Player Matchup

Bastet
Bastet
 
Bastet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Blazin n prazin
Sylvanus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 222L
1,493 Elo+
Party 1
Hachiman
Hachiman
NoKo uN
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,529 Elo+
Solo
Freya
Freya
OrpheusXx95
Freya
Level 129
God Stats
1W - 4L
1,318 SR
Queue Stats
236W - 254L
1,504 Elo+
Solo
Sol
Sol
jessebutler
Sol
Level 141
God Stats
1W - 7L
1,626 SR
Queue Stats
247W - 253L
1,443 Elo+
Solo
Team Averages
Level 122
1,489 SR
1,494 Elo+

VS

Team Averages
Level 117
1,579 SR
1,508 Elo+
Terra
Terra
 
Terra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
DeepSeed
Hades
Level 139
God Stats
10W - 9L
1,589 SR
Queue Stats
279W - 295L
1,505 Elo+
Solo
Hachiman
Hachiman
GermanPlumber
Hachiman
Level 49
God Stats
5W - 1L
1,790 SR
Queue Stats
220W - 192L
1,572 Elo+
Solo
Izanami
Izanami
I Kil Jaeden I
Izanami
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
158W - 157L
1,495 Elo+
Party 2
Merlin
Merlin
afarakistan
Merlin
Level 133
God Stats
2W - 3L
1,516 SR
Queue Stats
201W - 219L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
6 / 6 / 3
9,465
860
9,163
10,573
5,732
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
15
2 / 4 / 10
8,543
777
7,620
18,526
18,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hachiman
NoKo uN
Hachiman
17
6 / 4 / 3
9,272
843
8,870
11,750
6,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 1 / 2
3,193
290
0
1,226
375
12
0 / 3 / 4
7,066
642
7,777
7,113
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
4 / 3 / 11
9,927
902
6,896
13,276
14,089
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hades
DeepSeed
Hades
15
5 / 2 / 9
9,649
877
7,046
10,431
5,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
GermanPlumber
Hachiman
16
7 / 3 / 7
9,592
872
18,607
10,486
5,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 9
8,995
818
4,164
8,129
3,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
12
1 / 3 / 10
8,039
731
6,871
7,565
3,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
14
Kills
18
18
Deaths
14
22
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
6
3
1.25
W
Terra
 
Terra
4
3
11
3.17
L
Sylvanus
2
4
10
1.75
W
Hades
DeepSeed
Hades
5
2
9
4.75
W
Hachiman
GermanPlumber
Hachiman
7
3
7
3.5
W
1
3
9
1.83
L
Hachiman
NoKo uN
Hachiman
6
4
3
1.88
L
0
1
2
1
W
Merlin
1
3
10
2
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
43,584
49,188
Taken
49,887
34,502
Mitigated
31,204
14,369
Healing
22,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,163
1,203
365
846
10,573
5,732
0
5,868
4,705
0
16,781
W
Terra
 
Terra
6,896
139
2,188
3,168
13,276
14,089
685
3,594
9,682
10,421
0
L
Sylvanus
7,620
844
3,290
5,104
18,526
18,120
0
5,416
13,110
16,121
0
W
Hades
DeepSeed
Hades
7,046
771
3,890
4,900
10,431
5,297
1,385
2,355
8,076
21,211
0
W
Hachiman
GermanPlumber
Hachiman
18,607
13,893
453
2,693
10,486
5,233
2,437
4,178
6,308
0
26,902
W
4,164
2,701
798
1,035
8,129
3,556
2,294
3,177
4,952
0
20,158
L
Hachiman
NoKo uN
Hachiman
8,870
3,850
261
2,166
11,750
6,899
0
5,417
6,333
0
27,060
L
0
0
0
0
1,226
375
0
875
351
0
0
W
Merlin
6,871
544
1,248
2,195
7,565
3,029
429
2,093
5,472
14,483
0
L
7,777
1,017
243
2,094
7,113
3,376
0
3,237
3,876
15,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
46,202
85
Minions Killed
131
0
Camps Cleared
0
666,632
Distance Traveled
981,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,465
860
18
2
0
199,850
0
W
Terra
9,927
902
12
1
0
227,319
0
L
Sylvanus
8,543
777
10
1
0
165,541
0
W
Hades
9,649
877
49
4
0
200,080
0
W
Hachiman
9,592
872
20
2
0
183,316
0
W
Izanami
8,995
818
33
3
0
192,943
0
L
Hachiman
9,272
843
39
4
0
161,151
0
L
Freya
3,193
290
0
0
0
243
0
W
Merlin
8,039
731
17
2
0
177,378
0
L
Sol
7,066
642
18
2
0
139,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role