Player Matchup

Kuzenbo
Kuzenbo
GotCheeseSteak
Kuzenbo
Level 120
God Stats
1W - 8L
1,440 SR
Queue Stats
268W - 237L
1,512 Elo+
Party 1
Hachiman
Hachiman
LeoTafuri
Hachiman
Level 158
God Stats
3W - 4L
1,524 SR
Queue Stats
399W - 376L
1,478 Elo+
Solo
Scylla
Scylla
OllieBigDSlapper
Scylla
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,480 Elo+
Party 1
Odin
Odin
PewX12101
Odin
Level 107
God Stats
6W - 2L
1,893 SR
Queue Stats
188W - 161L
1,456 Elo+
Party 1
Ix Chel
Ix Chel
destroyerwin
Ix Chel
Level 149
God Stats
0W - 3L
1,484 SR
Queue Stats
269W - 274L
1,448 Elo+
Party 1
Team Averages
Level 116
1,568 SR
1,475 Elo+

VS

Team Averages
Level 109
1,559 SR
1,445 Elo+
Da Ji
Da Ji
I Kil Jaeden I
Da Ji
Level 127
God Stats
6W - 4L
1,616 SR
Queue Stats
158W - 157L
1,472 Elo+
Solo
Olorun
Olorun
Irrelepants
Olorun
Level 29
God Stats
3W - 2L
1,769 SR
Queue Stats
862W - 856L
1,504 Elo+
Solo
Tsukuyomi
Tsukuyomi
The1Dark2Knight_
Tsukuyomi
Level 120
God Stats
12W - 9L
1,413 SR
Queue Stats
332W - 321L
1,374 Elo+
Party 2
Ymir
Ymir
sh4rk6ait78
Ymir
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 189L
1,385 Elo+
Party 2
Rama
Rama
wizzlef52
Rama
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 73L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
8,134
626
5,325
14,713
25,258
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
LeoTafuri
Hachiman
15
4 / 6 / 4
9,092
699
15,973
14,305
5,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 5 / 7
8,831
679
10,521
9,068
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
14
4 / 5 / 4
9,159
705
10,713
16,714
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
destroyerwin
Ix Chel
14
1 / 6 / 4
8,195
630
9,003
13,210
4,627
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 16
10,831
833
16,759
9,625
4,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
19
5 / 1 / 15
11,135
857
19,502
12,573
6,470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
18
9 / 2 / 13
11,465
882
16,234
11,855
6,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
1 / 3 / 18
10,145
780
2,565
17,819
19,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
16
3 / 3 / 15
9,718
748
6,756
11,569
5,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
103
10
Kills
26
26
Deaths
10
26
Assists
77
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
8
1
16
16
W
Olorun
5
1
15
12.5
L
Hachiman
LeoTafuri
Hachiman
4
6
4
1
L
0
5
7
0.7
L
Odin
4
5
4
1.2
W
Tsukuyomi
9
2
13
7.75
L
Ix Chel
destroyerwin
Ix Chel
1
6
4
0.5
W
1
3
18
3.33
W
Rama
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
61,816
68,010
Taken
63,441
53,606
Mitigated
42,691
14,437
Healing
30,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,325
1,293
84
856
14,713
25,258
0
4,772
9,941
8,290
265
W
16,759
4,000
1,131
510
9,625
4,894
1,128
4,675
4,950
0
24,607
W
Olorun
19,502
8,944
6,993
5,685
12,573
6,470
2,294
3,786
8,787
49,939
0
L
Hachiman
LeoTafuri
Hachiman
15,973
5,472
575
2,176
14,305
5,717
0
4,090
10,215
0
31,516
L
10,521
456
854
790
9,068
3,365
0
3,366
5,702
28,713
0
L
Odin
10,713
1,165
988
3,719
16,714
14,639
0
7,190
9,524
0
15,902
W
Tsukuyomi
16,234
4,234
3,652
3,614
11,855
6,052
1,478
4,994
6,861
0
36,360
L
Ix Chel
destroyerwin
Ix Chel
9,003
1,094
2,330
2,065
13,210
4,627
0
2,649
10,561
18,850
0
W
2,565
141
3,385
2,341
17,819
19,549
417
6,280
11,539
7,961
0
W
Rama
6,756
4,891
1,702
1,133
11,569
5,726
2,972
4,849
6,720
0
16,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,411
Gold Earned
53,294
123
Minions Killed
156
0
Camps Cleared
0
1,069,865
Distance Traveled
1,190,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,134
626
3
0
0
218,965
0
W
Da Ji
10,831
833
15
1
0
254,503
0
W
Olorun
11,135
857
64
5
0
251,956
0
L
Hachiman
9,092
699
35
3
0
192,599
0
L
Scylla
8,831
679
43
3
0
220,188
0
L
Odin
9,159
705
18
1
0
240,584
0
W
Tsukuyomi
11,465
882
42
3
0
278,549
0
L
Ix Chel
8,195
630
24
2
0
197,529
0
W
Ymir
10,145
780
10
1
0
219,964
0
W
Rama
9,718
748
25
2
0
185,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role