Player Matchup

Rama
Rama
A_Fat_Brick1998
Rama
Level 126
God Stats
26W - 25L
1,808 SR
Queue Stats
357W - 340L
1,575 Elo+
Party 3
Chaac
Chaac
BangUpBobby
Chaac
Level 23
God Stats
2W - 0L
1,699 SR
Queue Stats
3W - 1L
1,723 Elo+
Party 3
Xing Tian
Xing Tian
JointMASTER420
Xing Tian
Level 29
God Stats
10W - 15L
1,407 SR
Queue Stats
148W - 192L
1,366 Elo+
Party 1
Baron Samedi
Baron Samedi
SnowyHarbor60
Baron Samedi
Level 29
God Stats
10W - 2L
1,724 SR
Queue Stats
137W - 100L
1,539 Elo+
Party 3
Achilles
Achilles
unmanned-hive3
Achilles
Level 55
God Stats
5W - 5L
1,312 SR
Queue Stats
332W - 372L
1,487 Elo+
Party 1
Team Averages
Level 52
1,590 SR
1,538 Elo+

VS

Team Averages
Level 49
1,500 SR
1,677 Elo+
Nu Wa
Nu Wa
BeenReal
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,678 Elo+
Party 2
Cliodhna
Cliodhna
DovaKhan
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,648 Elo+
Party 2
Kuzenbo
Kuzenbo
ItzCrAz3
Kuzenbo
Level 116
God Stats
0W - 1L
1,662 SR
Queue Stats
7W - 3L
1,662 Elo+
Party 2
Surtr
Surtr
LetMePurge
Surtr
Level 85
God Stats
0W - 1L
1,337 SR
Queue Stats
7W - 3L
1,662 Elo+
Party 2
Izanami
Izanami
agonizingvision
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 5
11,165
930
20,460
13,327
6,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 8
9,169
764
9,138
13,785
13,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
JointMASTER420
Xing Tian
16
2 / 2 / 13
9,173
764
7,994
14,079
15,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
SnowyHarbor60
Baron Samedi
16
2 / 1 / 14
9,105
759
14,080
10,722
6,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
13
0 / 5 / 8
8,031
669
5,556
14,071
11,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BeenReal
Nu Wa
13
1 / 5 / 5
8,157
680
7,938
7,589
3,153
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
DovaKhan
Cliodhna
15
0 / 3 / 6
8,457
705
10,644
11,798
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
ItzCrAz3
Kuzenbo
15
5 / 2 / 4
9,028
752
8,269
14,298
19,762
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
16
3 / 4 / 6
9,216
768
13,747
15,999
22,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 4 / 6
10,133
844
14,583
14,717
7,368
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
40
18
Kills
13
13
Deaths
18
48
Assists
27
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
W
3
5
8
1.4
L
Nu Wa
BeenReal
Nu Wa
1
5
5
0.7
L
Cliodhna
DovaKhan
Cliodhna
0
3
6
1
L
Kuzenbo
ItzCrAz3
Kuzenbo
5
2
4
3.5
W
Xing Tian
JointMASTER420
Xing Tian
2
2
13
4.25
L
Surtr
3
4
6
1.5
W
Baron Samedi
SnowyHarbor60
Baron Samedi
2
1
14
9
L
4
4
6
1.75
W
Achilles
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,228
Damage
55,181
65,984
Taken
64,401
53,531
Mitigated
57,409
17,177
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,460
16,779
0
4,791
13,327
6,530
3,319
2,494
10,833
0
63,520
W
9,138
1,425
102
3,185
13,785
13,399
338
3,882
9,903
0
34,077
L
Nu Wa
BeenReal
Nu Wa
7,938
2,057
0
0
7,589
3,153
56
4,127
3,462
11,441
0
L
Cliodhna
DovaKhan
Cliodhna
10,644
1,234
0
1,977
11,798
4,812
103
4,780
6,627
0
24,609
L
Kuzenbo
ItzCrAz3
Kuzenbo
8,269
2,725
0
689
14,298
19,762
76
3,841
10,068
14,074
569
W
Xing Tian
JointMASTER420
Xing Tian
7,994
275
402
363
14,079
15,398
0
4,093
9,986
19,197
0
L
Surtr
13,747
2,801
0
1,924
15,999
22,314
304
6,404
9,220
4,071
25,932
W
Baron Samedi
SnowyHarbor60
Baron Samedi
14,080
1,115
3,693
3,195
10,722
6,236
1,060
4,653
6,069
37,402
0
L
14,583
8,203
0
1,950
14,717
7,368
4,712
2,922
11,439
0
64,283
W
Achilles
5,556
1,385
471
975
14,071
11,968
292
3,446
10,625
0
13,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,643
Gold Earned
44,991
270
Minions Killed
198
0
Camps Cleared
0
1,329,725
Distance Traveled
1,295,097
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,165
930
98
8
0
260,615
0
W
Chaac
9,169
764
57
5
0
256,141
1
L
Nu Wa
8,157
680
7
1
0
218,006
0
L
Cliodhna
8,457
705
34
3
0
276,161
0
L
Kuzenbo
9,028
752
12
1
0
270,927
0
W
Xing Tian
9,173
764
31
3
0
281,114
0
L
Surtr
9,216
768
42
4
0
286,387
0
W
Baron Samedi
9,105
759
72
6
0
233,895
0
L
Izanami
10,133
844
103
9
0
243,616
0
W
Achilles
8,031
669
12
1
0
297,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role