Player Matchup

Fenrir
Fenrir
CookieMuncher
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,267 Elo+
Party 2
Neith
Neith
Goose1399
Neith
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,267 Elo+
Party 2
Terra
Terra
ReMorZ4
Terra
Level 47
God Stats
13W - 17L
1,450 SR
Queue Stats
61W - 88L
1,385 Elo+
Solo
Chaac
Chaac
SlipperyCacti
Chaac
Level 43
God Stats
1W - 1L
1,325 SR
Queue Stats
57W - 77L
1,385 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vallaska1998
Morgan Le Fay
Level 142
God Stats
6W - 6L
1,472 SR
Queue Stats
148W - 154L
1,480 Elo+
Party 2
Team Averages
Level 54
1,449 SR
1,357 Elo+

VS

Team Averages
Level 32
1,402 SR
1,277 Elo+
Mercury
Mercury
Absura
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,175 Elo+
Party 1
Izanami
Izanami
ClarkTheCrab
Izanami
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,310 Elo+
Party 1
Ix Chel
Ix Chel
DrainJesusx
Ix Chel
Level 23
God Stats
0W - 5L
1,332 SR
Queue Stats
12W - 17L
1,336 Elo+
Party 1
Bellona
Bellona
moopmeep
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,246 Elo+
Party 1
Thor
Thor
pboy2005
Thor
Level 42
God Stats
0W - 2L
1,180 SR
Queue Stats
41W - 64L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 2
8,004
728
9,139
8,781
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Goose1399
Neith
8
1 / 3 / 1
5,576
507
5,234
7,082
2,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
ReMorZ4
Terra
9
0 / 0 / 3
5,550
505
955
7,553
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 3 / 1
6,846
622
5,906
11,516
8,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Vallaska1998
Morgan Le Fay
12
1 / 1 / 3
7,152
650
3,293
5,267
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Absura
Mercury
9
2 / 2 / 0
5,494
499
1,659
7,561
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ClarkTheCrab
Izanami
10
2 / 3 / 2
5,893
536
6,077
8,681
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
DrainJesusx
Ix Chel
10
0 / 4 / 2
5,369
488
3,622
7,478
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
moopmeep
Bellona
10
2 / 3 / 1
6,170
561
6,463
11,099
11,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thor
9
2 / 2 / 2
5,958
542
1,671
7,085
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
13
Kills
8
8
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Absura
Mercury
2
2
0
1
L
Izanami
ClarkTheCrab
Izanami
2
3
2
1
W
9
1
2
10
L
Ix Chel
DrainJesusx
Ix Chel
0
4
2
0.25
W
Neith
Goose1399
Neith
1
3
1
0.5
W
Terra
ReMorZ4
Terra
0
0
3
1.5
W
2
3
1
0.83
W
Morgan Le Fay
Vallaska1998
Morgan Le Fay
1
1
3
2.5
L
Bellona
moopmeep
Bellona
2
3
1
0.83
L
Thor
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,527
Damage
19,492
40,199
Taken
41,904
20,960
Mitigated
24,055
8,174
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Absura
Mercury
1,659
1,396
0
920
7,561
2,330
0
57
7,504
0
23,829
L
Izanami
ClarkTheCrab
Izanami
6,077
4,430
0
1,590
8,681
3,084
88
342
8,339
0
47,571
W
9,139
2,230
0
1,847
8,781
3,331
0
332
8,449
0
51,625
L
Ix Chel
DrainJesusx
Ix Chel
3,622
409
0
629
7,478
2,443
0
3,473
4,005
31,248
0
W
Neith
Goose1399
Neith
5,234
2,196
0
1,009
7,082
2,274
347
724
6,358
0
29,275
W
Terra
ReMorZ4
Terra
955
221
128
1,280
7,553
4,820
224
267
7,286
20,722
0
W
5,906
1,809
0
3,476
11,516
8,402
0
0
11,516
0
48,075
W
Morgan Le Fay
Vallaska1998
Morgan Le Fay
3,293
623
0
434
5,267
2,133
175
2,299
2,968
58,090
0
L
Bellona
moopmeep
Bellona
6,463
2,865
0
2,080
11,099
11,631
161
0
11,099
0
37,176
L
Thor
1,671
175
0
902
7,085
4,567
0
376
6,709
0
16,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,128
Gold Earned
28,884
322
Minions Killed
257
0
Camps Cleared
0
1,075,258
Distance Traveled
1,114,784
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,494
499
41
4
0
275,486
0
L
Izanami
5,893
536
69
6
0
211,190
0
W
Fenrir
8,004
728
85
8
0
271,080
0
L
Ix Chel
5,369
488
55
5
0
212,031
0
W
Neith
5,576
507
41
4
0
178,371
0
W
Terra
5,550
505
31
3
0
231,558
2
W
Chaac
6,846
622
72
7
0
188,259
0
W
Morgan Le Fay
7,152
650
93
8
0
205,990
2
L
Bellona
6,170
561
61
6
0
210,510
0
L
Thor
5,958
542
31
3
0
205,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role