Player Matchup

Merlin
Merlin
Dozenka
Merlin
Level 167
God Stats
9W - 6L
1,714 SR
Queue Stats
33W - 27L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
Moehewa808
Zhong Kui
Level 106
God Stats
2W - 0L
1,712 SR
Queue Stats
12W - 9L
1,489 Elo+
Party 2
Nike
Nike
Seddy_Wap
Nike
Level 104
God Stats
1W - 0L
1,643 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thor
Thor
TaIonix
Thor
Level 69
God Stats
1W - 1L
1,320 SR
Queue Stats
26W - 26L
1,579 Elo+
Solo
Medusa
Medusa
XxMcNabb49xX
Medusa
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 69L
1,742 Elo+
Solo
Team Averages
Level 121
1,578 SR
1,572 Elo+

VS

Team Averages
Level 117
1,592 SR
1,449 Elo+
Izanami
Izanami
Awilix
Izanami
Level 149
God Stats
0W - 3L
1,559 SR
Queue Stats
38W - 43L
1,338 Elo+
Party 1
Kumbhakarna
Kumbhakarna
BunnyDaddy
Kumbhakarna
Level 92
God Stats
0W - 1L
1,726 SR
Queue Stats
27W - 29L
1,359 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MBQ MAYHEM
Tsukuyomi
Level 225
God Stats
7W - 12L
1,467 SR
Queue Stats
630W - 612L
1,465 Elo+
Solo
Ne Zha
Ne Zha
ThèDM
Ne Zha
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,355 Elo+
Party 1
Hera
Hera
TwitteryPrune
Hera
Level 22
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dozenka
Merlin
16
5 / 0 / 6
8,612
861
8,684
4,396
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Moehewa808
Zhong Kui
16
7 / 0 / 9
9,229
923
13,082
6,721
4,257
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
13
0 / 1 / 12
7,347
735
6,013
7,198
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
TaIonix
Thor
14
6 / 1 / 7
8,203
820
4,759
8,850
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
15
12 / 0 / 10
9,253
925
16,373
8,570
3,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awilix
Izanami
13
0 / 4 / 0
6,548
655
4,749
9,560
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
BunnyDaddy
Kumbhakarna
12
0 / 4 / 1
6,745
675
2,716
14,629
13,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
MBQ MAYHEM
Tsukuyomi
10
0 / 3 / 1
6,106
611
2,866
5,351
2,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
ThèDM
Ne Zha
11
1 / 9 / 0
6,313
631
6,648
13,444
5,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 10 / 0
6,389
639
4,224
10,661
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
4
30
Kills
2
2
Deaths
30
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Awilix
Izanami
0
4
0
0
L
Kumbhakarna
BunnyDaddy
Kumbhakarna
0
4
1
0.13
W
Merlin
Dozenka
Merlin
5
0
6
8
L
Tsukuyomi
MBQ MAYHEM
Tsukuyomi
0
3
1
0.17
W
Zhong Kui
Moehewa808
Zhong Kui
7
0
9
11.5
W
Nike
0
1
12
6
W
Thor
TaIonix
Thor
6
1
7
9.5
L
Ne Zha
ThèDM
Ne Zha
1
9
0
0.11
L
1
10
0
0.1
W
Medusa
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,911
Damage
21,203
35,735
Taken
53,645
21,491
Mitigated
30,530
6,088
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Awilix
Izanami
4,749
3,144
0
706
9,560
4,325
0
3,843
5,538
0
23,381
L
Kumbhakarna
BunnyDaddy
Kumbhakarna
2,716
407
0
484
14,629
13,298
0
6,935
7,204
10,206
0
W
Merlin
Dozenka
Merlin
8,684
103
0
250
4,396
1,846
2,982
753
3,643
32,815
0
L
Tsukuyomi
MBQ MAYHEM
Tsukuyomi
2,866
823
0
841
5,351
2,932
0
1,517
3,662
0
8,712
W
Zhong Kui
Moehewa808
Zhong Kui
13,082
1,774
0
2,799
6,721
4,257
1,187
1,234
5,487
32,894
0
W
Nike
6,013
442
0
716
7,198
6,584
793
1,617
5,581
0
14,601
W
Thor
TaIonix
Thor
4,759
824
0
250
8,850
5,304
1,412
1,803
7,047
0
22,062
L
Ne Zha
ThèDM
Ne Zha
6,648
2,235
0
273
13,444
5,893
0
6,111
7,020
0
15,053
L
4,224
1,241
0
220
10,661
4,082
195
2,599
7,886
8,170
0
W
Medusa
16,373
9,136
0
2,073
8,570
3,500
2,185
1,533
7,037
0
29,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,644
Gold Earned
32,101
214
Minions Killed
97
0
Camps Cleared
0
1,087,967
Distance Traveled
791,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,548
655
49
5
0
165,376
0
L
Kumbhakarna
6,745
675
11
1
0
205,804
0
W
Merlin
8,612
861
76
8
0
203,811
0
L
Tsukuyomi
6,106
611
11
1
0
103,221
0
W
Zhong Kui
9,229
923
55
6
0
227,271
0
W
Nike
7,347
735
19
2
0
213,308
0
W
Thor
8,203
820
33
3
0
222,181
0
L
Ne Zha
6,313
631
14
1
0
176,121
0
L
Hera
6,389
639
12
1
0
141,112
0
W
Medusa
9,253
925
31
3
0
221,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role