Player Matchup

Merlin
Merlin
Bolinhus
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,835 Elo+
Party 1
Cerberus
Cerberus
CoyoteS1807
Cerberus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 99L
1,496 Elo+
Solo
Vamana
Vamana
IBS_Slaps
Vamana
Level 139
God Stats
8W - 10L
1,490 SR
Queue Stats
528W - 516L
1,476 Elo+
Solo
Izanami
Izanami
RafinhaSidney
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,393 Elo+
Party 1
Scylla
Scylla
Yagzinha
Scylla
Level 137
God Stats
2W - 2L
1,268 SR
Queue Stats
59W - 69L
1,391 Elo+
Party 1
Team Averages
Level 131
1,452 SR
1,518 Elo+

VS

Team Averages
Level 88
1,485 SR
1,404 Elo+
Geb
Geb
Fantaspy7701
Geb
Level 21
God Stats
2W - 0L
1,685 SR
Queue Stats
17W - 26L
1,123 Elo+
Solo
Chaac
Chaac
RilaloSG6456
Chaac
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
190W - 177L
1,500 Elo+
Solo
Kali
Kali
Schmitie05
Kali
Level 85
God Stats
1W - 2L
1,239 SR
Queue Stats
270W - 248L
1,485 Elo+
Solo
Gilgamesh
Gilgamesh
hopalot
Gilgamesh
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,640 Elo+
Solo
Kukulkan
Kukulkan
quirkyqwerti
Kukulkan
Level 139
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 19L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bolinhus
Merlin
17
1 / 8 / 11
10,837
602
20,370
17,004
9,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
CoyoteS1807
Cerberus
19
5 / 5 / 13
11,239
624
12,470
31,530
46,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
IBS_Slaps
Vamana
20
6 / 4 / 11
12,371
687
19,807
24,840
31,670
Izanami
17
3 / 8 / 13
11,225
624
18,620
18,346
9,451
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Yagzinha
Scylla
19
5 / 8 / 8
11,855
659
16,753
15,179
7,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 16
12,513
695
13,035
25,950
35,143
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 2 / 15
14,011
778
21,664
25,565
44,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 6 / 14
13,771
765
17,069
23,817
14,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
hopalot
Gilgamesh
17
1 / 6 / 17
11,338
630
14,328
23,736
30,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
quirkyqwerti
Kukulkan
20
15 / 2 / 11
15,478
860
34,436
10,737
7,493
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
106
20
Kills
33
33
Deaths
21
56
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bolinhus
Merlin
1
8
11
0.81
L
Cerberus
CoyoteS1807
Cerberus
5
5
13
2.3
W
1
5
16
1.8
L
Vamana
IBS_Slaps
Vamana
6
4
11
2.88
L
Izanami
3
8
13
1.19
W
9
2
15
8.25
W
7
6
14
2.33
L
Scylla
Yagzinha
Scylla
5
8
8
1.13
W
Gilgamesh
hopalot
Gilgamesh
1
6
17
1.58
W
Kukulkan
quirkyqwerti
Kukulkan
15
2
11
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,020
Damage
100,532
106,899
Taken
109,805
104,664
Mitigated
131,374
24,777
Healing
38,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bolinhus
Merlin
20,370
796
844
977
17,004
9,457
0
6,437
10,513
36,281
0
L
Cerberus
CoyoteS1807
Cerberus
12,470
1,091
805
12,237
31,530
46,549
0
13,307
17,550
22,457
0
W
13,035
1,209
3,524
5,488
25,950
35,143
1,209
15,141
10,439
21,765
0
L
Vamana
IBS_Slaps
Vamana
19,807
7,939
1,679
5,170
24,840
31,670
0
11,961
12,356
4,053
37,980
L
Izanami
18,620
11,779
797
1,344
18,346
9,451
0
8,142
9,937
0
32,666
W
21,664
2,438
2,858
6,212
25,565
44,004
755
13,465
11,918
0
43,999
W
17,069
7,152
3,402
9,199
23,817
14,578
2,760
8,486
15,211
0
30,172
L
Scylla
Yagzinha
Scylla
16,753
1,152
555
369
15,179
7,537
0
7,624
7,555
37,149
0
W
Gilgamesh
hopalot
Gilgamesh
14,328
3,311
1,332
2,741
23,736
30,156
1,444
10,476
13,034
0
25,323
W
Kukulkan
quirkyqwerti
Kukulkan
34,436
1,812
2,388
1,398
10,737
7,493
3,793
3,659
7,034
75,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,527
Gold Earned
67,111
177
Minions Killed
199
0
Camps Cleared
0
1,470,083
Distance Traveled
1,915,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,837
602
31
2
0
265,097
0
L
Cerberus
11,239
624
14
1
0
311,264
0
W
Geb
12,513
695
17
1
0
368,961
0
L
Vamana
12,371
687
34
2
0
348,993
0
L
Izanami
11,225
624
37
2
0
270,601
0
W
Chaac
14,011
778
42
2
0
368,838
0
W
Kali
13,771
765
31
2
0
404,916
0
L
Scylla
11,855
659
61
3
0
274,128
0
W
Gilgamesh
11,338
630
22
1
0
356,301
0
W
Kukulkan
15,478
860
87
5
0
416,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role