Player Matchup

Achilles
Achilles
 
Achilles
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CubicSpore20838
Hachiman
Level 162
God Stats
11W - 11L
1,117 SR
Queue Stats
838W - 839L
1,497 Elo+
Party 2
Da Ji
Da Ji
Duesdawg
Da Ji
Level 123
God Stats
13W - 7L
1,488 SR
Queue Stats
901W - 930L
1,503 Elo+
Solo
Aphrodite
Aphrodite
KentTaekenhent
Aphrodite
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 54L
1,487 Elo+
Party 2
Hera
Hera
XpZiah
Hera
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 152L
1,515 Elo+
Party 2
Team Averages
Level 149
1,421 SR
1,501 Elo+

VS

Team Averages
Level 149
1,504 SR
1,533 Elo+
Surtr
Surtr
 
Surtr
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
CheekonWangz
Chernobog
Level 129
God Stats
0W - 2L
1,286 SR
Queue Stats
80W - 78L
1,560 Elo+
Solo
Izanami
Izanami
INDIGOCRAY
Izanami
Level 196
God Stats
5W - 3L
1,401 SR
Queue Stats
228W - 231L
1,507 Elo+
Party 1
Thor
Thor
SauceB0ssR0ss
Thor
Level 155
God Stats
14W - 20L
1,835 SR
Queue Stats
654W - 675L
1,586 Elo+
Solo
Yemoja
Yemoja
ShaRo0
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 3 / 12
8,407
764
7,146
15,580
20,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
16
5 / 1 / 12
9,334
849
15,870
8,911
4,886
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Duesdawg
Da Ji
14
6 / 4 / 6
8,945
813
7,504
9,960
6,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
KentTaekenhent
Aphrodite
15
0 / 1 / 13
9,138
831
4,801
11,380
12,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
XpZiah
Hera
18
9 / 1 / 11
10,947
995
20,768
6,403
4,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 4 / 8
7,267
661
3,686
10,854
13,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
CheekonWangz
Chernobog
13
5 / 5 / 2
7,974
725
7,499
10,436
5,573
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
INDIGOCRAY
Izanami
14
2 / 5 / 4
8,046
731
6,804
11,940
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 5 / 5
6,945
631
8,308
11,733
5,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
ShaRo0
Yemoja
15
1 / 3 / 8
8,495
772
6,194
14,330
15,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
37
22
Kills
10
10
Deaths
22
54
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
3
12
2.67
L
Surtr
 
Surtr
1
4
8
1.25
L
Chernobog
CheekonWangz
Chernobog
5
5
2
1.2
W
Hachiman
5
1
12
11
W
Da Ji
Duesdawg
Da Ji
6
4
6
2.25
L
Izanami
INDIGOCRAY
Izanami
2
5
4
0.8
W
Aphrodite
KentTaekenhent
Aphrodite
0
1
13
6.5
L
1
5
5
0.7
L
Yemoja
ShaRo0
Yemoja
1
3
8
1.67
W
Hera
XpZiah
Hera
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,089
Damage
32,491
52,234
Taken
59,293
48,184
Mitigated
46,002
26,087
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,146
1,854
646
3,614
15,580
20,739
485
1,360
13,985
0
11,090
L
Surtr
 
Surtr
3,686
460
197
1,067
10,854
13,335
0
5,147
5,707
183
4,999
L
Chernobog
CheekonWangz
Chernobog
7,499
4,090
480
1,258
10,436
5,573
0
5,557
4,879
0
16,708
W
Hachiman
15,870
9,189
1,218
3,609
8,911
4,886
4,329
1,610
7,214
0
28,577
W
Da Ji
Duesdawg
Da Ji
7,504
1,215
881
647
9,960
6,199
0
350
9,479
0
12,858
L
Izanami
INDIGOCRAY
Izanami
6,804
5,369
550
1,462
11,940
6,022
702
5,076
6,864
0
28,962
W
Aphrodite
KentTaekenhent
Aphrodite
4,801
715
6,734
6,698
11,380
12,300
954
1,637
9,627
10,477
0
L
8,308
324
401
485
11,733
5,645
0
4,549
7,184
0
16,020
L
Yemoja
ShaRo0
Yemoja
6,194
975
2,571
2,554
14,330
15,427
241
5,240
9,090
14,387
0
W
Hera
XpZiah
Hera
20,768
2,069
685
1,355
6,403
4,060
2,384
1,341
4,921
45,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,771
Gold Earned
38,727
121
Minions Killed
97
0
Camps Cleared
0
1,014,707
Distance Traveled
834,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,407
764
8
1
0
195,094
0
L
Surtr
7,267
661
6
1
0
136,871
0
L
Chernobog
7,974
725
22
2
0
176,446
0
W
Hachiman
9,334
849
25
2
0
202,300
0
W
Da Ji
8,945
813
16
1
0
213,367
0
L
Izanami
8,046
731
51
5
0
139,121
0
W
Aphrodite
9,138
831
8
1
0
202,071
0
L
Thor
6,945
631
12
1
0
177,819
0
L
Yemoja
8,495
772
6
1
0
203,956
0
W
Hera
10,947
995
64
6
0
201,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role