Player Matchup

Hel
Hel
 
Hel
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
B2Shinob
Chaac
Level 77
God Stats
28W - 24L
1,523 SR
Queue Stats
255W - 257L
1,416 Elo+
Party 3
Loki
Loki
BigDJ14
Loki
Level 91
God Stats
52W - 51L
1,462 SR
Queue Stats
468W - 434L
1,404 Elo+
Party 3
Neith
Neith
IgnoranceFlows
Neith
Level 45
God Stats
2W - 8L
1,642 SR
Queue Stats
24W - 40L
1,381 Elo+
Party 2
Janus
Janus
MrxChukii
Janus
Level 49
God Stats
9W - 10L
1,719 SR
Queue Stats
219W - 201L
1,477 Elo+
Solo
Team Averages
Level 66
1,569 SR
1,436 Elo+

VS

Team Averages
Level 95
1,478 SR
1,424 Elo+
Zeus
Zeus
BAF Sasuke
Zeus
Level 52
God Stats
6W - 7L
1,438 SR
Queue Stats
96W - 104L
1,475 Elo+
Solo
Da Ji
Da Ji
DiogenesPitch405
Da Ji
Level 97
God Stats
103W - 97L
1,500 SR
Queue Stats
246W - 267L
1,401 Elo+
Party 1
Hachiman
Hachiman
Munkaa-_
Hachiman
Level 117
God Stats
22W - 21L
1,409 SR
Queue Stats
400W - 440L
1,394 Elo+
Party 1
Mulan
Mulan
Smiteaholic123
Mulan
Level 80
God Stats
3W - 2L
1,452 SR
Queue Stats
103W - 116L
1,424 Elo+
Solo
Achilles
Achilles
temp-600497
Achilles
Level 129
God Stats
26W - 19L
1,592 SR
Queue Stats
476W - 488L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 0
5,265
527
2,193
9,362
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
B2Shinob
Chaac
10
1 / 2 / 0
5,790
579
5,360
8,365
6,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
BigDJ14
Loki
9
0 / 2 / 1
5,249
525
3,238
7,960
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,527
453
3,715
8,144
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
MrxChukii
Janus
10
0 / 1 / 0
5,634
563
601
3,564
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,483
648
1,579
2,929
748
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 4
6,518
652
6,285
7,305
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
Munkaa-_
Hachiman
9
1 / 0 / 4
5,387
539
5,087
4,642
1,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 1
7,099
710
5,919
9,164
6,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
temp-600497
Achilles
9
4 / 0 / 1
5,782
578
5,560
7,390
5,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
L
Chaac
B2Shinob
Chaac
1
2
0
0.5
W
0
0
0
0
L
Loki
BigDJ14
Loki
0
2
1
0.25
W
3
0
4
5
L
0
2
0
0
L
Janus
MrxChukii
Janus
0
1
0
0
W
Hachiman
Munkaa-_
Hachiman
1
0
4
3
W
2
1
1
2.5
W
Achilles
temp-600497
Achilles
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,107
Damage
24,430
37,395
Taken
31,430
17,626
Mitigated
17,405
12,049
Healing
14,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,193
450
1,059
3,991
9,362
4,868
0
0
9,268
23,851
0
L
Chaac
B2Shinob
Chaac
5,360
1,526
0
3,637
8,365
6,378
0
0
7,830
0
39,362
W
1,579
48
0
1,171
2,929
748
0
142
2,787
48,084
0
L
Loki
BigDJ14
Loki
3,238
1,072
0
435
7,960
2,515
0
264
7,696
0
37,593
W
6,285
1,638
0
4,827
7,305
2,750
0
469
6,836
0
45,562
L
3,715
1,914
0
2,552
8,144
2,703
0
0
8,144
0
25,016
L
Janus
MrxChukii
Janus
601
49
0
375
3,564
1,162
0
1,315
2,249
42,180
0
W
Hachiman
Munkaa-_
Hachiman
5,087
3,108
0
1,489
4,642
1,469
801
1,387
3,255
0
27,697
W
5,919
1,303
0
4,842
9,164
6,890
0
42
9,122
0
47,134
W
Achilles
temp-600497
Achilles
5,560
682
0
2,140
7,390
5,548
42
1,916
5,474
0
25,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,465
Gold Earned
31,269
282
Minions Killed
335
0
Camps Cleared
0
1,061,430
Distance Traveled
1,033,392
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,265
527
30
3
0
207,514
0
L
Chaac
5,790
579
68
7
0
221,279
1
W
Zeus
6,483
648
101
10
0
206,043
0
L
Loki
5,249
525
68
7
0
230,360
0
W
Da Ji
6,518
652
75
8
0
229,833
0
L
Neith
4,527
453
36
4
0
186,063
0
L
Janus
5,634
563
80
8
0
216,214
4
W
Hachiman
5,387
539
47
5
0
193,599
5
W
Mulan
7,099
710
79
8
0
204,964
1
W
Achilles
5,782
578
33
3
0
198,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role