Player Matchup

Serqet
Serqet
 
Serqet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Azrad404
Hercules
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 28L
1,539 Elo+
Party 1
Janus
Janus
Daboopy
Janus
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 52L
1,596 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,545 Elo+

VS

Team Averages
Level 65
1,524 SR
1,301 Elo+
Ymir
Ymir
GanjaSon
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 105L
1,355 Elo+
Party 2
Rama
Rama
IcyBatWayne007
Rama
Level 104
God Stats
1W - 2L
1,573 SR
Queue Stats
48W - 56L
1,399 Elo+
Party 2
Ne Zha
Ne Zha
Zilla52
Ne Zha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
6 / 0 / 12
11,251
865
10,531
11,330
15,266
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
Azrad404
Hercules
14
4 / 2 / 18
11,199
861
10,627
13,941
17,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Daboopy
Janus
15
12 / 1 / 8
12,351
950
19,403
7,361
3,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 2
8,680
668
5,515
16,259
12,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 8 / 2
9,111
701
8,043
15,421
5,358
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Zilla52
Ne Zha
11
2 / 8 / 0
9,051
696
4,079
16,061
6,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
22
Kills
3
3
Deaths
22
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
12
12
W
Hercules
Azrad404
Hercules
4
2
18
6.5
W
Janus
Daboopy
Janus
12
1
8
16
L
Ymir
0
6
2
0.17
L
1
8
2
0.25
L
Ne Zha
Zilla52
Ne Zha
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,561
Damage
17,637
32,632
Taken
47,741
35,703
Mitigated
23,765
5,820
Healing
3,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,531
3,023
0
1,410
11,330
15,266
377
1,737
9,593
0
28,096
W
Hercules
Azrad404
Hercules
10,627
2,684
0
2,916
13,941
17,035
667
3,047
10,894
0
27,321
W
Janus
Daboopy
Janus
19,403
2,013
0
1,494
7,361
3,402
1,445
1,499
5,862
75,501
0
L
Ymir
5,515
784
290
565
16,259
12,066
0
7,227
8,899
18,507
0
L
8,043
5,212
208
1,466
15,421
5,358
0
6,043
9,162
0
30,869
L
Ne Zha
Zilla52
Ne Zha
4,079
1,353
0
1,249
16,061
6,341
0
6,613
9,193
0
17,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
26,842
144
Minions Killed
87
0
Camps Cleared
0
731,457
Distance Traveled
558,755
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,251
865
31
2
0
244,571
0
W
Hercules
11,199
861
21
2
0
244,019
0
W
Janus
12,351
950
92
7
0
242,867
2
L
Ymir
8,680
668
22
2
0
200,283
0
L
Rama
9,111
701
42
3
0
178,277
0
L
Ne Zha
9,051
696
23
2
0
180,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role