Player Matchup

Kuzenbo
Kuzenbo
FireTWM
Kuzenbo
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 74L
1,410 Elo+
Party 1
Agni
Agni
Iavy
Agni
Level 23
God Stats
6W - 6L
1,675 SR
Queue Stats
31W - 22L
1,414 Elo+
Party 2
Anubis
Anubis
Layax75
Anubis
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 75L
1,410 Elo+
Party 1
Anhur
Anhur
Redicce
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,405 Elo+
Party 1
Susano
Susano
adfbadfb
Susano
Level 48
God Stats
4W - 3L
1,474 SR
Queue Stats
66W - 50L
1,442 Elo+
Party 2
Team Averages
Level 64
1,530 SR
1,416 Elo+

VS

Team Averages
Level 73
1,521 SR
1,311 Elo+
Nu Wa
Nu Wa
R0R0N0A Z0R0897
Nu Wa
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 38L
1,303 Elo+
Party 3
Hachiman
Hachiman
SoltheSuperNova
Hachiman
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 10L
1,156 Elo+
Party 4
Atlas
Atlas
falconfire42
Atlas
Level 27
God Stats
3W - 2L
1,356 SR
Queue Stats
3W - 10L
1,156 Elo+
Party 4
Hel
Hel
maxi830nic
Hel
Level 100
God Stats
2W - 3L
1,528 SR
Queue Stats
333W - 352L
1,440 Elo+
Party 3
Awilix
Awilix
robertcool1478
Awilix
Level 98
God Stats
4W - 2L
1,722 SR
Queue Stats
275W - 242L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FireTWM
Kuzenbo
11
0 / 4 / 4
8,007
445
5,558
18,696
19,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Iavy
Agni
14
6 / 5 / 1
9,183
510
11,171
13,094
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Layax75
Anubis
15
2 / 3 / 2
9,168
509
5,547
10,919
4,675
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Redicce
Anhur
16
3 / 2 / 0
9,716
540
6,354
15,040
5,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
adfbadfb
Susano
14
1 / 4 / 3
8,498
472
7,070
16,466
6,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
10,063
559
8,409
6,590
2,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
4 / 0 / 2
10,378
577
14,050
11,073
4,781
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 8
9,145
508
6,229
17,403
14,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 3 / 3
10,313
573
9,711
11,241
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 5 / 2
9,263
515
12,160
17,261
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
12
Kills
17
18
Deaths
12
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
FireTWM
Kuzenbo
0
4
4
0.5
L
Agni
Iavy
Agni
6
5
1
1.3
L
Anubis
Layax75
Anubis
2
3
2
1
W
2
1
3
3.5
L
Anhur
Redicce
Anhur
3
2
0
1.5
W
Hachiman
4
0
2
5
L
Susano
adfbadfb
Susano
1
4
3
0.63
W
1
3
8
1.67
W
6
3
3
2.5
W
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,700
Damage
50,559
74,215
Taken
63,568
41,204
Mitigated
33,027
16,972
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
FireTWM
Kuzenbo
5,558
2,064
0
2,974
18,696
19,636
0
6,244
12,452
30,042
0
L
Agni
Iavy
Agni
11,171
1,192
0
2,584
13,094
4,463
0
6,762
6,332
53,540
0
L
Anubis
Layax75
Anubis
5,547
264
0
4,336
10,919
4,675
0
6,622
4,297
77,465
0
W
8,409
1,209
0
2,518
6,590
2,284
394
3,040
3,550
82,669
0
L
Anhur
Redicce
Anhur
6,354
3,716
0
4,778
15,040
5,745
1,182
2,074
12,966
0
77,318
W
Hachiman
14,050
8,469
0
5,858
11,073
4,781
800
1,452
9,621
0
107,462
L
Susano
adfbadfb
Susano
7,070
2,514
0
2,300
16,466
6,685
0
2,907
13,559
0
72,511
W
6,229
1,930
2,373
3,983
17,403
14,935
0
7,082
10,321
28,156
0
W
9,711
1,488
212
3,122
11,241
3,991
420
7,320
3,921
73,853
0
W
12,160
4,686
0
625
17,261
7,036
0
4,436
12,825
0
80,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
49,162
472
Minions Killed
557
0
Camps Cleared
0
1,594,412
Distance Traveled
1,756,817
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,007
445
48
3
0
290,234
3
L
Agni
9,183
510
90
5
0
310,166
4
L
Anubis
9,168
509
120
7
0
286,608
4
W
Nu Wa
10,063
559
139
8
0
309,082
0
L
Anhur
9,716
540
127
7
0
309,441
2
W
Hachiman
10,378
577
164
9
0
339,106
5
L
Susano
8,498
472
87
5
0
397,963
2
W
Atlas
9,145
508
29
2
0
355,659
3
W
Hel
10,313
573
120
7
0
360,260
0
W
Awilix
9,263
515
105
6
0
392,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role