Player Matchup

Serqet
Serqet
Endl3ss
Serqet
Level 186
God Stats
4W - 4L
1,418 SR
Queue Stats
225W - 184L
1,563 Elo+
Party 1
Thoth
Thoth
Neuxal
Thoth
Level 121
God Stats
6W - 6L
1,680 SR
Queue Stats
90W - 74L
1,621 Elo+
Party 1
Hun Batz
Hun Batz
Stoinis
Hun Batz
Level 110
God Stats
4W - 1L
1,566 SR
Queue Stats
111W - 57L
1,675 Elo+
Party 1
Izanami
Izanami
Wáde
Izanami
Level 146
God Stats
5W - 0L
1,959 SR
Queue Stats
316W - 222L
1,585 Elo+
Party 1
Ix Chel
Ix Chel
Yada
Ix Chel
Level 237
God Stats
13W - 19L
1,584 SR
Queue Stats
455W - 431L
1,577 Elo+
Party 1
Team Averages
Level 160
1,641 SR
1,604 Elo+

VS

Team Averages
Level 139
1,504 SR
1,545 Elo+
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Agony
Eset
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,655 Elo+
Solo
Cernunnos
Cernunnos
CaptSolace
Cernunnos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,460 Elo+
Solo
Hercules
Hercules
Dzaddy
Hercules
Level 114
God Stats
2W - 2L
1,521 SR
Queue Stats
18W - 15L
1,619 Elo+
Solo
Nu Wa
Nu Wa
PalmTreeUwU
Nu Wa
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 213L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Endl3ss
Serqet
16
4 / 0 / 3
10,556
660
12,287
15,886
10,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Neuxal
Thoth
17
5 / 2 / 4
10,469
654
12,807
10,971
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Stoinis
Hun Batz
16
1 / 1 / 5
9,417
589
3,877
11,567
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Wáde
Izanami
18
7 / 3 / 1
11,389
712
11,333
14,567
6,711
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Yada
Ix Chel
15
7 / 4 / 4
9,398
587
12,443
11,212
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 5 / 3
7,401
463
2,259
14,848
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Agony
Eset
14
2 / 5 / 6
8,990
562
7,574
12,511
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
CaptSolace
Cernunnos
13
1 / 4 / 1
8,033
502
6,103
11,058
3,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Dzaddy
Hercules
13
0 / 6 / 1
7,759
485
6,445
18,381
14,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 4 / 2
8,871
554
16,022
11,200
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
24
Kills
10
10
Deaths
24
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
5
3
0.3
L
Eset
Agony
Eset
2
5
6
1
L
Cernunnos
CaptSolace
Cernunnos
1
4
1
0.38
L
Hercules
Dzaddy
Hercules
0
6
1
0.08
W
Serqet
Endl3ss
Serqet
4
0
3
5.5
W
Thoth
Neuxal
Thoth
5
2
4
3.5
L
7
4
2
2
W
Hun Batz
Stoinis
Hun Batz
1
1
5
3.5
W
Izanami
Wáde
Izanami
7
3
1
2.5
W
Ix Chel
Yada
Ix Chel
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,747
Damage
38,403
64,203
Taken
67,998
29,839
Mitigated
34,858
18,078
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,259
494
0
493
14,848
4,574
0
7,356
7,492
0
45,926
L
Eset
Agony
Eset
7,574
840
499
1,894
12,511
9,051
0
5,317
7,030
31,704
0
L
Cernunnos
CaptSolace
Cernunnos
6,103
3,324
0
3,645
11,058
3,214
0
662
10,396
0
59,985
L
Hercules
Dzaddy
Hercules
6,445
2,365
0
2,791
18,381
14,088
0
3,958
13,597
668
57,275
W
Serqet
Endl3ss
Serqet
12,287
4,151
0
2,545
15,886
10,459
154
4,619
11,065
0
94,453
W
Thoth
Neuxal
Thoth
12,807
342
0
771
10,971
3,918
0
6,837
3,958
88,885
0
L
16,022
3,493
0
733
11,200
3,931
0
7,957
3,243
65,946
0
W
Hun Batz
Stoinis
Hun Batz
3,877
805
0
6,850
11,567
4,297
0
3,911
7,482
0
89,292
W
Izanami
Wáde
Izanami
11,333
8,490
0
4,547
14,567
6,711
1,749
2,870
11,555
0
116,967
W
Ix Chel
Yada
Ix Chel
12,443
1,991
999
2,366
11,212
4,454
224
5,482
5,524
69,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,229
Gold Earned
41,054
707
Minions Killed
431
0
Camps Cleared
0
1,719,065
Distance Traveled
1,579,833
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,401
463
81
5
0
354,298
0
L
Eset
8,990
562
35
2
0
323,336
0
L
Cernunnos
8,033
502
97
6
0
311,785
2
L
Hercules
7,759
485
107
7
0
289,223
0
W
Serqet
10,556
660
151
9
0
351,500
1
W
Thoth
10,469
654
143
9
0
344,553
3
L
Nu Wa
8,871
554
111
7
0
301,191
0
W
Hun Batz
9,417
589
129
8
0
377,308
0
W
Izanami
11,389
712
198
12
0
301,757
3
W
Ix Chel
9,398
587
86
5
0
343,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role