Player Matchup

Odin
Odin
 
Odin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Cariasr
Rama
Level 145
God Stats
2W - 3L
1,300 SR
Queue Stats
179W - 200L
1,495 Elo+
Solo
Guan Yu
Guan Yu
HollowManAC130
Guan Yu
Level 149
God Stats
5W - 2L
1,800 SR
Queue Stats
397W - 396L
1,494 Elo+
Solo
Bakasura
Bakasura
QuaCHApa
Bakasura
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 165L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
XxLbreulxX
Sun Wukong
Level 93
God Stats
3W - 0L
1,500 SR
Queue Stats
187W - 212L
1,480 Elo+
Solo
Team Averages
Level 136
1,520 SR
1,484 Elo+

VS

Team Averages
Level 120
1,439 SR
1,523 Elo+
Sylvanus
Sylvanus
ChildOfLight214
Sylvanus
Level 58
God Stats
0W - 2L
1,330 SR
Queue Stats
44W - 42L
1,565 Elo+
Solo
Discordia
Discordia
FancyCylinder52
Discordia
Level 157
God Stats
8W - 9L
1,581 SR
Queue Stats
864W - 935L
1,492 Elo+
Solo
Ishtar
Ishtar
KrazyGorilla21
Ishtar
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZAID Zyzz
Kumbhakarna
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,525 Elo+
Solo
Serqet
Serqet
c00lsroybro
Serqet
Level 158
God Stats
2W - 1L
1,283 SR
Queue Stats
156W - 149L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
4 / 1 / 19
9,224
839
11,764
13,882
14,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
Cariasr
Rama
16
8 / 3 / 16
10,005
910
21,530
11,558
5,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 21
8,522
775
5,737
20,177
21,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
QuaCHApa
Bakasura
17
9 / 2 / 13
10,321
938
11,945
13,269
7,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
XxLbreulxX
Sun Wukong
16
5 / 1 / 19
9,865
897
11,572
15,252
11,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 6 / 3
8,029
730
9,087
17,933
17,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Discordia
FancyCylinder52
Discordia
16
3 / 3 / 3
8,860
805
11,096
8,018
3,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 7 / 6
7,527
684
9,863
13,615
5,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
ZAID Zyzz
Kumbhakarna
16
1 / 3 / 8
9,083
826
6,485
14,625
20,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
15
3 / 7 / 5
8,934
812
9,777
14,604
9,726
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
34
26
Kills
9
10
Deaths
26
88
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
19
13.5
W
Rama
Cariasr
Rama
8
3
16
5.33
L
Sylvanus
2
6
3
0.58
L
Discordia
FancyCylinder52
Discordia
3
3
3
1.5
W
0
3
21
3.5
L
0
7
6
0.43
W
Bakasura
QuaCHApa
Bakasura
9
2
13
7.75
W
Sun Wukong
XxLbreulxX
Sun Wukong
5
1
19
14.5
L
Kumbhakarna
ZAID Zyzz
Kumbhakarna
1
3
8
1.67
L
Serqet
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,548
Damage
46,308
74,138
Taken
68,795
61,309
Mitigated
57,265
42,176
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,764
601
2,482
3,600
13,882
14,569
460
4,442
8,919
6,304
14,904
W
Rama
Cariasr
Rama
21,530
18,713
158
1,772
11,558
5,103
3,146
5,571
5,987
0
38,204
L
Sylvanus
9,087
1,315
6,128
3,138
17,933
17,386
55
683
15,925
15,613
0
L
Discordia
FancyCylinder52
Discordia
11,096
342
1,139
301
8,018
3,786
875
1,087
6,876
30,641
0
W
5,737
646
13,491
9,671
20,177
21,747
583
5,932
14,095
0
12,723
L
9,863
5,881
0
1,127
13,615
5,830
1,180
764
12,350
0
17,057
W
Bakasura
QuaCHApa
Bakasura
11,945
8,409
1,756
4,695
13,269
7,914
2,980
5,439
6,841
0
16,560
W
Sun Wukong
XxLbreulxX
Sun Wukong
11,572
1,725
1,232
3,319
15,252
11,976
537
5,284
9,638
482
23,323
L
Kumbhakarna
ZAID Zyzz
Kumbhakarna
6,485
796
1,722
1,611
14,625
20,537
624
1,240
12,890
14,499
0
L
Serqet
9,777
3,717
2,603
2,576
14,604
9,726
1,593
871
13,173
0
14,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,937
Gold Earned
42,433
124
Minions Killed
95
0
Camps Cleared
0
1,090,882
Distance Traveled
852,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,224
839
15
1
0
228,242
0
W
Rama
10,005
910
28
3
0
183,756
0
L
Sylvanus
8,029
730
6
1
0
150,545
0
L
Discordia
8,860
805
47
4
0
179,575
0
W
Guan Yu
8,522
775
11
1
0
234,191
0
L
Ishtar
7,527
684
23
2
0
163,145
0
W
Bakasura
10,321
938
39
4
0
209,860
0
W
Sun Wukong
9,865
897
31
3
0
234,833
0
L
Kumbhakarna
9,083
826
10
1
0
185,528
0
L
Serqet
8,934
812
9
1
0
173,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role