Player Matchup

Heimdallr
Heimdallr
CRJumper
Heimdallr
Level 25
God Stats
7W - 9L
1,633 SR
Queue Stats
26W - 31L
1,483 Elo+
Party 1
Vulcan
Vulcan
FaZe-Effect90
Vulcan
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 159L
1,541 Elo+
Party 1
Serqet
Serqet
Grizzly1014
Serqet
Level 125
God Stats
1W - 3L
1,443 SR
Queue Stats
215W - 213L
1,522 Elo+
Party 1
Tyr
Tyr
Jrock42_
Tyr
Level 144
God Stats
0W - 3L
1,298 SR
Queue Stats
99W - 124L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
WHITE_WOLF_75
Cthulhu
Level 21
God Stats
8W - 8L
1,384 SR
Queue Stats
14W - 16L
1,498 Elo+
Party 1
Team Averages
Level 93
1,452 SR
1,499 Elo+

VS

Team Averages
Level 127
1,587 SR
1,476 Elo+
Serqet
Serqet
AngelLogic
Serqet
Level 148
God Stats
3W - 1L
1,749 SR
Queue Stats
88W - 89L
1,537 Elo+
Party 2
Horus
Horus
Ironhood6670
Horus
Level 114
God Stats
97W - 65L
1,616 SR
Queue Stats
175W - 139L
1,525 Elo+
Solo
Aphrodite
Aphrodite
MedicalGradeTaco
Aphrodite
Level 108
God Stats
67W - 48L
1,620 SR
Queue Stats
224W - 213L
1,474 Elo+
Solo
Neith
Neith
OtosanZayden
Neith
Level 143
God Stats
15W - 17L
1,428 SR
Queue Stats
212W - 253L
1,448 Elo+
Party 2
Ra
Ra
kaidinclick03
Ra
Level 121
God Stats
6W - 9L
1,523 SR
Queue Stats
142W - 124L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CRJumper
Heimdallr
9
0 / 3 / 2
5,014
501
4,009
7,641
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 0
6,434
643
4,401
4,728
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
8
1 / 2 / 2
5,237
524
2,360
7,613
4,273
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 3 / 1
5,190
519
2,972
8,901
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
9
0 / 0 / 0
4,759
476
2,982
6,221
5,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AngelLogic
Serqet
11
5 / 0 / 5
6,941
694
6,176
5,467
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 0
6,870
687
3,014
6,408
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
10
1 / 0 / 3
6,057
606
1,884
5,684
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 3 / 2
6,103
610
4,595
9,011
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 2
6,817
682
2,944
5,014
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
11
11
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
AngelLogic
Serqet
5
0
5
7.5
L
Heimdallr
CRJumper
Heimdallr
0
3
2
0.33
L
3
3
0
1
L
Serqet
1
2
2
1
W
0
0
0
0
L
0
3
1
0.17
W
Aphrodite
1
0
3
2.5
W
3
3
2
1.33
L
Cthulhu
0
0
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,724
Damage
18,613
35,104
Taken
31,584
17,843
Mitigated
14,479
6,887
Healing
13,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AngelLogic
Serqet
6,176
2,130
0
2,519
5,467
2,003
211
532
4,935
0
37,674
L
Heimdallr
CRJumper
Heimdallr
4,009
1,151
0
1,941
7,641
2,729
0
554
7,087
0
33,995
L
4,401
791
0
500
4,728
1,615
0
1,432
3,160
51,951
0
L
Serqet
2,360
322
0
1,530
7,613
4,273
0
747
6,866
0
11,675
W
3,014
1,333
0
2,717
6,408
3,540
109
2,174
3,557
0
51,872
L
2,972
305
0
1,351
8,901
4,208
37
2,095
6,548
0
32,580
W
Aphrodite
1,884
366
1,210
2,934
5,684
3,584
82
765
4,919
18,134
0
W
4,595
787
58
1,799
9,011
2,938
0
1,699
7,042
0
34,499
L
Cthulhu
2,982
391
0
1,565
6,221
5,018
0
0
5,673
21,668
131
W
2,944
261
432
1,534
5,014
2,414
263
1,405
3,609
61,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,634
Gold Earned
32,788
259
Minions Killed
359
0
Camps Cleared
0
1,020,527
Distance Traveled
1,123,031
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,941
694
69
7
0
237,686
0
L
Heimdallr
5,014
501
56
6
0
177,194
0
L
Vulcan
6,434
643
95
10
0
220,603
1
L
Serqet
5,237
524
20
2
0
204,450
2
W
Horus
6,870
687
101
10
0
220,174
3
L
Tyr
5,190
519
56
6
0
241,897
0
W
Aphrodite
6,057
606
16
2
0
201,028
0
W
Neith
6,103
610
62
6
0
251,956
0
L
Cthulhu
4,759
476
32
3
0
176,383
0
W
Ra
6,817
682
111
11
0
212,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role