84L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crim00
King Arthur
12
0 / 0 / 2
6,643
511
3,623
8,308
7,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Daktoa
Izanami
9
0 / 7 / 2
5,624
433
4,532
11,427
3,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
10
3 / 3 / 2
7,126
548
5,441
11,561
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
11
4 / 2 / 3
7,074
544
5,721
8,568
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
ZenaBattleQueen
Baba Yaga
11
1 / 5 / 1
6,105
470
2,761
9,768
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,060
620
6,768
4,583
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
14
8 / 2 / 1
8,120
625
7,564
11,306
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 3 / 5
7,937
611
11,293
9,142
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
6,558
504
3,958
8,505
7,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 8
6,769
521
2,675
8,466
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
16
17
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
King Arthur
Crim00
King Arthur
0
0
2
1
L
Izanami
Daktoa
Izanami
0
7
2
0.14
W
Susano
8
2
1
4.25
L
Nike
3
3
2
1.33
W
5
3
5
2.5
L
Serqet
4
2
3
2.75
L
Baba Yaga
ZenaBattleQueen
Baba Yaga
1
5
1
0.3
W
0
2
0
0
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,078
Damage
32,258
49,632
Taken
42,002
26,400
Mitigated
24,085
6,176
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,768
371
0
1,055
4,583
1,624
1,653
2,196
2,387
56,413
0
L
King Arthur
Crim00
King Arthur
3,623
326
0
500
8,308
7,366
0
0
7,631
0
42,406
L
Izanami
Daktoa
Izanami
4,532
3,087
0
978
11,427
3,827
116
1,056
10,371
0
35,151
W
Susano
7,564
2,062
0
3,805
11,306
4,424
0
177
11,129
0
56,612
L
Nike
5,441
623
0
2,710
11,561
8,516
0
2,520
8,915
0
24,387
W
11,293
4,248
0
847
9,142
3,123
599
81
9,061
0
67,020
L
Serqet
5,721
1,259
0
960
8,568
3,472
0
657
7,839
0
40,178
L
Baba Yaga
ZenaBattleQueen
Baba Yaga
2,761
456
0
1,028
9,768
3,219
0
4,612
4,756
29,396
0
W
3,958
317
0
2,698
8,505
7,602
210
0
8,157
0
31,923
W
2,675
328
83
2,193
8,466
7,312
550
307
7,913
14,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
37,444
263
Minions Killed
390
0
Camps Cleared
0
1,318,790
Distance Traveled
1,212,488
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,060
620
107
8
0
226,566
0
L
King Arthur
6,643
511
71
5
0
272,322
0
L
Izanami
5,624
433
54
4
0
248,733
0
W
Susano
8,120
625
106
8
0
300,412
3
L
Nike
7,126
548
31
2
0
265,847
1
W
Skadi
7,937
611
113
9
0
245,752
4
L
Serqet
7,074
544
63
5
0
305,304
1
L
Baba Yaga
6,105
470
44
3
0
226,584
0
W
Chaac
6,558
504
55
4
0
200,801
0
W
Ganesha
6,769
521
9
1
0
238,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role