Player Matchup

Gilgamesh
Gilgamesh
AvG TACOMAN
Gilgamesh
Level 156
God Stats
2W - 0L
1,555 SR
Queue Stats
90W - 110L
1,535 Elo+
Party 2
Anubis
Anubis
Lifelikeafish
Anubis
Level 93
God Stats
24W - 30L
1,411 SR
Queue Stats
25W - 30L
1,344 Elo+
Party 2
Surtr
Surtr
Xiled Weezy
Surtr
Level 158
God Stats
65W - 64L
1,533 SR
Queue Stats
639W - 651L
1,548 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,476 Elo+

VS

Team Averages
Level 70
1,502 SR
1,552 Elo+
Discordia
Discordia
 
Discordia
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IndominusTay
Ah Muzen Cab
Level 29
God Stats
3W - 7L
1,500 SR
Queue Stats
287W - 258L
1,665 Elo+
Party 1
Horus
Horus
Kenssins
Horus
Level 48
God Stats
7W - 7L
1,505 SR
Queue Stats
123W - 115L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AvG TACOMAN
Gilgamesh
15
3 / 1 / 4
10,081
720
9,711
15,570
11,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 4 / 3
10,456
747
8,068
12,366
5,548
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 4
10,509
751
9,413
18,258
16,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
1 / 2 / 6
10,502
750
11,149
9,402
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
IndominusTay
Ah Muzen Cab
14
3 / 4 / 2
9,170
655
12,854
13,450
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Kenssins
Horus
12
2 / 2 / 3
8,644
617
6,116
9,849
7,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
8
Kills
6
7
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
2
6
2
W
Gilgamesh
AvG TACOMAN
Gilgamesh
3
1
4
5
L
Ah Muzen Cab
IndominusTay
Ah Muzen Cab
3
4
2
1
L
Horus
Kenssins
Horus
2
2
3
1.75
W
3
4
3
1.13
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,192
Damage
30,119
46,194
Taken
32,701
32,940
Mitigated
16,509
10,744
Healing
5,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,149
888
0
1,406
9,402
3,450
36
3,107
6,295
58,507
0
W
Gilgamesh
AvG TACOMAN
Gilgamesh
9,711
2,936
76
5,462
15,570
11,144
0
2,748
12,313
0
45,391
L
Ah Muzen Cab
IndominusTay
Ah Muzen Cab
12,854
5,187
0
185
13,450
5,852
0
2,201
11,249
0
34,151
L
Horus
Kenssins
Horus
6,116
2,846
590
2,907
9,849
7,207
0
3,067
6,782
0
14,128
W
8,068
229
94
2,871
12,366
5,548
1,573
4,022
7,882
47,284
0
W
9,413
3,133
0
2,241
18,258
16,248
1,554
3,461
14,123
833
44,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,046
Gold Earned
28,316
223
Minions Killed
208
0
Camps Cleared
0
813,771
Distance Traveled
726,859
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,502
750
116
8
0
264,874
0
W
Gilgamesh
10,081
720
71
5
0
310,418
0
L
Ah Muzen Cab
9,170
655
70
5
0
270,300
0
L
Horus
8,644
617
22
2
0
191,685
4
W
Anubis
10,456
747
80
6
0
236,067
0
W
Surtr
10,509
751
72
5
0
267,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role