Player Matchup

Hel
Hel
AchikyNuggiee
Hel
Level 156
God Stats
4W - 2L
1,642 SR
Queue Stats
142W - 155L
1,474 Elo+
Party 2
Agni
Agni
Afrenchiefryy
Agni
Level 142
God Stats
0W - 5L
1,237 SR
Queue Stats
99W - 113L
1,435 Elo+
Party 2
Skadi
Skadi
CLASH OV3RRIDE
Skadi
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
250W - 255L
1,532 Elo+
Solo
Hou Yi
Hou Yi
Koz904
Hou Yi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 61L
1,546 Elo+
Party 2
Ishtar
Ishtar
WhyLowB
Ishtar
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,353 Elo+
Party 2
Team Averages
Level 127
1,476 SR
1,468 Elo+

VS

Team Averages
Level 92
1,582 SR
1,457 Elo+
Hercules
Hercules
Maekin
Hercules
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 99L
1,476 Elo+
Party 1
Anhur
Anhur
Natrey
Anhur
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,409 Elo+
Party 3
Hel
Hel
Sp ce is big
Hel
Level 104
God Stats
6W - 3L
1,604 SR
Queue Stats
312W - 284L
1,507 Elo+
Solo
Xing Tian
Xing Tian
TrillPeople
Xing Tian
Level 86
God Stats
1W - 0L
1,806 SR
Queue Stats
31W - 37L
1,450 Elo+
Party 3
Kukulkan
Kukulkan
jtbrumback86
Kukulkan
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 37L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 1
9,331
667
12,658
16,471
8,636
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 3
8,131
581
15,914
14,840
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 5 / 3
9,357
668
12,843
15,077
7,121
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Hou Yi
Koz904
Hou Yi
17
2 / 5 / 3
9,047
646
15,145
16,113
7,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
WhyLowB
Ishtar
12
0 / 10 / 4
7,797
557
9,773
19,801
8,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Maekin
Hercules
18
11 / 1 / 13
11,102
793
16,776
29,142
42,612
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Natrey
Anhur
15
4 / 1 / 15
9,737
696
6,640
8,684
4,299
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 1 / 21
11,363
812
16,599
20,178
14,598
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
TrillPeople
Xing Tian
15
2 / 2 / 18
9,997
714
12,933
19,278
22,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
jtbrumback86
Kukulkan
20
6 / 1 / 20
11,769
841
25,819
11,451
6,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
116
6
Kills
29
29
Deaths
6
14
Assists
87
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
0
6
3
0.25
L
1
5
3
0.5
L
Hou Yi
Koz904
Hou Yi
2
5
3
0.7
W
Hercules
Maekin
Hercules
11
1
13
17.5
W
Anhur
Natrey
Anhur
4
1
15
11.5
W
6
1
21
16.5
W
Xing Tian
TrillPeople
Xing Tian
2
2
18
5.5
L
Ishtar
WhyLowB
Ishtar
0
10
4
0.2
W
Kukulkan
jtbrumback86
Kukulkan
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,333
Damage
78,767
82,302
Taken
88,733
37,939
Mitigated
90,597
32,070
Healing
61,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,658
1,419
13,546
9,252
16,471
8,636
0
11,721
4,565
23,241
0
L
15,914
1,039
451
1,721
14,840
5,936
0
9,933
4,600
25,927
0
L
12,843
3,766
976
1,122
15,077
7,121
0
9,270
5,416
0
35,581
L
Hou Yi
Koz904
Hou Yi
15,145
7,780
585
2,698
16,113
7,821
0
12,040
3,777
0
20,718
W
Hercules
Maekin
Hercules
16,776
4,859
2,318
15,218
29,142
42,612
790
7,526
21,616
0
20,516
W
Anhur
Natrey
Anhur
6,640
2,806
240
257
8,684
4,299
1,525
3,157
5,527
0
9,987
W
16,599
634
22,670
14,310
20,178
14,598
236
5,977
14,201
41,113
0
W
Xing Tian
TrillPeople
Xing Tian
12,933
599
2,176
2,770
19,278
22,623
26
7,550
11,728
16,539
0
L
Ishtar
WhyLowB
Ishtar
9,773
6,090
216
1,503
19,801
8,425
0
12,325
7,127
0
16,610
W
Kukulkan
jtbrumback86
Kukulkan
25,819
1,294
926
481
11,451
6,465
1,595
4,362
7,089
53,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,663
Gold Earned
53,968
124
Minions Killed
143
0
Camps Cleared
0
1,106,873
Distance Traveled
1,348,805
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,331
667
21
2
0
244,252
0
L
Agni
8,131
581
31
2
0
212,432
0
L
Skadi
9,357
668
46
3
0
232,006
0
L
Hou Yi
9,047
646
15
1
0
234,734
0
W
Hercules
11,102
793
12
1
0
258,863
0
W
Anhur
9,737
696
12
1
0
273,532
0
W
Hel
11,363
812
39
3
0
273,767
1
W
Xing Tian
9,997
714
3
0
0
283,800
0
L
Ishtar
7,797
557
11
1
0
183,449
0
W
Kukulkan
11,769
841
77
6
0
258,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role