Player Matchup

Neith
Neith
RM 09 GT
Neith
Level 61
God Stats
21W - 28L
1,378 SR
Queue Stats
300W - 320L
1,356 Elo+
Party 3
Cthulhu
Cthulhu
The viperhunter
Cthulhu
Level 66
God Stats
72W - 50L
1,640 SR
Queue Stats
322W - 325L
1,471 Elo+
Party 1
He Bo
He Bo
lONYXPLAGUEl
He Bo
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
373W - 396L
1,394 Elo+
Party 3
Guan Yu
Guan Yu
master mays55
Guan Yu
Level 81
God Stats
1W - 2L
1,275 SR
Queue Stats
359W - 336L
1,495 Elo+
Party 1
Zeus
Zeus
oopsbobert
Zeus
Level 41
God Stats
2W - 2L
1,361 SR
Queue Stats
47W - 63L
1,404 Elo+
Solo
Team Averages
Level 67
1,431 SR
1,424 Elo+

VS

Team Averages
Level 88
1,594 SR
1,436 Elo+
Skadi
Skadi
A1D1R1I1A1N
Skadi
Level 109
God Stats
5W - 3L
1,759 SR
Queue Stats
32W - 31L
1,451 Elo+
Party 2
Mercury
Mercury
BredSticcc
Mercury
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 83L
1,435 Elo+
Solo
Nox
Nox
Fireaion
Nox
Level 68
God Stats
1W - 1L
1,701 SR
Queue Stats
7W - 8L
1,475 Elo+
Party 2
Ishtar
Ishtar
SenpaiMurda
Ishtar
Level 64
God Stats
60W - 68L
1,458 SR
Queue Stats
100W - 114L
1,414 Elo+
Solo
Nu Wa
Nu Wa
Sports And Beer
Nu Wa
Level 123
God Stats
32W - 17L
1,551 SR
Queue Stats
316W - 334L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RM 09 GT
Neith
11
0 / 0 / 1
5,931
1,186
653
2,411
788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 1
5,989
1,198
1,368
1,884
1,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 1
5,502
1,100
2,292
2,050
637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
10
1 / 0 / 1
5,890
1,178
1,643
3,922
3,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 1
6,066
1,213
1,766
1,363
338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

438

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,097
1,019
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
BredSticcc
Mercury
11
0 / 0 / 1
5,938
1,188
2,583
4,944
1,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 0
5,097
1,019
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
9
0 / 2 / 0
5,298
1,060
578
3,035
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 0
5,598
1,120
3,874
1,745
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
2
Kills
0
1
Deaths
2
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Mercury
BredSticcc
Mercury
0
0
1
0.5
L
0
0
0
0
W
Neith
RM 09 GT
Neith
0
0
1
0.5
L
Ishtar
0
2
0
0
L
0
0
0
0
W
0
0
1
0.5
W
0
1
1
0.5
W
Guan Yu
1
0
1
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,722
Damage
7,035
11,630
Taken
9,724
6,118
Mitigated
3,455
4,451
Healing
555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
BredSticcc
Mercury
2,583
185
0
0
4,944
1,742
0
2,466
2,478
0
17,082
L
0
0
0
0
0
0
0
0
0
0
0
W
Neith
RM 09 GT
Neith
653
384
0
1,105
2,411
788
0
1,208
1,203
0
24,790
L
Ishtar
578
267
0
155
3,035
1,096
0
1,611
1,424
0
4,430
L
3,874
2,369
0
400
1,745
617
0
1,349
396
13,466
0
W
1,368
101
157
1,456
1,884
1,238
0
971
913
6,377
0
W
2,292
68
0
0
2,050
637
0
400
1,650
9,341
0
W
Guan Yu
1,643
302
886
847
3,922
3,117
0
759
3,163
0
8,877
W
1,766
253
0
0
1,363
338
0
536
827
15,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
27,028
135
Minions Killed
61
5
Camps Cleared
3
483,715
Distance Traveled
242,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,097
1,019
0
0
0
4,967
0
L
Mercury
5,938
1,188
24
5
1
89,764
0
L
Nox
5,097
1,019
0
0
0
6,562
0
W
Neith
5,931
1,186
49
10
2
82,827
0
L
Ishtar
5,298
1,060
7
1
0
47,882
0
L
Nu Wa
5,598
1,120
30
6
2
93,783
0
W
Cthulhu
5,989
1,198
9
2
0
99,811
0
W
He Bo
5,502
1,100
16
3
0
108,256
0
W
Guan Yu
5,890
1,178
31
6
2
101,300
0
W
Zeus
6,066
1,213
30
6
1
91,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role