Player Matchup

Discordia
Discordia
Dequiniouss
Discordia
Level 17
God Stats
5W - 4L
1,708 SR
Queue Stats
24W - 15L
1,585 Elo+
Party 3
Ymir
Ymir
Kingpeeca
Ymir
Level 6
God Stats
6W - 5L
1,736 SR
Queue Stats
13W - 17L
1,683 Elo+
Party 4
Anubis
Anubis
SoS RaginFalcon
Anubis
Level 25
God Stats
17W - 18L
1,356 SR
Queue Stats
95W - 98L
1,367 Elo+
Party 4
Thanatos
Thanatos
TonicArcturis
Thanatos
Level 77
God Stats
2W - 3L
1,282 SR
Queue Stats
115W - 108L
1,387 Elo+
Party 4
Danzaburou
Danzaburou
fifteenthpanda1
Danzaburou
Level 65
God Stats
1W - 1L
1,115 SR
Queue Stats
15W - 14L
1,573 Elo+
Party 3
Team Averages
Level 38
1,439 SR
1,519 Elo+

VS

Team Averages
Level 47
1,500 SR
1,465 Elo+
Geb
Geb
BryanH342
Geb
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,547 Elo+
Party 1
Cupid
Cupid
Quantum Wave949
Cupid
Level 28
God Stats
6W - 5L
1,697 SR
Queue Stats
12W - 24L
1,306 Elo+
Party 2
Sun Wukong
Sun Wukong
STEVIEDIC
Sun Wukong
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,702 Elo+
Party 1
Raijin
Raijin
SlayerBacon2776
Raijin
Level 40
God Stats
3W - 9L
1,349 SR
Queue Stats
24W - 32L
1,365 Elo+
Party 2
Serqet
Serqet
clockingaway
Serqet
Level 38
God Stats
14W - 15L
1,454 SR
Queue Stats
74W - 101L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dequiniouss
Discordia
17
4 / 0 / 12
11,133
1,113
16,945
7,248
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
17
1 / 0 / 17
11,943
1,194
9,159
13,193
17,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 0 / 10
11,363
1,136
12,768
4,181
2,610
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
TonicArcturis
Thanatos
17
9 / 2 / 8
11,178
1,118
12,202
7,913
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
fifteenthpanda1
Danzaburou
17
7 / 2 / 8
11,800
1,180
18,379
9,488
4,657
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

281

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,447
945
10,222
14,939
6,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 8 / 2
10,059
1,006
5,657
16,833
5,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
STEVIEDIC
Sun Wukong
15
0 / 7 / 2
9,391
939
8,486
20,944
10,434
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 5 / 2
9,570
957
9,165
14,337
4,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
16
2 / 3 / 2
10,853
1,085
6,065
9,268
4,127
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
26
Kills
4
4
Deaths
26
55
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Discordia
Dequiniouss
Discordia
4
0
12
10
W
Ymir
1
0
17
9.5
L
2
8
2
0.38
L
Sun Wukong
STEVIEDIC
Sun Wukong
0
7
2
0.14
L
0
5
2
0.2
W
5
0
10
10
W
Thanatos
TonicArcturis
Thanatos
9
2
8
6.5
L
Serqet
2
3
2
1
W
Danzaburou
fifteenthpanda1
Danzaburou
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,453
Damage
39,595
42,023
Taken
76,321
32,618
Mitigated
31,640
12,234
Healing
1,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,222
1,320
0
0
14,939
6,691
0
6,706
8,233
24,390
0
W
Discordia
Dequiniouss
Discordia
16,945
524
0
2,275
7,248
3,840
0
2,883
4,365
47,032
0
W
Ymir
9,159
490
0
1,894
13,193
17,587
0
5,315
7,518
15,772
0
L
5,657
4,599
218
735
16,833
5,756
0
9,132
7,701
0
21,049
L
Sun Wukong
STEVIEDIC
Sun Wukong
8,486
1,116
0
630
20,944
10,434
0
10,951
9,993
0
23,059
L
9,165
502
0
0
14,337
4,632
0
7,102
7,235
27,006
0
W
12,768
131
290
1,599
4,181
2,610
0
2,737
1,444
35,305
0
W
Thanatos
TonicArcturis
Thanatos
12,202
4,094
219
3,155
7,913
3,924
0
5,071
2,842
0
16,646
L
Serqet
6,065
520
0
0
9,268
4,127
0
4,981
4,287
0
29,054
W
Danzaburou
fifteenthpanda1
Danzaburou
18,379
7,917
400
2,402
9,488
4,657
0
3,381
6,107
0
34,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,417
Gold Earned
49,320
207
Minions Killed
203
5
Camps Cleared
6
1,001,604
Distance Traveled
953,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,447
945
37
4
0
212,330
0
W
Discordia
11,133
1,113
87
9
2
231,186
0
W
Ymir
11,943
1,194
12
1
0
200,960
0
L
Cupid
10,059
1,006
32
3
0
151,635
0
L
Sun Wukong
9,391
939
40
4
0
208,170
0
L
Raijin
9,570
957
33
3
1
156,597
0
W
Anubis
11,363
1,136
66
7
1
192,336
0
W
Thanatos
11,178
1,118
9
1
0
205,010
0
L
Serqet
10,853
1,085
61
6
5
224,838
0
W
Danzaburou
11,800
1,180
33
3
2
172,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role