Player Matchup

Ao Kuang
Ao Kuang
GoChina
Ao Kuang
Level 108
God Stats
2W - 4L
1,239 SR
Queue Stats
163W - 152L
1,498 Elo+
Solo
Nox
Nox
Mystical2011
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Arachne
Arachne
Shirtle
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 167L
1,183 Elo+
Solo
Gilgamesh
Gilgamesh
TRILLA99
Gilgamesh
Level 119
God Stats
6W - 7L
1,500 SR
Queue Stats
696W - 661L
1,465 Elo+
Solo
Ares
Ares
tyler1237
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,408 Elo+
Solo
Team Averages
Level 59
1,448 SR
1,411 Elo+

VS

Team Averages
Level 157
1,516 SR
1,489 Elo+
Bacchus
Bacchus
AgedRed
Bacchus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,484 Elo+
Solo
Vamana
Vamana
KILLAKIRBYKID
Vamana
Level 206
God Stats
6W - 4L
1,560 SR
Queue Stats
855W - 882L
1,478 Elo+
Solo
Thor
Thor
OVnightmare
Thor
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 64L
1,547 Elo+
Solo
Agni
Agni
Tommy2times007
Agni
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
409W - 390L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
notoriousba38
Zhong Kui
Level 158
God Stats
2W - 1L
1,520 SR
Queue Stats
172W - 186L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GoChina
Ao Kuang
14
5 / 1 / 2
6,978
872
6,533
6,713
4,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 0
5,043
630
319
2,027
1,138
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Shirtle
Arachne
10
1 / 5 / 4
5,946
743
7,311
9,027
5,884
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
TRILLA99
Gilgamesh
15
1 / 3 / 8
6,604
826
8,235
10,239
10,846
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
12
3 / 3 / 2
6,846
856
4,090
9,444
12,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgedRed
Bacchus
11
0 / 2 / 12
6,779
847
4,742
7,683
11,303
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 2 / 5
7,192
899
6,916
8,476
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 5
6,957
870
4,132
6,542
5,851
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 3 / 9
6,887
861
8,074
5,571
2,556
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
notoriousba38
Zhong Kui
15
5 / 2 / 5
8,132
1,017
8,398
6,612
5,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
10
Kills
13
14
Deaths
10
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AgedRed
Bacchus
0
2
12
3
L
Ao Kuang
GoChina
Ao Kuang
5
1
2
6
W
4
2
5
3.25
L
0
2
0
0
W
2
1
5
4.5
L
Arachne
Shirtle
Arachne
1
5
4
0.6
L
Gilgamesh
TRILLA99
Gilgamesh
1
3
8
1.67
W
2
3
9
2.17
W
Zhong Kui
notoriousba38
Zhong Kui
5
2
5
3.75
L
Ares
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,488
Damage
32,262
37,450
Taken
34,884
34,214
Mitigated
34,156
10,759
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AgedRed
Bacchus
4,742
460
1,500
2,226
7,683
11,303
149
3,444
4,239
7,497
0
L
Ao Kuang
GoChina
Ao Kuang
6,533
1,070
545
2,115
6,713
4,049
0
3,873
2,840
14,773
0
W
6,916
2,564
300
1,499
8,476
9,210
118
2,987
5,489
0
13,941
L
319
114
0
8
2,027
1,138
0
1,740
249
373
0
W
4,132
279
718
1,129
6,542
5,851
186
1,456
5,086
0
12,067
L
Arachne
Shirtle
Arachne
7,311
4,777
611
798
9,027
5,884
0
5,476
3,382
0
9,516
L
Gilgamesh
TRILLA99
Gilgamesh
8,235
1,084
539
2,410
10,239
10,846
55
4,810
5,222
4,060
16,686
W
8,074
547
826
871
5,571
2,556
52
2,203
3,368
16,745
0
W
Zhong Kui
notoriousba38
Zhong Kui
8,398
131
465
2,705
6,612
5,236
101
2,469
4,143
21,718
0
L
Ares
4,090
145
1,902
1,831
9,444
12,297
0
5,315
3,793
7,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,417
Gold Earned
35,947
57
Minions Killed
94
0
Camps Cleared
0
720,155
Distance Traveled
807,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,779
847
7
1
0
173,883
0
L
Ao Kuang
6,978
872
18
2
0
186,588
0
W
Vamana
7,192
899
12
2
0
169,871
0
L
Nox
5,043
630
0
0
0
53,733
0
W
Thor
6,957
870
18
2
0
148,339
0
L
Arachne
5,946
743
10
1
0
151,006
0
L
Gilgamesh
6,604
826
21
3
0
180,823
0
W
Agni
6,887
861
22
3
0
145,882
0
W
Zhong Kui
8,132
1,017
35
4
0
169,097
0
L
Ares
6,846
856
8
1
0
148,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role