Player Matchup

Atlas
Atlas
MOTAS2164
Atlas
Level 49
God Stats
4W - 2L
1,686 SR
Queue Stats
174W - 158L
1,493 Elo+
Solo
Bakasura
Bakasura
Shockcore1559
Bakasura
Level 82
God Stats
51W - 42L
1,484 SR
Queue Stats
146W - 128L
1,433 Elo+
Solo
Rama
Rama
SrExtremix
Rama
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 8L
1,713 Elo+
Solo
Persephone
Persephone
Zinzz
Persephone
Level 86
God Stats
4W - 2L
1,537 SR
Queue Stats
195W - 174L
1,449 Elo+
Solo
Surtr
Surtr
evil_backward999
Surtr
Level 146
God Stats
24W - 10L
1,624 SR
Queue Stats
175W - 169L
1,572 Elo+
Solo
Team Averages
Level 93
1,566 SR
1,532 Elo+

VS

Team Averages
Level 116
1,441 SR
1,300 Elo+
Tiamat
Tiamat
Brutalics189
Tiamat
Level 142
God Stats
1W - 3L
1,309 SR
Queue Stats
29W - 31L
1,288 Elo+
Solo
Surtr
Surtr
EightBitQueen
Surtr
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 16L
1,087 Elo+
Solo
Da Ji
Da Ji
G-1435
Da Ji
Level 147
God Stats
0W - 1L
1,373 SR
Queue Stats
96W - 92L
1,450 Elo+
Solo
Cernunnos
Cernunnos
Stonerd077
Cernunnos
Level 147
God Stats
2W - 3L
1,525 SR
Queue Stats
214W - 204L
1,397 Elo+
Party 1
Cerberus
Cerberus
gercal14
Cerberus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
MOTAS2164
Atlas
12
1 / 1 / 1
7,300
521
5,346
9,456
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Shockcore1559
Bakasura
14
5 / 2 / 0
8,566
612
8,366
13,056
5,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 2
8,208
586
4,764
7,465
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Zinzz
Persephone
13
1 / 0 / 1
8,084
577
4,990
6,367
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 2
8,807
629
8,939
13,498
9,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 1 / 2
7,285
520
6,185
7,944
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 1
7,319
523
6,609
11,103
6,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
G-1435
Da Ji
11
3 / 4 / 0
6,933
495
8,277
15,535
5,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Stonerd077
Cernunnos
11
0 / 2 / 0
6,160
440
4,138
8,584
3,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
gercal14
Cerberus
12
0 / 0 / 2
6,842
489
5,829
9,330
7,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
5
4
Deaths
11
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
1
2
1
L
2
4
1
0.63
L
Da Ji
G-1435
Da Ji
3
4
0
0.75
W
Atlas
MOTAS2164
Atlas
1
1
1
1.5
W
Bakasura
Shockcore1559
Bakasura
5
2
0
2.5
W
0
0
2
1
L
Cernunnos
Stonerd077
Cernunnos
0
2
0
0
W
Persephone
Zinzz
Persephone
1
0
1
1.5
W
4
1
2
5
L
Cerberus
gercal14
Cerberus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,405
Damage
31,038
49,842
Taken
52,496
28,143
Mitigated
27,392
15,873
Healing
14,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,185
464
0
2,610
7,944
4,421
0
2,558
5,386
59,107
0
L
6,609
4,596
0
2,189
11,103
6,810
379
1,353
9,634
417
49,648
L
Da Ji
G-1435
Da Ji
8,277
2,367
0
2,788
15,535
5,567
0
2,760
12,166
0
34,357
W
Atlas
MOTAS2164
Atlas
5,346
1,457
225
2,512
9,456
8,301
43
3,261
6,195
27,229
0
W
Bakasura
Shockcore1559
Bakasura
8,366
6,784
0
3,199
13,056
5,499
0
2,921
10,135
0
60,872
W
4,764
4,329
0
3,286
7,465
2,899
3,255
1,665
5,800
0
65,327
L
Cernunnos
Stonerd077
Cernunnos
4,138
1,597
0
4,048
8,584
3,433
0
1,576
7,008
0
43,273
W
Persephone
Zinzz
Persephone
4,990
413
0
1,320
6,367
2,228
0
2,085
4,282
55,698
0
W
8,939
4,017
0
5,331
13,498
9,216
225
2,194
11,304
806
72,016
L
Cerberus
gercal14
Cerberus
5,829
136
0
3,010
9,330
7,161
0
2,289
6,811
34,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,965
Gold Earned
34,539
500
Minions Killed
412
0
Camps Cleared
0
1,396,931
Distance Traveled
1,309,729
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,285
520
116
8
0
275,033
2
L
Surtr
7,319
523
87
6
0
262,380
0
L
Da Ji
6,933
495
39
3
0
265,108
0
W
Atlas
7,300
521
27
2
0
279,856
3
W
Bakasura
8,566
612
128
9
0
325,557
0
W
Rama
8,208
586
131
9
0
272,912
0
L
Cernunnos
6,160
440
78
6
0
227,227
0
W
Persephone
8,084
577
103
7
0
252,296
0
W
Surtr
8,807
629
111
8
0
266,310
0
L
Cerberus
6,842
489
92
7
0
279,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role