Player Matchup

Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver IV
GSU_Untouchable
Horus
Silver IV
Level 138
God Stats
1W - 2L
1,493 SR
Queue Stats
88W - 118L
1,113 MMR
Party 1
Maui
Maui
Bronze III
GatorMike6
Maui
Bronze III
Level 120
God Stats
2W - 8L
1,534 SR
Queue Stats
11W - 18L
1,448 MMR
Party 1
Fenrir
Fenrir
Bronze IV
SundaySawce
Fenrir
Bronze IV
Level 125
God Stats
0W - 3L
1,203 SR
Queue Stats
9W - 20L
1,292 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,446 SR
1,371 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,371 SR
1,291 MMR
Rama
Rama
Silver IV
Broly840
Rama
Silver IV
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 83L
1,278 MMR
Solo
Chang'e
Chang'e
Silver II
DeathPlushie
Chang'e
Silver II
Level 154
God Stats
22W - 27L
1,552 SR
Queue Stats
86W - 103L
1,321 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
FragileCanadian
Kumbhakarna
Gold V
Level 156
God Stats
1W - 0L
1,285 SR
Queue Stats
168W - 166L
1,289 MMR
Solo
Bakasura
Bakasura
Gold V
KarnageG01
Bakasura
Gold V
Level 112
God Stats
4W - 1L
1,244 SR
Queue Stats
56W - 59L
1,275 MMR
Solo
Odin
Odin
Gold V
sogys
Odin
Gold V
Level 86
God Stats
2W - 2L
1,276 SR
Queue Stats
73W - 78L
1,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 3 / 2
6,144
559
3,908
7,850
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
 
Vulcan
9
0 / 4 / 0
5,269
479
8,615
6,990
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,339
485
3,373
8,589
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 1 / 1
5,396
491
1,202
5,913
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
9
1 / 6 / 1
5,720
520
4,188
13,327
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
HerculesAo KuangAphrodite

VS

Bans
MartichorasGuan YuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 2 / 2
6,365
579
4,807
5,828
1,870
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
DeathPlushie
Chang'e
11
4 / 0 / 3
6,648
604
5,588
6,896
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
FragileCanadian
Kumbhakarna
9
2 / 2 / 8
6,042
549
2,893
10,067
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
KarnageG01
Bakasura
11
6 / 1 / 5
6,900
627
6,988
10,703
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
sogys
Odin
12
4 / 0 / 4
7,240
658
5,564
5,893
4,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
18
18
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
2
0.67
L
Vulcan
 
Vulcan
0
4
0
0
W
Rama
2
2
2
1.5
W
Chang'e
DeathPlushie
Chang'e
4
0
3
5.5
W
Kumbhakarna
FragileCanadian
Kumbhakarna
2
2
8
3
L
0
4
0
0
L
2
1
1
2.5
W
Bakasura
KarnageG01
Bakasura
6
1
5
8.5
L
Fenrir
1
6
1
0.25
W
Odin
sogys
Odin
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
25,840
42,669
Taken
39,387
18,393
Mitigated
19,542
8,239
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,908
2,453
0
1,725
7,850
2,194
18
510
6,998
0
33,342
L
Vulcan
 
Vulcan
8,615
1,995
0
750
6,990
2,562
0
2,625
4,141
43,919
0
W
Rama
4,807
3,999
0
2,599
5,828
1,870
0
510
5,318
0
48,370
W
Chang'e
DeathPlushie
Chang'e
5,588
296
1,543
4,569
6,896
2,330
0
3,950
2,904
41,274
0
W
Kumbhakarna
FragileCanadian
Kumbhakarna
2,893
295
0
3,043
10,067
6,945
0
3,010
7,057
16,314
0
L
3,373
1,566
120
1,532
8,589
5,066
0
338
7,767
0
32,513
L
1,202
652
0
1,131
5,913
3,622
0
1,857
3,820
12,123
0
W
Bakasura
KarnageG01
Bakasura
6,988
4,868
0
2,201
10,703
4,076
0
3,202
7,459
0
35,477
L
Fenrir
4,188
1,401
0
2,981
13,327
4,949
0
2,629
10,003
0
42,678
W
Odin
sogys
Odin
5,564
1,038
0
1,357
5,893
4,321
480
179
5,486
0
44,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
33,195
252
Minions Killed
322
0
Camps Cleared
0
984,858
Distance Traveled
1,117,889
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,144
559
59
5
0
190,607
0
L
Vulcan
5,269
479
56
5
0
219,840
0
W
Rama
6,365
579
75
7
0
203,201
2
W
Chang'e
6,648
604
79
7
0
201,061
0
W
Kumbhakarna
6,042
549
17
2
0
212,360
4
L
Horus
5,339
485
54
5
0
185,384
0
L
Maui
5,396
491
20
2
0
166,140
2
W
Bakasura
6,900
627
69
6
0
288,520
2
L
Fenrir
5,720
520
63
6
0
222,887
0
W
Odin
7,240
658
82
7
0
212,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role