Player Matchup

Kukulkan
Kukulkan
AlexCop1
Kukulkan
Level 49
God Stats
52W - 90L
1,435 SR
Queue Stats
255W - 262L
1,511 Elo+
Solo
Ne Zha
Ne Zha
BubbleInBed
Ne Zha
Level 36
God Stats
2W - 14L
1,180 SR
Queue Stats
106W - 113L
1,383 Elo+
Party 2
Hercules
Hercules
firejazzy
Hercules
Level 81
God Stats
8W - 14L
1,422 SR
Queue Stats
125W - 118L
1,536 Elo+
Party 2
Team Averages
Level 55
1,345 SR
1,477 Elo+

VS

Team Averages
Level 79
1,482 SR
1,610 Elo+
Osiris
Osiris
Najek
Osiris
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,719 Elo+
Party 1
Discordia
Discordia
xKrucha
Discordia
Level 17
God Stats
5W - 3L
1,620 SR
Queue Stats
13W - 14L
1,529 Elo+
Party 1
Apollo
Apollo
zingeljig
Apollo
Level 73
God Stats
3W - 2L
1,326 SR
Queue Stats
98W - 68L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlexCop1
Kukulkan
14
3 / 5 / 9
11,882
792
9,434
10,694
5,185
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
13
3 / 7 / 8
11,243
750
8,606
13,344
6,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
firejazzy
Hercules
14
7 / 2 / 6
11,718
781
11,465
21,242
34,956
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Najek
Osiris
15
8 / 5 / 5
13,378
892
16,235
16,970
20,016
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Discordia
xKrucha
Discordia
12
1 / 6 / 6
10,772
718
6,388
12,730
4,717
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
zingeljig
Apollo
15
5 / 2 / 7
12,594
840
13,129
11,118
6,236
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
13
Kills
14
14
Deaths
13
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AlexCop1
Kukulkan
3
5
9
1.5
L
Ne Zha
3
7
8
1
W
Osiris
Najek
Osiris
8
5
5
2.1
L
Hercules
firejazzy
Hercules
7
2
6
5
W
Discordia
xKrucha
Discordia
1
6
6
0.67
W
Apollo
zingeljig
Apollo
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,505
Damage
35,752
45,280
Taken
40,818
46,407
Mitigated
30,969
9,901
Healing
3,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AlexCop1
Kukulkan
9,434
508
0
1,580
10,694
5,185
239
2,661
8,033
64,031
0
L
Ne Zha
8,606
2,224
0
960
13,344
6,266
1,030
2,165
11,179
0
35,796
W
Osiris
Najek
Osiris
16,235
5,071
0
420
16,970
20,016
22
4,890
12,080
3,424
37,749
L
Hercules
firejazzy
Hercules
11,465
1,588
0
7,361
21,242
34,956
70
3,762
17,480
0
27,803
W
Discordia
xKrucha
Discordia
6,388
294
73
741
12,730
4,717
0
4,284
8,446
32,155
0
W
Apollo
zingeljig
Apollo
13,129
8,143
0
2,093
11,118
6,236
2,754
602
10,516
0
54,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,843
Gold Earned
36,744
165
Minions Killed
142
0
Camps Cleared
0
862,924
Distance Traveled
837,469
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,882
792
107
7
0
243,768
0
L
Ne Zha
11,243
750
40
3
0
272,570
0
W
Osiris
13,378
892
34
2
0
298,793
0
L
Hercules
11,718
781
18
1
0
346,586
0
W
Discordia
10,772
718
46
3
0
251,035
0
W
Apollo
12,594
840
62
4
0
287,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role