Player Matchup

Vamana
Vamana
 
Vamana
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LegitSliinky
Fenrir
Level 123
God Stats
0W - 2L
1,265 SR
Queue Stats
184W - 169L
1,596 Elo+
Party 2
Anhur
Anhur
Maldrn
Anhur
Level 129
God Stats
1W - 2L
1,556 SR
Queue Stats
160W - 154L
1,569 Elo+
Party 2
Hera
Hera
RoosterOTF
Hera
Level 129
God Stats
1W - 2L
1,750 SR
Queue Stats
59W - 28L
1,660 Elo+
Party 1
Bacchus
Bacchus
oPoolz
Bacchus
Level 59
God Stats
5W - 7L
1,589 SR
Queue Stats
44W - 56L
1,512 Elo+
Party 2
Team Averages
Level 112
1,532 SR
1,567 Elo+

VS

Team Averages
Level 151
1,487 SR
1,562 Elo+
Hun Batz
Hun Batz
Estiv20
Hun Batz
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
446W - 390L
1,599 Elo+
Party 3
Baron Samedi
Baron Samedi
Krakatoa1615
Baron Samedi
Level 158
God Stats
2W - 1L
1,478 SR
Queue Stats
201W - 165L
1,585 Elo+
Party 3
Ao Kuang
Ao Kuang
MaiCakes
Ao Kuang
Level 197
God Stats
14W - 7L
1,768 SR
Queue Stats
222W - 165L
1,646 Elo+
Solo
Izanami
Izanami
RamboRamsey
Izanami
Level 88
God Stats
1W - 0L
1,274 SR
Queue Stats
70W - 81L
1,454 Elo+
Solo
Bacchus
Bacchus
ThaRiceGod
Bacchus
Level 156
God Stats
9W - 6L
1,417 SR
Queue Stats
76W - 65L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 4 / 2
5,094
566
5,073
9,646
3,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
9
3 / 2 / 1
5,520
613
2,647
6,977
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Maldrn
Anhur
9
1 / 1 / 0
4,849
539
1,174
4,476
1,424
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 1
5,201
578
3,086
2,979
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
oPoolz
Bacchus
1
0 / 0 / 0
3,159
351
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Estiv20
Hun Batz
10
4 / 1 / 0
5,909
657
1,530
6,933
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Krakatoa1615
Baron Samedi
9
0 / 1 / 2
5,202
578
1,771
4,004
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
MaiCakes
Ao Kuang
10
3 / 2 / 1
5,999
667
7,163
8,886
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
RamboRamsey
Izanami
9
1 / 1 / 0
5,465
607
2,145
4,271
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
ThaRiceGod
Bacchus
8
0 / 0 / 4
5,220
580
2,304
5,765
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
5
Kills
8
8
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
2
0.25
W
Hun Batz
Estiv20
Hun Batz
4
1
0
4
W
Baron Samedi
Krakatoa1615
Baron Samedi
0
1
2
1
L
Fenrir
3
2
1
1.75
W
Ao Kuang
MaiCakes
Ao Kuang
3
2
1
1.75
L
Anhur
Maldrn
Anhur
1
1
0
1
W
Izanami
RamboRamsey
Izanami
1
1
0
1
L
1
1
1
1.5
W
Bacchus
ThaRiceGod
Bacchus
0
0
4
2
L
Bacchus
oPoolz
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,980
Damage
14,913
24,078
Taken
29,859
9,066
Mitigated
12,958
6,128
Healing
12,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,073
3,032
0
2,916
9,646
3,972
0
7,097
2,549
0
31,295
W
Hun Batz
Estiv20
Hun Batz
1,530
414
0
3,374
6,933
2,242
0
791
6,142
0
31,192
W
Baron Samedi
Krakatoa1615
Baron Samedi
1,771
86
47
814
4,004
1,918
0
1,568
2,436
37,968
0
L
Fenrir
2,647
402
0
1,058
6,977
2,776
0
2,273
4,704
0
29,070
W
Ao Kuang
MaiCakes
Ao Kuang
7,163
1,113
0
4,379
8,886
3,502
0
0
8,886
41,837
0
L
Anhur
Maldrn
Anhur
1,174
730
0
1,654
4,476
1,424
0
851
3,625
0
27,400
W
Izanami
RamboRamsey
Izanami
2,145
1,279
0
2,189
4,271
996
406
0
4,271
0
41,653
L
3,086
526
0
500
2,979
894
0
1,017
1,962
36,012
0
W
Bacchus
ThaRiceGod
Bacchus
2,304
149
0
1,888
5,765
4,300
186
727
5,038
12,888
0
L
Bacchus
oPoolz
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,823
Gold Earned
27,795
236
Minions Killed
284
0
Camps Cleared
0
716,383
Distance Traveled
927,818
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,094
566
60
7
0
177,884
0
W
Hun Batz
5,909
657
61
7
0
228,469
2
W
Baron Samedi
5,202
578
66
7
0
176,168
2
L
Fenrir
5,520
613
58
6
0
185,361
2
W
Ao Kuang
5,999
667
66
7
0
185,577
0
L
Anhur
4,849
539
54
6
0
163,482
0
W
Izanami
5,465
607
79
9
0
154,153
1
L
Hera
5,201
578
64
7
0
180,756
0
W
Bacchus
5,220
580
12
1
0
183,451
0
L
Bacchus
3,159
351
0
0
0
8,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role