Player Matchup

King Arthur
King Arthur
BigMeeech12
King Arthur
Level 156
God Stats
2W - 5L
1,426 SR
Queue Stats
232W - 237L
1,450 Elo+
Solo
Athena
Athena
HorseBoy33
Athena
Level 141
God Stats
27W - 23L
1,543 SR
Queue Stats
333W - 315L
1,500 Elo+
Party 2
Skadi
Skadi
MarHugo27
Skadi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,327 Elo+
Party 3
Fenrir
Fenrir
RompusRuffler
Fenrir
Level 127
God Stats
8W - 5L
1,508 SR
Queue Stats
349W - 325L
1,522 Elo+
Party 2
Ix Chel
Ix Chel
Zyra Andrade
Ix Chel
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,355 Elo+
Party 3
Team Averages
Level 97
1,495 SR
1,431 Elo+

VS

Team Averages
Level 130
1,575 SR
1,467 Elo+
Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DIO6940
Skadi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 178L
1,396 Elo+
Solo
Bacchus
Bacchus
Heimdallzin
Bacchus
Level 109
God Stats
30W - 16L
1,637 SR
Queue Stats
309W - 324L
1,452 Elo+
Party 1
Izanami
Izanami
MwGzWho
Izanami
Level 85
God Stats
4W - 2L
1,688 SR
Queue Stats
95W - 95L
1,477 Elo+
Solo
Arachne
Arachne
juangato
Arachne
Level 148
God Stats
9W - 7L
1,550 SR
Queue Stats
61W - 55L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigMeeech12
King Arthur
9
1 / 1 / 1
5,486
549
3,802
9,059
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
HorseBoy33
Athena
8
1 / 1 / 2
5,183
518
3,337
7,255
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
MarHugo27
Skadi
9
1 / 2 / 0
5,324
532
1,486
6,161
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 1
5,523
552
2,946
6,674
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Zyra Andrade
Ix Chel
9
1 / 3 / 1
5,483
548
5,031
6,618
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 1 / 0
5,899
590
4,946
5,661
2,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
DIO6940
Skadi
9
2 / 2 / 2
5,513
551
5,234
6,730
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Heimdallzin
Bacchus
7
0 / 0 / 3
4,730
473
700
2,417
1,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
MwGzWho
Izanami
9
0 / 2 / 0
5,420
542
2,902
6,931
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
juangato
Arachne
10
3 / 0 / 2
5,869
587
5,084
8,579
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
8
8
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
0
3
L
King Arthur
BigMeeech12
King Arthur
1
1
1
1.5
W
Skadi
DIO6940
Skadi
2
2
2
1.5
W
Bacchus
Heimdallzin
Bacchus
0
0
3
1.5
L
Athena
HorseBoy33
Athena
1
1
2
2
L
Skadi
MarHugo27
Skadi
1
2
0
0.5
W
Izanami
MwGzWho
Izanami
0
2
0
0
L
1
1
1
1.5
L
Ix Chel
Zyra Andrade
Ix Chel
1
3
1
0.5
W
Arachne
juangato
Arachne
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,602
Damage
18,866
35,767
Taken
30,318
20,179
Mitigated
11,483
7,791
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,946
162
0
3,115
5,661
2,255
0
1,807
3,854
45,163
0
L
King Arthur
BigMeeech12
King Arthur
3,802
264
0
1,982
9,059
7,691
3
252
8,807
0
30,380
W
Skadi
DIO6940
Skadi
5,234
2,407
9
1,227
6,730
2,252
0
4,099
2,631
0
29,902
W
Bacchus
Heimdallzin
Bacchus
700
84
0
878
2,417
1,785
0
626
1,791
7,523
0
L
Athena
HorseBoy33
Athena
3,337
1,151
0
1,111
7,255
5,555
0
1,826
5,429
19,664
0
L
Skadi
MarHugo27
Skadi
1,486
575
0
691
6,161
2,035
0
2,983
3,178
0
28,374
W
Izanami
MwGzWho
Izanami
2,902
2,069
0
1,601
6,931
2,041
0
0
6,389
0
38,627
L
2,946
962
0
1,599
6,674
2,585
0
382
6,292
0
37,114
L
Ix Chel
Zyra Andrade
Ix Chel
5,031
639
114
2,294
6,618
2,313
176
203
6,415
35,938
0
W
Arachne
juangato
Arachne
5,084
2,852
0
3,200
8,579
3,150
0
2,604
5,975
0
40,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,999
Gold Earned
27,431
249
Minions Killed
249
0
Camps Cleared
0
989,757
Distance Traveled
893,083
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,899
590
68
7
0
184,743
0
L
King Arthur
5,486
549
42
4
0
193,338
2
W
Skadi
5,513
551
40
4
0
177,531
0
W
Bacchus
4,730
473
14
1
0
152,658
2
L
Athena
5,183
518
36
4
0
219,989
0
L
Skadi
5,324
532
52
5
0
189,663
0
W
Izanami
5,420
542
66
7
0
174,604
0
L
Fenrir
5,523
552
57
6
0
207,525
0
L
Ix Chel
5,483
548
62
6
0
179,242
0
W
Arachne
5,869
587
61
6
0
203,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role