Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
IronSide99
Ares
Level 120
God Stats
2W - 6L
1,695 SR
Queue Stats
223W - 193L
1,474 Elo+
Solo
Janus
Janus
Tatermaker
Janus
Level 159
God Stats
31W - 21L
1,652 SR
Queue Stats
638W - 649L
1,494 Elo+
Party 1
Nemesis
Nemesis
maximumwaves
Nemesis
Level 137
God Stats
4W - 7L
1,500 SR
Queue Stats
262W - 260L
1,516 Elo+
Solo
Team Averages
Level 137
1,569 SR
1,497 Elo+

VS

Team Averages
Level 120
1,605 SR
1,503 Elo+
Charybdis
Charybdis
ArtemisDaphnaie
Charybdis
Level 125
God Stats
4W - 6L
1,602 SR
Queue Stats
22W - 40L
1,427 Elo+
Solo
Serqet
Serqet
BlizMeister
Serqet
Level 113
God Stats
2W - 4L
1,358 SR
Queue Stats
142W - 154L
1,480 Elo+
Party 3
Ix Chel
Ix Chel
Hababubahawk
Ix Chel
Level 128
God Stats
30W - 21L
1,678 SR
Queue Stats
188W - 157L
1,543 Elo+
Party 2
Mulan
Mulan
JaweshMMCXLV
Mulan
Level 125
God Stats
2W - 5L
1,621 SR
Queue Stats
131W - 118L
1,541 Elo+
Party 2
Khepri
Khepri
ZOMBI3MOUNTAIN
Khepri
Level 108
God Stats
8W - 9L
1,766 SR
Queue Stats
95W - 91L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 3 / 0
8,143
740
8,405
10,277
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
 
Artemis
11
5 / 2 / 3
7,091
645
9,519
7,116
2,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 5
5,848
532
2,484
6,995
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
12
6 / 2 / 2
7,394
672
6,182
5,963
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Nemesis
maximumwaves
Nemesis
10
0 / 1 / 5
6,012
547
3,555
9,705
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArtemisDaphnaie
Charybdis
8
0 / 3 / 0
4,864
442
3,090
7,572
2,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
10
3 / 2 / 1
6,192
563
5,818
7,755
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
Hababubahawk
Ix Chel
12
5 / 1 / 1
6,825
620
6,893
5,946
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 6 / 1
5,926
539
6,443
10,414
8,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 5 / 2
5,313
483
2,962
10,954
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
9
9
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
3
0
2
W
Artemis
 
Artemis
5
2
3
3.25
L
Charybdis
ArtemisDaphnaie
Charybdis
0
3
0
0
L
Serqet
3
2
1
1.75
L
Ix Chel
Hababubahawk
Ix Chel
5
1
1
5.5
W
0
1
5
2.5
L
1
6
1
0.25
W
Janus
6
2
2
3.5
L
0
5
2
0.2
W
Nemesis
maximumwaves
Nemesis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,145
Damage
25,206
40,056
Taken
42,641
18,398
Mitigated
25,170
10,148
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,405
5,625
0
4,388
10,277
4,464
927
0
9,486
0
45,873
W
Artemis
 
Artemis
9,519
5,622
0
1,522
7,116
2,843
513
1,208
5,205
0
48,155
L
Charybdis
ArtemisDaphnaie
Charybdis
3,090
2,208
0
1,732
7,572
2,471
0
873
6,699
0
30,828
L
Serqet
5,818
1,548
0
678
7,755
3,486
0
1,210
6,391
0
29,394
L
Ix Chel
Hababubahawk
Ix Chel
6,893
1,012
477
970
5,946
2,099
0
1,728
4,134
47,480
0
W
2,484
193
0
1,886
6,995
5,297
0
2,195
4,440
11,744
0
L
6,443
1,056
0
1,957
10,414
8,970
0
0
8,404
0
42,252
W
Janus
6,182
857
0
880
5,963
2,390
0
3,568
2,200
48,327
0
L
2,962
692
0
1,552
10,954
8,144
0
4,611
6,227
15,607
0
W
Nemesis
maximumwaves
Nemesis
3,555
1,933
0
1,472
9,705
3,404
0
2,723
6,637
0
40,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,488
Gold Earned
29,120
336
Minions Killed
282
0
Camps Cleared
0
1,079,920
Distance Traveled
1,066,217
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,143
740
104
9
0
218,115
2
W
Artemis
7,091
645
66
6
0
201,146
0
L
Charybdis
4,864
442
59
5
0
196,617
0
L
Serqet
6,192
563
56
5
0
254,508
0
L
Ix Chel
6,825
620
85
8
0
223,532
0
W
Ares
5,848
532
26
2
0
178,698
0
L
Mulan
5,926
539
66
6
0
188,142
0
W
Janus
7,394
672
74
7
0
230,810
4
L
Khepri
5,313
483
16
1
0
203,418
0
W
Nemesis
6,012
547
66
6
0
251,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role