Player Matchup

Kuzenbo
Kuzenbo
Agirik
Kuzenbo
Level 67
God Stats
10W - 1L
1,931 SR
Queue Stats
87W - 101L
1,393 Elo+
Solo
Cupid
Cupid
Andonz
Cupid
Level 63
God Stats
1W - 0L
1,427 SR
Queue Stats
3W - 3L
1,513 Elo+
Party 1
Hel
Hel
iAllium
Hel
Level 107
God Stats
2W - 1L
1,543 SR
Queue Stats
3W - 3L
1,513 Elo+
Party 1
Team Averages
Level 79
1,634 SR
1,473 Elo+

VS

Team Averages
Level 38
1,500 SR
1,488 Elo+
Merlin
Merlin
FazedF
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
TigreBlanca
Hachiman
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,445 Elo+
Solo
Ymir
Ymir
ZeroWithATwo
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Agirik
Kuzenbo
13
1 / 1 / 9
10,639
709
9,623
17,082
28,153
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Andonz
Cupid
16
7 / 2 / 5
12,640
843
14,488
14,543
6,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hel
15
4 / 1 / 8
11,805
787
14,853
11,485
5,627
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FazedF
Merlin
11
1 / 5 / 2
9,825
655
12,755
11,909
5,086
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
TigreBlanca
Hachiman
13
2 / 5 / 2
10,931
729
17,631
14,243
5,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 3
9,224
615
4,265
17,283
17,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
3
4
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Agirik
Kuzenbo
1
1
9
5.5
W
Cupid
Andonz
Cupid
7
2
5
4.75
L
Merlin
FazedF
Merlin
1
5
2
0.4
L
Hachiman
TigreBlanca
Hachiman
2
5
2
0.6
L
0
2
3
0.75
W
Hel
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,964
Damage
34,651
43,110
Taken
43,435
40,340
Mitigated
27,711
22,747
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Agirik
Kuzenbo
9,623
3,527
0
2,354
17,082
28,153
338
5,832
11,250
18,255
314
W
Cupid
Andonz
Cupid
14,488
8,183
450
5,540
14,543
6,560
1,957
7,306
7,237
0
65,892
L
Merlin
FazedF
Merlin
12,755
411
0
2,211
11,909
5,086
0
6,771
5,138
41,608
0
L
Hachiman
TigreBlanca
Hachiman
17,631
10,500
0
2,920
14,243
5,501
0
9,224
5,019
0
60,652
L
4,265
365
399
3,095
17,283
17,124
0
8,737
8,546
13,075
0
W
Hel
14,853
385
6,637
7,766
11,485
5,627
476
4,553
6,932
61,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,084
Gold Earned
29,980
173
Minions Killed
133
0
Camps Cleared
0
851,677
Distance Traveled
713,580
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,639
709
11
1
0
267,304
2
W
Cupid
12,640
843
88
6
0
270,108
0
L
Merlin
9,825
655
47
3
0
230,465
0
L
Hachiman
10,931
729
77
5
0
233,109
3
L
Ymir
9,224
615
9
1
0
250,006
4
W
Hel
11,805
787
74
5
0
314,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role