Player Matchup

Janus
Janus
Bo0giEd0wN
Janus
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 59L
1,440 Elo+
Party 1
Sol
Sol
CannibalVector
Sol
Level 97
God Stats
5W - 1L
1,841 SR
Queue Stats
150W - 155L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Deahtfromabove
Sylvanus
Level 89
God Stats
0W - 2L
1,258 SR
Queue Stats
134W - 136L
1,521 Elo+
Solo
Susano
Susano
SlidCoder933782
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ULTIMATE BLANCO
Kumbhakarna
Level 159
God Stats
0W - 1L
1,493 SR
Queue Stats
51W - 66L
1,462 Elo+
Party 1
Team Averages
Level 102
1,518 SR
1,474 Elo+

VS

Team Averages
Level 93
1,510 SR
1,502 Elo+
Hun Batz
Hun Batz
BATMANvSUPERMAN
Hun Batz
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,496 Elo+
Solo
Horus
Horus
Loressence
Horus
Level 46
God Stats
2W - 0L
1,706 SR
Queue Stats
47W - 42L
1,539 Elo+
Solo
Yu Huang
Yu Huang
Sorrow7
Yu Huang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 42L
1,453 Elo+
Solo
Scylla
Scylla
TooMuchBuddha420
Scylla
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,539 Elo+
Solo
Anhur
Anhur
nikeplayir
Anhur
Level 143
God Stats
1W - 1L
1,342 SR
Queue Stats
60W - 63L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
6 / 4 / 6
9,447
787
14,048
9,087
4,314
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 11
9,567
797
17,412
11,090
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
15
2 / 6 / 8
8,555
713
9,538
21,784
21,487
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 9 / 5
8,198
683
6,685
15,547
5,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
ULTIMATE BLANCO
Kumbhakarna
14
2 / 4 / 3
8,852
738
5,939
16,833
16,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
4 / 6 / 18
9,544
795
13,814
13,000
6,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
17
5 / 2 / 19
10,934
911
9,672
19,404
26,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Sorrow7
Yu Huang
17
8 / 2 / 14
10,337
861
11,782
10,532
6,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 14
9,456
788
16,982
11,370
5,539
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
18
6 / 1 / 18
10,578
882
14,005
11,503
6,484
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
109
15
Kills
26
26
Deaths
15
33
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
6
18
2.17
L
Janus
6
4
6
2.25
L
2
3
11
2.5
L
Sylvanus
2
6
8
1
W
Horus
5
2
19
7.25
L
3
9
5
0.61
W
Yu Huang
Sorrow7
Yu Huang
8
2
14
7.5
W
3
4
14
2.5
L
Kumbhakarna
ULTIMATE BLANCO
Kumbhakarna
2
4
3
0.88
W
Anhur
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,622
Damage
66,255
74,341
Taken
65,809
53,034
Mitigated
50,875
25,154
Healing
33,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
13,814
2,140
1,183
865
13,000
6,749
1,485
8,744
4,256
0
24,119
L
Janus
14,048
569
887
747
9,087
4,314
615
3,123
5,964
28,255
0
L
17,412
3,622
370
3,349
11,090
5,079
1,120
3,976
7,114
39,241
0
L
Sylvanus
9,538
2,707
4,663
7,067
21,784
21,487
0
9,978
11,806
17,705
0
W
Horus
9,672
4,257
8,573
10,626
19,404
26,035
119
12,131
7,273
0
13,537
L
6,685
632
0
250
15,547
5,840
40
6,344
9,203
0
10,085
W
Yu Huang
Sorrow7
Yu Huang
11,782
2,072
1,967
2,753
10,532
6,068
1,366
8,449
2,083
30,709
0
W
16,982
1,147
1,812
1,735
11,370
5,539
190
8,644
2,726
28,089
0
L
Kumbhakarna
ULTIMATE BLANCO
Kumbhakarna
5,939
762
3,379
4,442
16,833
16,314
0
5,343
11,490
11,640
0
W
Anhur
14,005
5,805
1,734
1,761
11,503
6,484
1,298
8,969
2,534
0
26,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,619
Gold Earned
50,849
121
Minions Killed
143
0
Camps Cleared
0
1,010,956
Distance Traveled
1,167,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,544
795
19
2
0
203,008
0
L
Janus
9,447
787
42
4
0
196,923
0
L
Sol
9,567
797
45
4
0
217,595
0
L
Sylvanus
8,555
713
15
1
0
182,055
0
W
Horus
10,934
911
6
1
0
261,115
0
L
Susano
8,198
683
11
1
0
190,534
0
W
Yu Huang
10,337
861
52
4
0
225,706
0
W
Scylla
9,456
788
24
2
0
235,263
0
L
Kumbhakarna
8,852
738
8
1
0
223,849
0
W
Anhur
10,578
882
42
4
0
242,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role