Player Matchup

Amaterasu
Amaterasu
Astral_Raven
Amaterasu
Level 36
God Stats
1W - 1L
1,728 SR
Queue Stats
24W - 53L
1,375 Elo+
Party 2
Neith
Neith
Devoroth
Neith
Level 3
God Stats
1W - 3L
1,728 SR
Queue Stats
5W - 23L
1,680 Elo+
Party 2
Cthulhu
Cthulhu
Excrucia
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,365 Elo+
Party 1
Bacchus
Bacchus
hiei3eyes
Bacchus
Level 5
God Stats
2W - 5L
1,462 SR
Queue Stats
13W - 22L
1,365 Elo+
Party 1
Xbalanque
Xbalanque
ying-wang
Xbalanque
Level 27
God Stats
1W - 6L
1,723 SR
Queue Stats
13W - 22L
1,365 Elo+
Party 1
Team Averages
Level 26
1,628 SR
1,430 Elo+

VS

Team Averages
Level 49
1,517 SR
1,411 Elo+
Thanatos
Thanatos
DemoklesX
Thanatos
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 188L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
Shado_513
Baron Samedi
Level 48
God Stats
10W - 6L
1,532 SR
Queue Stats
29W - 41L
1,327 Elo+
Party 3
Hercules
Hercules
T tuserieux
Hercules
Level 37
God Stats
3W - 2L
1,708 SR
Queue Stats
8W - 10L
1,494 Elo+
Solo
Poseidon
Poseidon
Witcherbby
Poseidon
Level 36
God Stats
2W - 3L
1,344 SR
Queue Stats
13W - 10L
1,535 Elo+
Solo
Scylla
Scylla
daltonivy1
Scylla
Level 89
God Stats
7W - 9L
1,500 SR
Queue Stats
83W - 89L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Astral_Raven
Amaterasu
16
2 / 15 / 2
11,363
1,033
8,208
29,279
12,965
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Devoroth
Neith
16
0 / 12 / 1
10,342
940
6,283
20,886
7,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Excrucia
Cthulhu
16
1 / 9 / 3
10,838
985
13,680
27,327
24,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
hiei3eyes
Bacchus
16
0 / 8 / 1
10,107
919
3,274
18,638
23,817
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
ying-wang
Xbalanque
16
1 / 9 / 2
11,106
1,010
13,768
21,677
8,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DemoklesX
Thanatos
20
13 / 3 / 22
13,183
1,198
16,614
12,676
8,480
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
Shado_513
Baron Samedi
19
5 / 0 / 26
12,368
1,124
13,273
6,998
4,568
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
T tuserieux
Hercules
20
3 / 1 / 35
12,516
1,138
7,307
13,924
20,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Witcherbby
Poseidon
20
25 / 0 / 24
15,635
1,421
50,408
11,295
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
daltonivy1
Scylla
20
7 / 0 / 28
12,970
1,179
23,267
6,293
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
188
4
Kills
53
53
Deaths
4
9
Assists
135
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Astral_Raven
Amaterasu
2
15
2
0.2
W
Thanatos
DemoklesX
Thanatos
13
3
22
8
L
Neith
Devoroth
Neith
0
12
1
0.04
L
Cthulhu
Excrucia
Cthulhu
1
9
3
0.28
W
Baron Samedi
Shado_513
Baron Samedi
5
0
26
18
W
Hercules
T tuserieux
Hercules
3
1
35
20.5
W
Poseidon
Witcherbby
Poseidon
25
0
24
37
W
Scylla
daltonivy1
Scylla
7
0
28
21
L
Bacchus
hiei3eyes
Bacchus
0
8
1
0.06
L
Xbalanque
ying-wang
Xbalanque
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,213
Damage
110,869
117,807
Taken
51,186
78,031
Mitigated
42,201
4,037
Healing
17,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Astral_Raven
Amaterasu
8,208
4,183
0
1,362
29,279
12,965
0
20,410
8,573
0
21,859
W
Thanatos
DemoklesX
Thanatos
16,614
5,896
0
5,030
12,676
8,480
0
2,122
10,419
37
21,887
L
Neith
Devoroth
Neith
6,283
2,871
0
294
20,886
7,520
0
16,000
4,844
0
20,033
L
Cthulhu
Excrucia
Cthulhu
13,680
487
128
740
27,327
24,944
0
20,483
6,519
35,772
766
W
Baron Samedi
Shado_513
Baron Samedi
13,273
2,247
2,338
1,953
6,998
4,568
0
3,129
3,561
24,593
0
W
Hercules
T tuserieux
Hercules
7,307
2,469
0
4,462
13,924
20,224
0
3,143
10,368
0
15,287
W
Poseidon
Witcherbby
Poseidon
50,408
11,868
0
1,004
11,295
5,727
0
3,906
7,152
84,978
0
W
Scylla
daltonivy1
Scylla
23,267
2,114
136
2,790
6,293
3,202
0
2,553
3,498
37,425
0
L
Bacchus
hiei3eyes
Bacchus
3,274
185
0
373
18,638
23,817
0
12,770
5,581
12,271
0
L
Xbalanque
ying-wang
Xbalanque
13,768
6,613
0
1,140
21,677
8,785
0
17,322
4,297
0
43,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,756
Gold Earned
66,672
169
Minions Killed
186
2
Camps Cleared
5
946,881
Distance Traveled
1,108,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,363
1,033
28
3
0
202,005
0
W
Thanatos
13,183
1,198
8
1
1
226,607
0
L
Neith
10,342
940
37
3
0
167,217
0
L
Cthulhu
10,838
985
24
2
0
201,554
0
W
Baron Samedi
12,368
1,124
35
3
1
204,995
0
W
Hercules
12,516
1,138
11
1
0
221,951
0
W
Poseidon
15,635
1,421
86
8
2
236,505
0
W
Scylla
12,970
1,179
46
4
1
218,016
0
L
Bacchus
10,107
919
24
2
0
180,022
0
L
Xbalanque
11,106
1,010
56
5
2
196,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role