Player Matchup

Surtr
Surtr
 
Surtr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Hansvaal
Artemis
Level 85
God Stats
10W - 6L
1,522 SR
Queue Stats
263W - 241L
1,567 Elo+
Solo
Mercury
Mercury
hansdampfimkampf
Mercury
Level 67
God Stats
0W - 2L
1,258 SR
Queue Stats
5W - 11L
1,358 Elo+
Solo
Nu Wa
Nu Wa
sfranzt
Nu Wa
Level 129
God Stats
0W - 3L
1,156 SR
Queue Stats
53W - 41L
1,558 Elo+
Solo
Team Averages
Level 106
1,387 SR
1,497 Elo+

VS

Team Averages
Level 96
1,566 SR
1,342 Elo+
Arachne
Arachne
 
Arachne
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dimitristouhell
Bellona
Level 27
God Stats
1W - 2L
1,377 SR
Queue Stats
1W - 4L
1,126 Elo+
Party 1
Janus
Janus
HealPro
Janus
Level 87
God Stats
7W - 9L
1,672 SR
Queue Stats
336W - 293L
1,479 Elo+
Solo
Chiron
Chiron
chulthu
Chiron
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 93L
1,480 Elo+
Solo
Cthulhu
Cthulhu
kk2007kk
Cthulhu
Level 42
God Stats
1W - 0L
1,779 SR
Queue Stats
1W - 5L
1,126 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
2 / 2 / 0
5,815
582
6,612
10,701
7,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
 
Guan Yu
8
0 / 2 / 1
4,858
486
1,465
8,610
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Hansvaal
Artemis
8
0 / 0 / 0
4,692
469
5,796
6,089
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 3 / 0
4,944
494
2,365
8,015
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
sfranzt
Nu Wa
10
0 / 0 / 0
5,808
581
2,928
4,438
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 2
6,042
604
3,344
9,368
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 2 / 1
5,297
530
4,885
8,391
8,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
HealPro
Janus
11
2 / 0 / 0
6,176
618
4,555
3,813
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
chulthu
Chiron
9
2 / 0 / 1
5,254
525
5,143
3,950
998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
kk2007kk
Cthulhu
8
0 / 1 / 2
5,103
510
3,760
9,780
4,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
2
0
1
L
Guan Yu
 
Guan Yu
0
2
1
0.25
W
Arachne
 
Arachne
2
0
2
3
W
1
2
1
0.75
L
Artemis
Hansvaal
Artemis
0
0
0
0
W
Janus
HealPro
Janus
2
0
0
2
W
Chiron
chulthu
Chiron
2
0
1
2.5
L
1
3
0
0.33
W
Cthulhu
kk2007kk
Cthulhu
0
1
2
1
L
Nu Wa
sfranzt
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,166
Damage
21,687
37,853
Taken
35,302
19,472
Mitigated
17,576
10,396
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,612
2,854
0
3,436
10,701
7,086
0
0
10,701
246
39,259
L
Guan Yu
 
Guan Yu
1,465
121
196
3,138
8,610
6,100
0
2,190
6,420
0
15,037
W
Arachne
 
Arachne
3,344
2,502
0
4,137
9,368
3,238
0
251
9,117
0
41,640
W
4,885
1,628
0
1,498
8,391
8,217
0
242
8,149
0
30,874
L
Artemis
Hansvaal
Artemis
5,796
2,399
0
2,376
6,089
2,042
0
2,118
3,971
0
28,703
W
Janus
HealPro
Janus
4,555
133
0
500
3,813
1,043
232
2,235
1,578
52,985
0
W
Chiron
chulthu
Chiron
5,143
1,856
378
1,023
3,950
998
788
264
3,686
0
28,491
L
2,365
1,342
0
250
8,015
2,695
0
1,272
6,743
0
35,675
W
Cthulhu
kk2007kk
Cthulhu
3,760
564
838
2,534
9,780
4,080
153
124
9,656
18,763
0
L
Nu Wa
sfranzt
Nu Wa
2,928
594
0
1,000
4,438
1,549
0
2,735
1,703
44,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,117
Gold Earned
27,872
274
Minions Killed
267
0
Camps Cleared
0
1,027,637
Distance Traveled
1,022,520
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,815
582
64
6
0
202,745
2
L
Guan Yu
4,858
486
17
2
0
206,146
0
W
Arachne
6,042
604
64
6
0
222,512
1
W
Bellona
5,297
530
49
5
0
173,086
0
L
Artemis
4,692
469
55
6
0
172,612
0
W
Janus
6,176
618
91
9
0
212,383
2
W
Chiron
5,254
525
47
5
0
204,588
2
L
Mercury
4,944
494
56
6
0
245,910
0
W
Cthulhu
5,103
510
16
2
0
209,951
0
L
Nu Wa
5,808
581
82
8
0
200,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role