Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arqueo
Ah Muzen Cab
Level 64
God Stats
2W - 1L
1,727 SR
Queue Stats
2W - 1L
1,699 Elo+
Party 1
Merlin
Merlin
Artikus12345
Merlin
Level 68
God Stats
17W - 25L
1,458 SR
Queue Stats
203W - 205L
1,475 Elo+
Solo
Mulan
Mulan
Devilman12
Mulan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,699 Elo+
Party 1
Lancelot
Lancelot
Skinner92
Lancelot
Level 59
God Stats
2W - 4L
1,608 SR
Queue Stats
44W - 43L
1,440 Elo+
Solo
Jormungandr
Jormungandr
TrMx76
Jormungandr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 171L
1,470 Elo+
Solo
Team Averages
Level 68
1,558 SR
1,556 Elo+

VS

Team Averages
Level 91
1,371 SR
1,434 Elo+
Hera
Hera
Perytone
Hera
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,532 Elo+
Solo
Bellona
Bellona
PlasmaTOX
Bellona
Level 67
God Stats
1W - 1L
1,286 SR
Queue Stats
24W - 15L
1,276 Elo+
Solo
Chang'e
Chang'e
Speggington
Chang'e
Level 83
God Stats
12W - 13L
1,448 SR
Queue Stats
158W - 125L
1,529 Elo+
Solo
Izanami
Izanami
idg1914
Izanami
Level 119
God Stats
1W - 4L
1,295 SR
Queue Stats
461W - 439L
1,460 Elo+
Solo
Thor
Thor
rapanawa
Thor
Level 66
God Stats
67W - 54L
1,325 SR
Queue Stats
162W - 156L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arqueo
Ah Muzen Cab
13
0 / 1 / 2
7,672
548
5,454
6,882
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
12
0 / 3 / 3
6,717
480
8,578
8,713
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
12
0 / 6 / 1
6,874
491
7,346
12,619
8,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
Skinner92
Lancelot
12
4 / 4 / 0
7,111
508
7,014
15,175
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
TrMx76
Jormungandr
11
1 / 1 / 3
6,915
494
3,250
14,375
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
3 / 1 / 3
7,880
563
9,385
9,273
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
PlasmaTOX
Bellona
14
7 / 0 / 2
8,910
636
10,815
13,478
13,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Speggington
Chang'e
12
2 / 3 / 2
7,109
508
7,824
12,252
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Izanami
idg1914
Izanami
15
3 / 0 / 1
8,503
607
8,921
8,036
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
12
0 / 1 / 1
7,009
501
2,611
9,927
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
15
15
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Arqueo
Ah Muzen Cab
0
1
2
1
L
Merlin
0
3
3
0.5
L
Mulan
0
6
1
0.08
W
Hera
3
1
3
4.5
W
Bellona
PlasmaTOX
Bellona
7
0
2
8
L
Lancelot
Skinner92
Lancelot
4
4
0
1
W
Chang'e
Speggington
Chang'e
2
3
2
1
L
Jormungandr
TrMx76
Jormungandr
1
1
3
2.5
W
Izanami
idg1914
Izanami
3
0
1
3.5
W
Thor
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,642
Damage
39,556
57,764
Taken
52,966
35,697
Mitigated
28,282
9,613
Healing
20,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Arqueo
Ah Muzen Cab
5,454
2,522
0
849
6,882
2,525
270
473
6,365
0
64,250
L
Merlin
8,578
604
0
1,000
8,713
3,703
0
5,755
2,838
55,420
0
L
Mulan
7,346
1,915
0
2,260
12,619
8,989
0
1,177
11,358
242
42,743
W
Hera
9,385
1,557
0
2,706
9,273
3,375
360
4,445
4,828
62,525
0
W
Bellona
PlasmaTOX
Bellona
10,815
2,887
0
3,743
13,478
13,557
69
1,923
10,958
0
53,130
L
Lancelot
Skinner92
Lancelot
7,014
1,782
0
2,170
15,175
6,765
0
3,235
11,746
0
49,108
W
Chang'e
Speggington
Chang'e
7,824
516
3,663
5,658
12,252
4,018
185
4,274
7,937
39,963
0
L
Jormungandr
TrMx76
Jormungandr
3,250
1,019
0
3,334
14,375
13,715
0
5,723
8,248
31,796
0
W
Izanami
idg1914
Izanami
8,921
6,200
0
3,450
8,036
3,614
1,842
666
7,370
0
79,826
W
Thor
2,611
631
0
1,413
9,927
3,718
285
689
9,152
0
56,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,289
Gold Earned
39,411
405
Minions Killed
491
0
Camps Cleared
0
1,452,942
Distance Traveled
1,445,742
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,672
548
124
9
0
300,296
0
L
Merlin
6,717
480
103
7
0
276,679
2
L
Mulan
6,874
491
81
6
0
262,315
0
W
Hera
7,880
563
106
8
0
290,059
0
W
Bellona
8,910
636
86
6
0
296,604
0
L
Lancelot
7,111
508
66
5
0
335,367
0
W
Chang'e
7,109
508
63
5
0
281,797
0
L
Jormungandr
6,915
494
31
2
0
278,285
1
W
Izanami
8,503
607
152
11
0
275,485
0
W
Thor
7,009
501
84
6
0
301,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role