Player Matchup

Chaac
Chaac
Gold III
CapitanDTF
Chaac
Gold III
Level 160
God Stats
6W - 6L
1,404 SR
Queue Stats
147W - 142L
1,669 MMR
Solo
Janus
Janus
Platinum V
DamnLagKilledMe
Janus
Platinum V
Level 69
God Stats
3W - 3L
1,389 SR
Queue Stats
160W - 144L
1,677 MMR
Solo
Danzaburou
Danzaburou
Gold III
SpongyJesus
Danzaburou
Gold III
Level 168
God Stats
1W - 0L
1,306 SR
Queue Stats
24W - 20L
1,681 MMR
Solo
Bacchus
Bacchus
Gold I
TheAlexXan
Bacchus
Gold I
Level 141
God Stats
4W - 4L
1,607 SR
Queue Stats
357W - 342L
1,644 MMR
Solo
Awilix
Awilix
Platinum IV
oTavua
Awilix
Platinum IV
Level 125
God Stats
72W - 59L
1,654 SR
Queue Stats
522W - 523L
1,641 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,472 SR
1,662 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,599 SR
1,663 MMR
Anubis
Anubis
Gold III
Joey22
Anubis
Gold III
Level 88
God Stats
4W - 7L
1,565 SR
Queue Stats
81W - 89L
1,637 MMR
Solo
Hachiman
Hachiman
Gold I
Makhoe
Hachiman
Gold I
Level 127
God Stats
7W - 8L
1,858 SR
Queue Stats
82W - 80L
1,744 MMR
Party 1
Discordia
Discordia
Gold III
Ollamrem
Discordia
Gold III
Level 114
God Stats
3W - 4L
1,455 SR
Queue Stats
71W - 73L
1,612 MMR
Party 1
Athena
Athena
Silver I
SARKhoward
Athena
Silver I
Level 93
God Stats
0W - 3L
1,483 SR
Queue Stats
15W - 19L
1,634 MMR
Solo
Nemesis
Nemesis
Gold I
ThorGodOfGoats
Nemesis
Gold I
Level 156
God Stats
6W - 14L
1,633 SR
Queue Stats
451W - 442L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 3 / 4
10,343
544
8,013
21,541
20,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

18
5 / 1 / 9
11,223
591
14,569
8,731
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
SpongyJesus
Danzaburou
17
3 / 2 / 8
11,018
580
8,373
12,138
5,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
TheAlexXan
Bacchus
15
2 / 1 / 20
10,455
550
8,098
15,427
18,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
oTavua
Awilix
19
15 / 2 / 10
12,595
663
22,430
18,379
8,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
He BoAo KuangVamana

VS

Bans
MercurySerqetMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Joey22
Anubis
14
3 / 9 / 4
9,873
520
15,106
18,902
8,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Makhoe
Hachiman
16
1 / 5 / 0
9,945
523
7,330
13,912
6,455
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Ollamrem
Discordia
15
2 / 3 / 2
9,563
503
9,091
11,198
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
SARKhoward
Athena
13
1 / 5 / 3
8,855
466
4,483
17,647
18,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
2 / 6 / 1
9,537
502
10,563
20,185
9,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
28
Kills
9
9
Deaths
28
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
3
4
1.67
W
5
1
9
9.5
L
Anubis
Joey22
Anubis
3
9
4
0.56
L
Hachiman
Makhoe
Hachiman
1
5
0
0.2
L
Discordia
Ollamrem
Discordia
2
3
2
1
L
Athena
SARKhoward
Athena
1
5
3
0.5
W
Danzaburou
SpongyJesus
Danzaburou
3
2
8
3.5
W
Bacchus
TheAlexXan
Bacchus
2
1
20
12
L
2
6
1
0.42
W
Awilix
oTavua
Awilix
15
2
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,483
Damage
46,573
76,216
Taken
81,844
56,840
Mitigated
45,060
22,404
Healing
16,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,013
1,158
0
8,311
21,541
20,291
2,052
8,351
13,124
0
71,518
W
14,569
864
0
1,000
8,731
3,689
619
5,404
2,889
102,556
0
L
Anubis
Joey22
Anubis
15,106
1,013
0
5,237
18,902
8,114
326
4,756
14,146
71,870
0
L
Hachiman
Makhoe
Hachiman
7,330
3,974
0
5,028
13,912
6,455
0
3,544
10,368
0
97,067
L
Discordia
Ollamrem
Discordia
9,091
58
0
750
11,198
3,328
0
5,157
6,041
61,536
0
L
Athena
SARKhoward
Athena
4,483
1,089
0
2,638
17,647
18,083
0
5,713
11,934
17,771
0
W
Danzaburou
SpongyJesus
Danzaburou
8,373
4,185
0
5,534
12,138
5,741
1,740
2,480
9,618
0
101,055
W
Bacchus
TheAlexXan
Bacchus
8,098
1,001
2,592
3,112
15,427
18,694
0
4,728
10,574
23,207
0
L
10,563
5,730
0
3,014
20,185
9,080
682
3,497
16,688
0
97,551
W
Awilix
oTavua
Awilix
22,430
8,731
0
1,855
18,379
8,425
1,038
8,679
9,612
0
112,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,634
Gold Earned
47,773
589
Minions Killed
538
0
Camps Cleared
0
2,047,612
Distance Traveled
1,837,995
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,343
544
99
5
0
390,866
6
W
Janus
11,223
591
172
9
0
412,011
4
L
Anubis
9,873
520
98
5
0
291,501
0
L
Hachiman
9,945
523
165
9
0
346,674
7
L
Discordia
9,563
503
110
6
0
369,175
5
L
Athena
8,855
466
31
2
0
393,239
7
W
Danzaburou
11,018
580
167
9
0
393,202
0
W
Bacchus
10,455
550
21
1
0
395,118
7
L
Nemesis
9,537
502
134
7
0
437,406
0
W
Awilix
12,595
663
130
7
0
456,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role