Player Matchup

Susano
Susano
CURRYFTW99
Susano
Level 69
God Stats
3W - 9L
1,220 SR
Queue Stats
33W - 29L
1,565 Elo+
Party 1
Hachiman
Hachiman
CapoJoe
Hachiman
Level 159
God Stats
36W - 20L
1,610 SR
Queue Stats
191W - 163L
1,521 Elo+
Solo
Cthulhu
Cthulhu
CookieCrumblerr
Cthulhu
Level 96
God Stats
6W - 4L
1,632 SR
Queue Stats
49W - 37L
1,543 Elo+
Party 2
Merlin
Merlin
DareBear427
Merlin
Level 80
God Stats
6W - 5L
1,516 SR
Queue Stats
57W - 50L
1,546 Elo+
Party 2
Bastet
Bastet
zolllie
Bastet
Level 147
God Stats
7W - 4L
1,754 SR
Queue Stats
197W - 166L
1,612 Elo+
Party 1
Team Averages
Level 110
1,547 SR
1,557 Elo+

VS

Team Averages
Level 124
1,615 SR
1,503 Elo+
Chaac
Chaac
DARTHBTG
Chaac
Level 156
God Stats
13W - 10L
1,576 SR
Queue Stats
514W - 476L
1,465 Elo+
Solo
Danzaburou
Danzaburou
Fruit Shnack
Danzaburou
Level 88
God Stats
17W - 14L
1,611 SR
Queue Stats
222W - 218L
1,497 Elo+
Solo
Ix Chel
Ix Chel
TheNitroNuke
Ix Chel
Level 144
God Stats
34W - 21L
1,643 SR
Queue Stats
829W - 728L
1,626 Elo+
Solo
Horus
Horus
andrewwrath
Horus
Level 135
God Stats
12W - 9L
1,493 SR
Queue Stats
98W - 100L
1,478 Elo+
Solo
Athena
Athena
topkiller422
Athena
Level 97
God Stats
8W - 3L
1,754 SR
Queue Stats
167W - 163L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CURRYFTW99
Susano
11
2 / 5 / 2
6,467
497
4,245
10,577
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
CapoJoe
Hachiman
12
5 / 2 / 2
7,716
594
7,733
9,103
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 2
6,600
508
4,478
8,955
5,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
10
0 / 5 / 2
6,185
476
4,214
9,219
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
zolllie
Bastet
13
2 / 5 / 0
7,469
575
9,672
17,282
10,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DARTHBTG
Chaac
13
5 / 2 / 3
8,498
654
12,894
15,394
14,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Fruit Shnack
Danzaburou
12
2 / 2 / 4
7,133
549
4,678
8,390
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
TheNitroNuke
Ix Chel
14
6 / 2 / 4
8,849
681
11,303
7,652
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
1 / 4 / 7
6,571
505
3,746
11,632
10,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
14
6 / 1 / 3
8,242
634
5,663
8,636
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
11
Kills
20
20
Deaths
11
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Susano
CURRYFTW99
Susano
2
5
2
0.6
L
Hachiman
CapoJoe
Hachiman
5
2
2
3
L
2
3
2
1
W
Chaac
DARTHBTG
Chaac
5
2
3
3.25
L
Merlin
0
5
2
0.2
W
Danzaburou
Fruit Shnack
Danzaburou
2
2
4
2
W
Ix Chel
TheNitroNuke
Ix Chel
6
2
4
4
W
1
4
7
1.13
W
Athena
6
1
3
7.5
L
Bastet
zolllie
Bastet
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
38,284
55,136
Taken
51,704
25,350
Mitigated
36,449
12,042
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
CURRYFTW99
Susano
4,245
977
0
1,030
10,577
3,938
0
4,299
6,278
0
38,249
L
Hachiman
CapoJoe
Hachiman
7,733
4,418
0
3,516
9,103
3,385
593
4,545
4,558
0
48,570
L
4,478
138
227
726
8,955
5,220
165
1,294
7,661
30,754
0
W
Chaac
DARTHBTG
Chaac
12,894
3,001
0
3,991
15,394
14,741
157
0
15,394
0
57,604
L
Merlin
4,214
193
0
86
9,219
2,764
0
5,083
4,136
32,706
0
W
Danzaburou
Fruit Shnack
Danzaburou
4,678
1,969
0
2,751
8,390
3,433
48
2,242
5,872
0
53,526
W
Ix Chel
TheNitroNuke
Ix Chel
11,303
1,809
299
1,458
7,652
3,333
162
2,149
5,410
74,336
0
W
3,746
1,221
945
2,618
11,632
10,657
0
3,550
7,762
72
13,234
W
Athena
5,663
1,408
0
815
8,636
4,285
0
738
7,847
57,232
0
L
Bastet
zolllie
Bastet
9,672
3,362
0
6,457
17,282
10,043
0
1,817
15,465
0
59,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
39,293
363
Minions Killed
388
0
Camps Cleared
0
1,291,883
Distance Traveled
1,365,609
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,467
497
63
5
0
275,754
0
L
Hachiman
7,716
594
81
6
0
242,054
6
L
Cthulhu
6,600
508
55
4
0
263,657
0
W
Chaac
8,498
654
75
6
0
242,818
0
L
Merlin
6,185
476
64
5
0
246,246
4
W
Danzaburou
7,133
549
93
7
0
244,353
1
W
Ix Chel
8,849
681
120
9
0
268,146
0
W
Horus
6,571
505
14
1
0
281,156
0
W
Athena
8,242
634
86
7
0
329,136
0
L
Bastet
7,469
575
100
8
0
264,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role