Player Matchup

Hel
Hel
Masters
 
Hel
Masters
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Diamond V
 
Chronos
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond I
Cückhold
Ravana
Diamond I
Level 54
God Stats
5W - 1L
1,500 SR
Queue Stats
131W - 77L
2,488 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Loki-Blacksteel
Danzaburou
Bronze III
Level 156
God Stats
1W - 0L
1,707 SR
Queue Stats
23W - 16L
1,518 MMR
Party 1
Ganesha
Ganesha
Bronze III
gilmordor3791
Ganesha
Bronze III
Level 137
God Stats
2W - 1L
1,656 SR
Queue Stats
13W - 12L
1,562 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,572 SR
1,713 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,649 SR
2,018 MMR
Ares
Ares
Gold II
 
Ares
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
MoeDaGreat
Loki
Masters
Level 155
God Stats
11W - 5L
1,799 SR
Queue Stats
204W - 158L
2,170 MMR
Party 3
Ah Puch
Ah Puch
Platinum II
Mohc
Ah Puch
Platinum II
Level 147
God Stats
2W - 1L
1,961 SR
Queue Stats
34W - 23L
2,093 MMR
Solo
Mercury
Mercury
Platinum I
Slayerwon
Mercury
Platinum I
Level 139
God Stats
69W - 36L
1,639 SR
Queue Stats
222W - 183L
2,023 MMR
Solo
Charybdis
Charybdis
Diamond II
froemoe
Charybdis
Diamond II
Level 182
God Stats
3W - 7L
1,347 SR
Queue Stats
356W - 348L
2,302 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
13 / 1 / 3
10,416
744
17,830
14,821
6,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
 
Chronos
13
3 / 1 / 7
8,343
596
7,524
12,375
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
Cückhold
Ravana
15
5 / 0 / 8
9,303
665
11,504
7,400
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Loki-Blacksteel
Danzaburou
13
0 / 2 / 0
7,810
558
3,826
11,247
4,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
10
0 / 2 / 9
6,957
497
3,170
10,045
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Morgan Le FayMartichorasSerqet

VS

Bans
AphroditeSusanoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 3 / 3
6,751
482
3,324
13,801
12,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 6 / 0
7,212
515
5,151
13,286
4,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
Mohc
Ah Puch
9
0 / 7 / 1
6,514
465
7,248
10,252
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Slayerwon
Mercury
12
1 / 3 / 1
7,013
501
3,843
11,307
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
froemoe
Charybdis
13
4 / 3 / 0
8,064
576
13,372
12,305
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
21
Kills
6
6
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
13
1
3
14.5
W
Chronos
 
Chronos
3
1
7
6.5
L
Ares
 
Ares
0
3
3
0.5
W
Ravana
Cückhold
Ravana
5
0
8
9
W
Danzaburou
Loki-Blacksteel
Danzaburou
0
2
0
0
L
1
6
0
0.17
L
Ah Puch
Mohc
Ah Puch
0
7
1
0.07
L
Mercury
Slayerwon
Mercury
1
3
1
0.5
L
Charybdis
froemoe
Charybdis
4
3
0
1.33
W
Ganesha
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,854
Damage
32,938
55,888
Taken
60,951
25,740
Mitigated
28,997
25,672
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
17,830
1,536
5,561
9,404
14,821
6,427
799
5,592
9,229
83,387
0
W
Chronos
 
Chronos
7,524
3,252
0
1,690
12,375
4,218
790
1,550
10,825
63,422
0
L
Ares
 
Ares
3,324
237
0
1,874
13,801
12,646
0
7,190
6,611
24,292
0
W
Ravana
Cückhold
Ravana
11,504
3,608
0
2,392
7,400
3,263
0
2,125
5,275
0
70,404
W
Danzaburou
Loki-Blacksteel
Danzaburou
3,826
1,381
0
4,483
11,247
4,659
2,259
561
10,686
0
68,704
L
5,151
956
0
1,750
13,286
4,777
982
5,739
7,547
0
48,951
L
Ah Puch
Mohc
Ah Puch
7,248
347
0
1,904
10,252
3,316
0
8,661
1,591
40,034
0
L
Mercury
Slayerwon
Mercury
3,843
1,215
0
1,109
11,307
3,628
0
3,167
8,140
0
53,738
L
Charybdis
froemoe
Charybdis
13,372
7,148
0
5,072
12,305
4,630
874
3,767
8,538
0
73,836
W
Ganesha
3,170
127
0
2,142
10,045
7,173
0
744
9,301
17,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,829
Gold Earned
35,554
500
Minions Killed
412
0
Camps Cleared
0
1,600,218
Distance Traveled
1,354,556
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,416
744
150
11
0
329,566
0
W
Chronos
8,343
596
114
8
0
330,511
0
L
Ares
6,751
482
29
2
0
286,028
0
W
Ravana
9,303
665
101
7
0
355,207
0
W
Danzaburou
7,810
558
131
9
0
278,143
0
L
Loki
7,212
515
77
6
0
299,062
2
L
Ah Puch
6,514
465
69
5
0
172,876
0
L
Mercury
7,013
501
105
8
0
350,746
0
L
Charybdis
8,064
576
132
9
0
245,844
0
W
Ganesha
6,957
497
4
0
0
306,791
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role