Player Matchup

Zeus
Zeus
Alterbridge305
Zeus
Level 161
God Stats
2W - 1L
1,654 SR
Queue Stats
86W - 88L
1,491 Elo+
Solo
Achilles
Achilles
SmokeGanjBru
Achilles
Level 143
God Stats
0W - 2L
1,300 SR
Queue Stats
123W - 136L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
SwanDawn
Cthulhu
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
276W - 275L
1,535 Elo+
Party 1
Sol
Sol
j_escott-beast
Sol
Level 129
God Stats
38W - 36L
1,387 SR
Queue Stats
913W - 907L
1,453 Elo+
Solo
Ratatoskr
Ratatoskr
millionbucks245
Ratatoskr
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
348W - 347L
1,551 Elo+
Party 1
Team Averages
Level 140
1,468 SR
1,509 Elo+

VS

Team Averages
Level 133
1,499 SR
1,416 Elo+
Neith
Neith
EnjoyingJoemama
Neith
Level 142
God Stats
2W - 2L
1,360 SR
Queue Stats
74W - 65L
1,466 Elo+
Party 2
Achilles
Achilles
HaisoTheArtist
Achilles
Level 91
God Stats
1W - 1L
1,156 SR
Queue Stats
2W - 4L
1,141 Elo+
Party 2
Merlin
Merlin
Perky Peakz
Merlin
Level 148
God Stats
16W - 1L
1,876 SR
Queue Stats
267W - 238L
1,520 Elo+
Solo
Bakasura
Bakasura
The B1G Salami
Bakasura
Level 159
God Stats
4W - 8L
1,506 SR
Queue Stats
20W - 25L
1,494 Elo+
Solo
Maui
Maui
ghost41103
Maui
Level 123
God Stats
4W - 5L
1,598 SR
Queue Stats
67W - 62L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,961
468
7,959
8,512
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
SmokeGanjBru
Achilles
12
1 / 3 / 0
6,963
410
5,071
12,363
13,055
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
SwanDawn
Cthulhu
16
2 / 3 / 1
9,062
533
6,252
16,195
8,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 0
7,781
458
5,119
9,446
3,131
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ratatoskr
millionbucks245
Ratatoskr
16
4 / 2 / 1
10,146
597
12,784
14,375
11,460
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
8,625
507
8,437
9,206
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
15
1 / 4 / 0
9,034
531
7,568
14,672
12,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
17
4 / 0 / 4
9,674
569
8,654
8,475
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
18
6 / 1 / 2
10,135
596
8,541
17,176
7,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 2 / 7
7,785
458
3,600
11,782
11,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
13
13
Deaths
8
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
2
1
6
5
W
Achilles
1
4
0
0.25
W
Merlin
4
0
4
6
L
Achilles
SmokeGanjBru
Achilles
1
3
0
0.33
L
Cthulhu
SwanDawn
Cthulhu
2
3
1
0.83
W
Bakasura
6
1
2
7
W
0
2
7
1.75
L
0
2
0
0
L
Ratatoskr
millionbucks245
Ratatoskr
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,185
Damage
36,800
60,891
Taken
61,311
39,793
Mitigated
39,177
15,538
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,959
921
0
861
8,512
3,336
0
3,418
4,607
64,832
0
W
8,437
2,331
0
2,084
9,206
4,235
3,728
5,523
3,683
0
73,335
W
Achilles
7,568
2,997
0
1,377
14,672
12,271
1,528
0
14,672
0
61,732
W
Merlin
8,654
48
0
2,070
8,475
3,410
78
3,842
4,633
88,960
0
L
Achilles
SmokeGanjBru
Achilles
5,071
1,028
196
2,173
12,363
13,055
0
5,463
6,528
0
35,209
L
Cthulhu
SwanDawn
Cthulhu
6,252
384
0
1,817
16,195
8,811
0
2,004
13,727
84,259
0
W
Bakasura
8,541
6,503
0
4,777
17,176
7,761
0
5,558
11,618
0
78,416
W
3,600
760
321
1,952
11,782
11,500
19
4,407
7,375
17,823
0
L
5,119
1,066
0
5,081
9,446
3,131
0
707
8,572
70,528
0
L
Ratatoskr
millionbucks245
Ratatoskr
12,784
3,053
0
5,410
14,375
11,460
552
662
12,458
0
82,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,913
Gold Earned
45,253
552
Minions Killed
528
0
Camps Cleared
0
1,629,354
Distance Traveled
1,754,061
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,961
468
133
8
0
303,867
0
W
Neith
8,625
507
98
6
0
327,039
0
W
Achilles
9,034
531
111
7
0
320,004
0
W
Merlin
9,674
569
153
9
0
342,731
3
L
Achilles
6,963
410
43
3
0
321,914
0
L
Cthulhu
9,062
533
137
8
0
406,108
0
W
Bakasura
10,135
596
136
8
0
424,893
2
W
Maui
7,785
458
30
2
0
339,394
2
L
Sol
7,781
458
113
7
0
244,838
0
L
Ratatoskr
10,146
597
126
7
0
352,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role